Public match receipt
Aug 31, 01:11 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · lord donk · 1.42
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Junkie
5/10
Entries won / attempted
Trade impact
Shockplug
7
Trade kills
Clutches
lord donk
2/2
Clutches won / played
Utility
lord donk
142
18 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
SeedZ CS20,0001,044 | 19 | 16 | 5 | 1.19 | 108.7 | 26% | 78% | 1.22 | -118 | 2 |
gajeeL- CS—1,103 | 20 | 15 | 3 | 1.33 | 105.8 | 50% | 89% | 1.29 | — | 3 |
Gazelle CS—1,270 | 7 | 17 | 7 | 0.41 | 61.8 | 43% | 72% | 0.79 | — | 0 |
Junkie CS—1,340 | 9 | 17 | 5 | 0.53 | 64.8 | 33% | 56% | 0.78 | — | 0 |
Squalo CS19,137FACEIT— | 9 | 15 | 2 | 0.60 | 45.2 | 44% | 67% | 0.75 | -383 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
lord donk CS19,250FACEIT— | 19 | 11 | 8 | 1.73 | 109.9 | 42% | 89% | 1.42 | +371 | 5 |
DaSCHILL CS22,567FACEIT— | 19 | 16 | 9 | 1.19 | 126.2 | 63% | 83% | 1.32 | +362 | 3 |
Shockplug CS14,736FACEIT— | 17 | 13 | 6 | 1.31 | 105.5 | 47% | 83% | 1.26 | +263 | 4 |
bronson CS—1,243 | 14 | 10 | 3 | 1.40 | 75.2 | 50% | 89% | 1.18 | — | 1 |
Lion of God CS19,800910 | 10 | 14 | 3 | 0.71 | 48.7 | 60% | 83% | 0.85 | +199 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
lord donk | 142 | 18 | 2/7 | 6 | 2/2 | 5 | 52 |
DaSCHILL | 0 | 0 | 4/4 | 3 | 1/1 | 3 | 47 |
gajeeL- | 0 | 6 | 1/1 | 6 | 1/5 | 3 | 45 |
Shockplug | 38 | 11 | 2/3 | 7 | 0/1 | 4 | 45 |
SeedZ | 79 | 0 | 1/3 | 6 | 1/3 | 2 | 46 |
bronson | 50 | 13 | 2/3 | 1 | 1/3 | 1 | 35 |
Lion of God | 30 | 5 | 0/1 | 1 | 0/2 | 0 | 27 |
Gazelle | 1 | 0 | 0/2 | 3 | 0/5 | 0 | 24 |
Junkie | 20 | 0 | 5/10 | 1 | 0/0 | 0 | 23 |
Squalo | 62 | 10 | 1/2 | 1 | 0/2 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
lord donk | — | — / — | 113ms · 28 | 20.0% | — | 13.0% | — | — | 3263 mdeg | 79% / 133% / 135% | None |
DaSCHILL | — | — / — | 70ms · 28 | 29.2% | — | 16.9% | — | — | 3426 mdeg | 119% / 152% / 93% | None |
gajeeL- | — | — / — | 71ms · 35 | 31.8% | — | 21.1% | — | — | 2726 mdeg | 94% / 128% / 104% | None |
Shockplug | — | — / — | 142ms · 22 | 6.1% | — | 20.4% | — | — | 5561 mdeg | 88% / 127% / 102% | None |
SeedZ | — | — / — | 116ms · 14 | 10.4% | — | 10.1% | — | — | 4345 mdeg | 49% / 131% / 93% | None |
bronson | — | — / — | 83ms · 25 | 43.9% | — | 17.3% | — | — | 2771 mdeg | 94% / 91% / 109% | None |
Lion of God | — | — / — | 140ms · 14 | 13.6% | — | 20.0% | — | — | 3272 mdeg | 113% / 59% / 56% | None |
Gazelle | — | — / — | 45ms · 17 | 34.3% | — | 6.7% | — | — | 2904 mdeg | 80% / 75% / 32% | None |
Junkie | — | — / — | 250ms · 8 | 4.0% | — | 14.3% | — | — | 5121 mdeg | 63% / 78% / 41% | None |
Squalo | — | — / — | 128ms · 11 | 10.0% | — | 17.2% | — | — | 4217 mdeg | 83% / 55% / 47% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 18 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+205 ticks
Junkie threw a smoke
+324 ticks
Squalo dropped the bomb
5.1s clock+329 ticks
lord donk threw a incendiary
+375 ticks
Shockplug threw a smoke
+465 ticks
lord donk detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+476 ticks
