Public match receipt
Aug 30, 05:16 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · YeastInspector · 1.29
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
witchy balls
4/6
Entries won / attempted
Trade impact
Mr.Bloodhound
4
Trade kills
Clutches
Doofs
2/2
Clutches won / played
Utility
Shockplug
92
15 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Asnee CS18,177966 | 22 | 13 | 4 | 1.69 | 89.6 | 36% | 76% | 1.28 | -322 | 3 |
Pengu CS14,8881,000 | 15 | 19 | 9 | 0.79 | 88.5 | 47% | 76% | 1.02 | -558 | 3 |
Mr.Bloodhound CS4,303FACEIT— | 15 | 17 | 5 | 0.88 | 71.6 | 33% | 81% | 0.99 | -183 | 2 |
witchy balls CS18,2651,000 | 16 | 19 | 7 | 0.84 | 79.1 | 19% | 76% | 0.99 | -341 | 0 |
DixbieFloppin CS—737 | 7 | 18 | 5 | 0.39 | 51.8 | 43% | 52% | 0.67 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YeastInspector CS13,670951 | 24 | 16 | 8 | 1.50 | 100.9 | 38% | 81% | 1.29 | +355 | 4 |
TaintTickler CS13,035FACEIT— | 16 | 17 | 8 | 0.94 | 97.0 | 38% | 76% | 1.10 | +354 | 2 |
I be gaming CS12,094921 | 17 | 18 | 7 | 0.94 | 94.5 | 53% | 76% | 1.09 | +282 | 2 |
Shockplug CS14,068FACEIT— | 14 | 14 | 10 | 1.00 | 80.8 | 36% | 81% | 1.06 | +317 | 2 |
Doofs CS13,072940 | 14 | 12 | 1 | 1.17 | 60.7 | 7% | 62% | 0.96 | +365 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YeastInspector | 22 | 3 | 1/4 | 4 | 1/3 | 4 | 62 |
Asnee | 31 | 0 | 3/9 | 2 | 1/5 | 3 | 59 |
TaintTickler | 0 | 2 | 2/5 | 1 | 1/1 | 2 | 50 |
I be gaming | 18 | 0 | 4/5 | 3 | 0/3 | 2 | 47 |
Shockplug | 92 | 15 | 1/3 | 0 | 0/3 | 2 | 40 |
Pengu | 20 | 2 | 2/3 | 3 | 0/2 | 3 | 45 |
witchy balls | 0 | 1 | 4/6 | 4 | 0/3 | 0 | 43 |
Mr.Bloodhound | 0 | 0 | 2/2 | 4 | 0/3 | 2 | 44 |
Doofs | 0 | 0 | 2/4 | 2 | 2/2 | 3 | 34 |
DixbieFloppin | 32 | 4 | 0/1 | 4 | 0/1 | 0 | 18 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YeastInspector | — | — / — | 69ms · 39 | 46.2% | — | 15.3% | — | — | 3439 mdeg | 70% / 122% / 117% | None |
Asnee | — | — / — | 49ms · 23 | 27.9% | — | 17.4% | — | — | 1809 mdeg | 68% / 108% / 132% | None |
TaintTickler | — | — / — | 154ms · 30 | 15.3% | — | 7.4% | — | — | 5201 mdeg | 70% / 117% / 74% | None |
I be gaming | — | — / — | 114ms · 23 | 17.3% | — | 22.4% | — | — | 2781 mdeg | 99% / 114% / 74% | None |
Shockplug | — | — / — | 142ms · 30 | 13.3% | — | 10.8% | — | — | 8280 mdeg | 67% / 98% / 78% | None |
Pengu | — | — / — | 150ms · 15 | 9.7% | — | 11.4% | — | — | 3574 mdeg | 88% / 107% / 62% | None |
witchy balls | — | — / — | 128ms · 26 | 15.4% | — | 5.1% | — | — | 3358 mdeg | 35% / 96% / 66% | None |
Mr.Bloodhound | — | — / — | 249ms · 18 | 12.2% | — | 10.3% | — | — | 7108 mdeg | 63% / 87% / 69% | None |
Doofs | — | — / — | 26ms · 19 | 41.5% | — | 4.8% | — | — | 15769 mdeg | 13% / 73% / 91% | None |
DixbieFloppin | — | — / — | 101ms · 19 | 13.5% | — | 10.5% | — | — | 5163 mdeg | 80% / 63% / 30% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+621 ticks
Shockplug threw a flashbang
+732 ticks
Shockplug detonated a flashbang
0 dmg · 5 enemies · 2 teammates · 8.4s enemy blind · 2.0s team blind
+788 ticks
witchy balls eliminated YeastInspector with glock · assisted by PenguOpening+849 ticks
Asnee eliminated Shockplug with glock · assisted by witchy ballsHeadshot+1,219 ticks
Mr.Bloodhound eliminated TaintTickler with glockHeadshot+1,270 ticks
I be gaming eliminated Pengu with usp silencer · assisted by ShockplugHeadshot+1,581 ticks
I be gaming eliminated Mr.Bloodhound with usp silencerHeadshot+2,404 ticks
Asnee eliminated Doofs with glockHeadshot+2,591 ticks
Asnee started planting
40.5s clock+2,791 ticks
Asnee planted the bomb
43.6s clock+4,073 ticks
I be gaming eliminated DixbieFloppin with usp silencerHeadshot+4,399 ticks
witchy balls eliminated I be gaming with glock · assisted by Mr.Bloodhound
Kill feed
162 of 163 events
Objective
94 of unknown events
Grenades
349 of unknown events