Public match receipt
Jul 9, 08:32 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
7
Team B
13
Top Frag Rating · Quixx · 1.42
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
bob
6/9
Entries won / attempted
Trade impact
Blimbus
4
Trade kills
Clutches
Quixx
1/3
Clutches won / played
Utility
Quixx
166
11 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 18 | 16 | 4 | 1.13 | 88.3 | 33% | 80% | 1.13 | — | 3 |
Omega CS—1,000 | 14 | 17 | 3 | 0.82 | 73.7 | 64% | 75% | 0.96 | — | 2 |
Shockplug CS17,434FACEIT— | 13 | 17 | 5 | 0.76 | 76.5 | 54% | 70% | 0.94 | — | 1 |
PineappleExpress CS—1,050 | 12 | 14 | 6 | 0.86 | 90.1 | 42% | 70% | 1.02 | — | 1 |
Blimbus CS—1,540 | 10 | 17 | 4 | 0.59 | 46.9 | 20% | 65% | 0.75 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Quixx CS—1,792 | 21 | 11 | 3 | 1.91 | 110.0 | 57% | 75% | 1.42 | — | 5 |
bob CS—1,248 | 15 | 18 | 8 | 0.83 | 102.5 | 47% | 75% | 1.09 | — | 3 |
Apollo CS—1,154 | 17 | 13 | 5 | 1.31 | 68.8 | 47% | 80% | 1.09 | — | 2 |
BeachRat CS—1,149 | 14 | 13 | 6 | 1.08 | 82.4 | 29% | 85% | 1.10 | — | 2 |
SpaceHunters CS—1,553 | 11 | 12 | 8 | 0.92 | 67.0 | 36% | 70% | 0.94 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Quixx | 166 | 11 | 4/4 | 2 | 1/3 | 5 | 45 |
DaSCHILL | 15 | 7 | 0/1 | 3 | 0/2 | 3 | 40 |
BeachRat | 102 | 6 | 2/2 | 3 | 1/3 | 2 | 38 |
Apollo | 66 | 13 | 1/1 | 1 | 1/1 | 2 | 40 |
bob | 31 | 7 | 6/9 | 2 | 0/1 | 3 | 41 |
PineappleExpress | 63 | 15 | 0/0 | 2 | 0/5 | 1 | 28 |
Omega | 0 | 13 | 1/3 | 0 | 0/3 | 2 | 35 |
SpaceHunters | 6 | 4 | 3/4 | 3 | 0/1 | 1 | 36 |
Shockplug | 8 | 15 | 2/11 | 1 | 0/1 | 1 | 32 |
Blimbus | 56 | 6 | 1/5 | 4 | 0/2 | 0 | 26 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 450ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Quixx | 445ms · 21 | — / 99% | 128ms · 28 | 19.2% | — | 24.6% | — | — | 2733 mdeg | 107% / 133% / 149% | None |
DaSCHILL | 483ms · 15 | — / 107% | 97ms · 24 | 18.1% | — | 12.5% | — | — | 3611 mdeg | 63% / 107% / 88% | None |
BeachRat | 406ms · 22 | — / 90% | 66ms · 20 | 19.7% | — | 10.0% | — | — | 3775 mdeg | 54% / 100% / 84% | None |
Apollo | 394ms · 12 | — / 87% | 123ms · 25 | 28.8% | — | 24.4% | — | — | 3032 mdeg | 88% / 83% / 102% | None |
bob | 425ms · 24 | — / 94% | 227ms · 26 | 14.3% | — | 13.8% | — | — | 3405 mdeg | 88% / 124% / 65% | None |
PineappleExpress | 456ms · 19 | — / 101% | 129ms · 21 | 15.1% | — | 12.0% | — | — | 3280 mdeg | 78% / 109% / 67% | None |
Omega | 385ms · 16 | — / 86% | 125ms · 14 | 7.8% | — | 32.5% | — | — | 2705 mdeg | 121% / 89% / 64% | None |
SpaceHunters | 512ms · 16 | — / 114% | 182ms · 23 | 11.3% | — | 8.2% | — | — | 3315 mdeg | 68% / 81% / 72% | None |
Shockplug | 534ms · 15 | — / 119% | 244ms · 19 | 9.2% | — | 16.1% | — | — | 4035 mdeg | 101% / 92% / 60% | None |
Blimbus | 463ms · 10 | — / 103% | 144ms · 11 | 18.2% | — | 9.1% | — | — | 3280 mdeg | 38% / 57% / 46% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 7 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+473 ticks
SpaceHunters threw a smoke
+733 ticks
Quixx threw a smoke
+777 ticks
SpaceHunters detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+806 ticks
SpaceHunters threw a molotov
+811 ticks
PineappleExpress threw a flashbang
+922 ticks
PineappleExpress detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 3.6s enemy blind · 0.0s team blind
+942 ticks
SpaceHunters detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,013 ticks
Quixx detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,060 ticks
Quixx threw a flashbang
+1,171 ticks
Quixx detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 5.7s team blind
+1,224 ticks
BeachRat threw a flashbang
+1,262 ticks
SpaceHunters threw a flashbang
+1,294 ticks
DaSCHILL threw a flashbang
+1,335 ticks
BeachRat detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 9.9s team blind
+1,372 ticks
SpaceHunters detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 3.7s team blind
+1,378 ticks
Apollo threw a incendiary
+1,391 ticks
SpaceHunters molotov expired
+1,404 ticks
DaSCHILL detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 8.4s enemy blind · 1.9s team blind
+1,438 ticks
SpaceHunters threw a flashbang
+1,487 ticks
Apollo detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,548 ticks
SpaceHunters detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 5.0s team blind
+1,575 ticks
Quixx threw a molotov
+1,633 ticks
BeachRat eliminated Shockplug with AK-47Opening+1,689 ticks
PineappleExpress threw a HE grenade
+1,710 ticks
Quixx detonated a molotov
6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,799 ticks
PineappleExpress detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,839 ticks
Apollo molotov expired
+2,159 ticks
Quixx molotov expired
+2,189 ticks
SpaceHunters smoke expired
+2,205 ticks
Quixx threw a flashbang
+2,315 ticks
Quixx detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.6s enemy blind · 0.6s team blind
+2,379 ticks
Quixx eliminated PineappleExpress with AK-47Headshot+2,425 ticks
Quixx smoke expired
+2,534 ticks
Apollo threw a flashbang
+2,628 ticks
bob threw a smoke
+2,644 ticks
Apollo detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 3.4s enemy blind · 2.5s team blind
+2,786 ticks
Quixx eliminated DaSCHILL with AK-47 · assisted by bob+2,816 ticks
BeachRat threw a molotov
+2,891 ticks
BeachRat detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,914 ticks
Quixx eliminated Blimbus with AK-47 · flashed by ApolloHeadshot+2,956 ticks
bob detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,966 ticks
SpaceHunters dropped the bomb
46.3s clock+2,966 ticks
Omega eliminated SpaceHunters with Desert EagleHeadshot+3,086 ticks
Apollo threw a smoke
+3,290 ticks
Apollo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,340 ticks
BeachRat molotov expired
+3,388 ticks
Apollo threw a flashbang
+3,451 ticks
Omega eliminated bob with AK-47 · assisted by DaSCHILLHeadshot+3,499 ticks
Apollo detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 5.2s team blind
+3,529 ticks
BeachRat eliminated Omega with AK-47Trade
Kill feed
146 of 148 events
Objective
65 of unknown events
Grenades
697 of unknown events