Squalo threw a smoke
+482 ticks
lord donk threw a HE grenade
+509 ticks
Shockplug detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+527 ticks
lord donk molotov expired
+569 ticks
Junkie detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+585 ticks
Junkie picked up the bomb
9.1s clock+593 ticks
lord donk detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+602 ticks
bronson threw a smoke
+650 ticks
Shockplug threw a flashbang
+683 ticks
Lion of God threw a incendiary
+745 ticks
bronson detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+760 ticks
Shockplug detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+761 ticks
Squalo threw a flashbang
+774 ticks
Lion of God threw a smoke
+818 ticks
Lion of God detonated a molotov
10 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+871 ticks
Squalo detonated a flashbang
0 dmg · 3 enemies · 4 teammates · 3.9s enemy blind · 4.1s team blind
+915 ticks
SeedZ eliminated Lion of God with AK-47 · flashed by SqualoOpeningHeadshot+916 ticks
Squalo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+920 ticks
Shockplug threw a flashbang
+935 ticks
Lion of God detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+935 ticks
Squalo threw a flashbang
+1,031 ticks
Shockplug detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 2.0s team blind
+1,045 ticks
Squalo detonated a flashbang
0 dmg · 2 enemies · 3 teammates · 5.1s enemy blind · 4.7s team blind
+1,054 ticks
Junkie threw a HE grenade
+1,083 ticks
lord donk threw a flashbang
+1,165 ticks
Junkie detonated a HE grenade
15 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,170 ticks
Lion of God molotov expired
+1,201 ticks
lord donk detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.7s enemy blind · 4.8s team blind
+1,220 ticks
Junkie dropped the bomb
19.1s clock+1,220 ticks
Shockplug eliminated Junkie with AK-47 · assisted by lord donkHeadshotWallbang · 2 surfacesBlind+1,309 ticks
DaSCHILL eliminated Gazelle with M4A1-SHeadshot+1,421 ticks
lord donk threw a smoke
+1,600 ticks
lord donk detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,614 ticks
Squalo eliminated Shockplug with mac10+1,677 ticks
Squalo picked up the bomb
26.2s clock+1,868 ticks
Squalo dropped the bomb
29.2s clock+1,868 ticks
lord donk eliminated Squalo with AK-47TradeHeadshot+1,921 ticks
Shockplug smoke expired
+1,981 ticks
Junkie smoke expired
+2,097 ticks
gajeeL- eliminated lord donk with Galil ARTradeHeadshot+2,157 ticks
bronson smoke expired
+2,274 ticks
DaSCHILL eliminated gajeeL- with M4A1-S · assisted by lord donkTrade+2,328 ticks
Squalo smoke expired
+2,347 ticks
Lion of God smoke expired
+2,985 ticks
SeedZ eliminated DaSCHILL with AK-47 · assisted by Gazelle+3,012 ticks
lord donk smoke expired
+4,610 ticks
SeedZ picked up the bomb
72.0s clock+5,825 ticks
SeedZ dropped the bomb
91.0s clock+5,825 ticks
bronson eliminated SeedZ with xm1014 · assisted by DaSCHILLHeadshot
Kill feed
144 exact match events
Objective
71 of unknown events
Grenades
530 of unknown events