Public match receipt
Sep 5, 03:19 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · YungCon · 1.50
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
bartender_moe
4/5
Entries won / attempted
Trade impact
DaSCHILL
2
Trade kills
Clutches
Avenger_OK
1/3
Clutches won / played
Utility
GAPING
104
10 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 10 | 12 | 2 | 0.83 | 153.1 | 40% | 63% | 1.26 | — | 0 |
narcan CS20,2922,110 | 8 | 15 | 1 | 0.53 | 50.2 | 75% | 50% | 0.69 | -292 | 0 |
GAPING CS14,8921,243 | 6 | 11 | 0 | 0.55 | 96.0 | 33% | 50% | 0.89 | — | 1 |
Red CS18,1701,277 | 3 | 6 | 3 | 0.50 | 60.0 | 33% | 75% | 0.81 | — | 2 |
Shockplug CS17,434FACEIT— | 3 | 12 | 2 | 0.25 | 43.4 | 0% | 56% | 0.61 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
bartender_moe CS13,707FACEIT— | 14 | 7 | 4 | 2.00 | 98.1 | 50% | 94% | 1.46 | +356 | 4 |
YungCon CS19,307872 | 14 | 6 | 3 | 2.33 | 86.6 | 29% | 94% | 1.50 | +372 | 4 |
Avenger_OK CS23,144917 | 9 | 5 | 3 | 1.80 | 53.8 | 22% | 88% | 1.19 | +367 | 3 |
JV CS15,9781,000 | 12 | 6 | 2 | 2.00 | 67.5 | 50% | 81% | 1.29 | +355 | 2 |
EndBlad3 CS14,2251,028 | 3 | 9 | 1 | 0.33 | 26.7 | 33% | 81% | 0.65 | +426 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YungCon | 11 | 1 | 4/5 | 1 | 0/0 | 4 | 31 |
bartender_moe | 1 | 3 | 4/5 | 1 | 0/0 | 4 | 35 |
JV | 1 | 2 | 2/4 | 2 | 0/0 | 2 | 24 |
DaSCHILL | 0 | 0 | 2/4 | 2 | 0/0 | 0 | 19 |
Avenger_OK | 41 | 0 | 1/2 | 2 | 1/3 | 3 | 27 |
GAPING | 104 | 10 | 0/0 | 1 | 0/2 | 1 | 11 |
Red | 20 | 12 | 1/1 | 0 | 0/7 | 2 | 9 |
narcan | 88 | 1 | 2/9 | 1 | 0/1 | 0 | 15 |
EndBlad3 | 97 | 0 | 0/0 | 1 | 0/1 | 0 | 10 |
Shockplug | 78 | 10 | 0/2 | 0 | 0/0 | 0 | 6 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YungCon | — | — / — | 32ms · 15 | 32.5% | — | 15.2% | — | — | 2866 mdeg | 54% / 105% / 182% | None |
bartender_moe | — | — / — | 112ms · 19 | 21.3% | — | 20.0% | — | — | 4019 mdeg | 94% / 119% / 156% | None |
JV | — | — / — | 71ms · 13 | 15.9% | — | 17.5% | — | — | 6348 mdeg | 94% / 82% / 156% | None |
DaSCHILL | — | — / — | 125ms · 18 | 31.6% | — | 14.3% | — | — | 3367 mdeg | 75% / 185% / 65% | None |
Avenger_OK | — | — / — | 171ms · 13 | 9.4% | — | 13.8% | — | — | 4508 mdeg | 42% / 65% / 141% | None |
GAPING | — | — / — | 53ms · 11 | 12.9% | — | 7.1% | — | — | 3240 mdeg | 63% / 116% / 43% | None |
Red | — | — / — | 119ms · 10 | 17.4% | — | 9.1% | — | — | 3018 mdeg | 63% / 73% / 39% | None |
narcan | — | — / — | 0ms · 9 | 27.3% | — | 26.1% | — | — | 4843 mdeg | 141% / 61% / 42% | None |
EndBlad3 | — | — / — | 47ms · 6 | 11.1% | — | 16.7% | — | — | 4263 mdeg | 63% / 32% / 26% | None |
Shockplug | — | — / — | 896ms · 3 | 0.0% | — | 12.5% | — | — | 4448 mdeg | 0% / 52% / 20% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 4 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+397 ticks
GAPING threw a incendiary
+400 ticks
Red threw a smoke
+464 ticks
YungCon threw a smoke
+483 ticks
Red threw a flashbang
+492 ticks
DaSCHILL threw a smoke
+519 ticks
GAPING detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+545 ticks
Red detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+558 ticks
narcan threw a incendiary
+585 ticks
Red threw a incendiary
+593 ticks
Red detonated a flashbang
0 dmg · 4 enemies · 2 teammates · 7.2s enemy blind · 6.4s team blind
+619 ticks
YungCon threw a smoke
+620 ticks
GAPING threw a HE grenade
+646 ticks
narcan detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+656 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+658 ticks
EndBlad3 dropped the bomb
10.3s clock+678 ticks
Red detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+731 ticks
GAPING detonated a HE grenade
23 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+800 ticks
YungCon threw a smoke
+871 ticks
GAPING molotov expired
+938 ticks
YungCon detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+998 ticks
narcan molotov expired
+1,022 ticks
YungCon detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,030 ticks
Red molotov expired
+1,046 ticks
YungCon picked up the bomb
16.3s clock+1,185 ticks
YungCon dropped the bomb
18.5s clock+1,250 ticks
YungCon detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,393 ticks
narcan eliminated JV with mag7OpeningHeadshot+1,436 ticks
YungCon threw a HE grenade
+1,546 ticks
YungCon detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,715 ticks
Avenger_OK threw a HE grenade
+1,825 ticks
Avenger_OK detonated a HE grenade
5 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,957 ticks
Red smoke expired
+2,034 ticks
DaSCHILL eliminated EndBlad3 with m4a1Headshot+2,068 ticks
DaSCHILL smoke expired
+2,115 ticks
Red threw a HE grenade
+2,226 ticks
Red detonated a HE grenade
9 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,231 ticks
bartender_moe eliminated narcan with AWP+2,350 ticks
YungCon smoke expired
+2,434 ticks
YungCon smoke expired
+2,571 ticks
DaSCHILL threw a HE grenade
+2,662 ticks
YungCon smoke expired
+2,681 ticks
DaSCHILL detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,699 ticks
YungCon eliminated Red with AK-47Headshot+2,942 ticks
bartender_moe eliminated DaSCHILL with AWP · assisted by EndBlad3+3,281 ticks
GAPING eliminated YungCon with Galil AR · assisted by RedHeadshot+3,423 ticks
bartender_moe picked up the bomb
53.5s clock+3,668 ticks
GAPING threw a flashbang
+3,778 ticks
GAPING detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 3.3s team blind
+3,936 ticks
bartender_moe dropped the bomb
61.5s clock+3,936 ticks
GAPING eliminated bartender_moe with Galil AR · assisted by DaSCHILLHeadshot+4,104 ticks
Avenger_OK picked up the bomb
64.1s clock+4,378 ticks
Avenger_OK dropped the bomb
68.4s clock+4,378 ticks
GAPING eliminated Avenger_OK with Galil AR
Kill feed
86 of 89 events
Objective
48 of unknown events
Grenades
331 of unknown events