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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3841462137302024270

Public match receipt

Sep 7, 10:30 PM

Ancient

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

21:19 Scoreboard16 roundsIndexed 9/7/2026

Team A

13

:

Team B

3

Top Frag Rating · polymarket gambler · 1.85

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Shockplug

4/11

Entries won / attempted

Trade impact

polymarket gambler

5

Trade kills

Clutches

polymarket gambler

1/2

Clutches won / played

Utility

Sumu_Chavis

190

4 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
polymarket gambler
CS22,475FACEIT 1,808 Elo · Level 9 at this match91,808
24853.00135.058%94%1.85+3657
Brzooozking
CS23,756FACEIT 969 Elo · Level 4 at this match4969
19962.11125.163%81%1.56+3713
Sumu_Chavis
CS17,775FACEIT 1,216 Elo · Level 6 at this match61,216
11941.2279.818%69%1.08+3562
星见雅 (Miyabi)
CS19,591FACEIT—
12921.3371.342%88%1.14+3621
ERBENDAO
CS16,322FACEIT 664 Elo · Level 2 at this match2664
61150.5541.133%88%0.79+3530

Started on T

Team B

3
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Shockplug
CS16,264FACEIT—
111520.7390.136%56%0.94-1210
DaSCHILL
CS23,200FACEIT—
91530.6076.756%56%0.85-4172
PDG4
CS20,109FACEIT 1,118 Elo · Level 5 at this match51,118
101520.6771.330%56%0.84-1010
Diamantis15
CS—FACEIT—
71480.5075.343%75%0.88—0
Yodama
CS—FACEIT 1,198 Elo · Level 5 at this match51,198
71330.5444.114%50%0.67—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
polymarket gambler
9444/651/2755
Brzooozking
70102/240/0344
星见雅 (Miyabi)
13601/241/1127
Sumu_Chavis
19043/410/0228
Shockplug
39164/1110/3024
Diamantis15
3391/220/1023
DaSCHILL
020/130/1224
PDG4
5000/120/7024
ERBENDAO
020/220/2014
Yodama
4311/110/1121

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
polymarket gambler
—— / —116ms · 2214.6%—27.5%——3122 mdeg109% / 163% / 234%None
Brzooozking
—— / —186ms · 238.1%—21.1%——4436 mdeg119% / 151% / 165%None
星见雅 (Miyabi)
—— / —98ms · 1415.0%—11.9%——3299 mdeg78% / 86% / 104%None
Sumu_Chavis
—— / —85ms · 76.7%—10.2%——4239 mdeg34% / 96% / 96%None
Shockplug
—— / —188ms · 1815.7%—12.2%——5841 mdeg68% / 109% / 57%None
Diamantis15
—— / —68ms · 2025.0%—9.6%——3882 mdeg80% / 91% / 39%None
DaSCHILL
—— / —100ms · 2026.0%—14.3%——3835 mdeg104% / 93% / 47%None
PDG4
—— / —141ms · 1918.0%—10.6%——3545 mdeg56% / 86% / 52%None
ERBENDAO
—— / —184ms · 99.4%—9.4%——3197 mdeg63% / 50% / 43%None
Yodama
—— / —25ms · 1227.0%—2.3%——3684 mdeg27% / 53% / 42%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10B/T
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14B/CT
  15. 15A/T
  16. 16A/T

Round events

Round 1 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +404 ticks

    Diamantis15 dropped the bomb

    6.3s clock
  2. +479 ticks

    Shockplug picked up the bomb

    7.5s clock
  3. +549 ticks

    Sumu_Chavis threw a incendiary

  4. +615 ticks

    Sumu_Chavis detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +642 ticks

    Sumu_Chavis threw a HE grenade

  6. +752 ticks

    Sumu_Chavis detonated a HE grenade

    59 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +912 ticks

    Shockplug dropped the bomb

    14.3s clock
  8. +912 ticks

    polymarket gambler eliminated Shockplug with usp silencer
    OpeningHeadshot
  9. +967 ticks

    Sumu_Chavis molotov expired

  10. +1,155 ticks

    DaSCHILL eliminated Brzooozking with glock
    Headshot
  11. +1,196 ticks

    DaSCHILL picked up the bomb

    18.7s clock
  12. +1,229 ticks

    Yodama eliminated Sumu_Chavis with glock · assisted by Diamantis15
  13. +1,506 ticks

    DaSCHILL started planting

    23.5s clock
  14. +1,706 ticks

    DaSCHILL planted the bomb

    26.7s clock
  15. +1,898 ticks

    polymarket gambler eliminated DaSCHILL with usp silencer
    Headshot
  16. +2,236 ticks

    星见雅 (Miyabi) eliminated Diamantis15 with usp silencer
    Headshot
  17. +2,261 ticks

    polymarket gambler eliminated Yodama with usp silencer
    Headshot
  18. +2,433 ticks

    PDG4 eliminated ERBENDAO with glock
  19. +2,506 ticks

    polymarket gambler eliminated PDG4 with usp silencer · assisted by ERBENDAO
    Trade
  20. +2,574 ticks

    星见雅 (Miyabi) started defusing

    No kit40.2s clock
  21. +3,214 ticks

    星见雅 (Miyabi) defused the bomb

    50.2s clock

Kill feed

117 of 118 events

Objective

51 of unknown events

Grenades

529 of unknown events