Public match receipt
Sep 7, 11:38 PM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
16
Team B
12
Top Frag Rating · Bink · 1.56
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Shockplug
8/13
Entries won / attempted
Trade impact
Gibby O_o
8
Trade kills
Clutches
Bink
4/6
Clutches won / played
Utility
rav
94
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Bink CS17,022968 | 35 | 16 | 6 | 2.19 | 113.1 | 37% | 89% | 1.56 | +352 | 9 |
rav CS16,118FACEIT— | 26 | 18 | 8 | 1.44 | 91.5 | 31% | 82% | 1.24 | +370 | 0 |
Gibby O_o CS17,747FACEIT— | 18 | 21 | 11 | 0.86 | 74.3 | 22% | 79% | 0.99 | +356 | 3 |
brad jordan CS20,4461,295 | 21 | 23 | 5 | 0.91 | 82.1 | 43% | 71% | 1.01 | +370 | 3 |
Marvel Jesus CS17,009FACEIT— | 13 | 22 | 9 | 0.59 | 56.2 | 38% | 71% | 0.81 | +359 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,3851,111 | 28 | 20 | 5 | 1.40 | 104.6 | 29% | 79% | 1.27 | -117 | 5 |
Green CS18,395FACEIT— | 24 | 22 | 6 | 1.09 | 89.8 | 50% | 79% | 1.12 | -341 | 4 |
DaSCHILL CS22,464FACEIT— | 22 | 21 | 2 | 1.05 | 84.7 | 59% | 64% | 1.04 | -360 | 3 |
Shockplug CS16,041FACEIT— | 16 | 25 | 10 | 0.64 | 73.9 | 50% | 68% | 0.89 | -225 | 0 |
Sleepyhead CS—1,065 | 10 | 25 | 3 | 0.40 | 49.9 | 90% | 57% | 0.68 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Bink | 24 | 2 | 3/5 | 6 | 4/6 | 9 | 89 |
washingtonwizardsFan | 30 | 9 | 5/6 | 6 | 3/6 | 5 | 72 |
rav | 94 | 0 | 0/1 | 6 | 1/8 | 0 | 65 |
Green | 28 | 3 | 2/3 | 2 | 1/5 | 4 | 63 |
DaSCHILL | 19 | 0 | 2/4 | 3 | 0/5 | 3 | 48 |
brad jordan | 36 | 0 | 3/8 | 7 | 0/0 | 3 | 52 |
Gibby O_o | 61 | 1 | 2/6 | 8 | 1/2 | 3 | 53 |
Shockplug | 4 | 22 | 8/13 | 0 | 0/2 | 0 | 43 |
Marvel Jesus | 18 | 0 | 2/8 | 4 | 0/2 | 1 | 39 |
Sleepyhead | 12 | 0 | 1/2 | 2 | 0/3 | 0 | 26 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Bink | — | — / — | 36ms · 45 | 50.0% | — | 19.4% | — | — | 2740 mdeg | 70% / 137% / 171% | None |
washingtonwizardsFan | — | — / — | 124ms · 41 | 17.8% | — | 8.8% | — | — | 3855 mdeg | 54% / 126% / 109% | None |
rav | — | — / — | 85ms · 47 | 25.0% | — | 9.4% | — | — | 3504 mdeg | 58% / 111% / 113% | None |
Green | — | — / — | 47ms · 20 | 22.5% | — | 17.0% | — | — | 3249 mdeg | 94% / 108% / 85% | None |
DaSCHILL | — | — / — | 113ms · 25 | 13.9% | — | 21.3% | — | — | 3004 mdeg | 111% / 102% / 82% | None |
brad jordan | — | — / — | 227ms · 21 | 8.7% | — | 16.9% | — | — | 4339 mdeg | 80% / 99% / 71% | None |
Gibby O_o | — | — / — | 163ms · 24 | 9.5% | — | 8.9% | — | — | 3555 mdeg | 42% / 90% / 67% | None |
Shockplug | — | — / — | 214ms · 21 | 2.6% | — | 18.2% | — | — | 5406 mdeg | 94% / 89% / 50% | None |
Marvel Jesus | — | — / — | 201ms · 24 | 11.8% | — | 9.4% | — | — | 3736 mdeg | 72% / 68% / 46% | None |
Sleepyhead | — | — / — | 76ms · 15 | 15.7% | — | 25.0% | — | — | 2368 mdeg | 169% / 60% / 31% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+544 ticks
Green threw a HE grenade
+654 ticks
Green detonated a HE grenade
11 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+776 ticks
Bink threw a smoke
+917 ticks
Bink detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+975 ticks
DaSCHILL eliminated brad jordan with glockOpeningHeadshot+1,284 ticks
Bink eliminated DaSCHILL with usp silencerTradeHeadshot+1,388 ticks
Gibby O_o eliminated Shockplug with usp silencerHeadshot+1,682 ticks
washingtonwizardsFan eliminated rav with glockHeadshot+1,984 ticks
Marvel Jesus eliminated Sleepyhead with usp silencerHeadshot+2,185 ticks
washingtonwizardsFan started planting
34.1s clock+2,329 ticks
Bink smoke expired
+2,385 ticks
washingtonwizardsFan planted the bomb
37.3s clock+2,483 ticks
Bink eliminated Green with usp silencer · assisted by Gibby O_oHeadshot+2,965 ticks
Bink eliminated washingtonwizardsFan with usp silencerHeadshot+3,086 ticks
Bink started defusing
Kit48.2s clock+3,406 ticks
Bink defused the bomb
53.2s clock
Kill feed
212 of 213 events
Objective
92 of unknown events
Grenades
604 of unknown events