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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 5, 03:19 AM

Nuke

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

18:59 Scoreboard16 roundsIndexed 9/5/2026

Team A

3

:

Team B

13

Top Frag Rating · YungCon · 1.50

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

bartender_moe

4/5

Entries won / attempted

Trade impact

DaSCHILL

2

Trade kills

Clutches

Avenger_OK

1/3

Clutches won / played

Utility

GAPING

104

10 enemies flashed

Started on CT

Team A

3
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DaSCHILL
CS23,001FACEIT—
101220.83153.140%63%1.26—0
narcan
CS20,292FACEIT 2,110 Elo · Level 10 at this match102,110
81510.5350.275%50%0.69-2920
GAPING
CS14,892FACEIT 1,243 Elo · Level 6 at this match61,243
61100.5596.033%50%0.89—1
Red
CS18,170FACEIT 1,277 Elo · Level 6 at this match61,277
3630.5060.033%75%0.81—2
Shockplug
CS17,434FACEIT—
31220.2543.40%56%0.61—0

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
bartender_moe
CS13,707FACEIT—
14742.0098.150%94%1.46+3564
YungCon
CS19,307FACEIT 872 Elo · Level 3 at this match3872
14632.3386.629%94%1.50+3724
Avenger_OK
CS23,144FACEIT 917 Elo · Level 4 at this match4917
9531.8053.822%88%1.19+3673
JV
CS15,978FACEIT 1,000 Elo · Level 4 at this match41,000
12622.0067.550%81%1.29+3552
EndBlad3
CS14,225FACEIT 1,028 Elo · Level 4 at this match41,028
3910.3326.733%81%0.65+4260

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
YungCon
1114/510/0431
bartender_moe
134/510/0435
JV
122/420/0224
DaSCHILL
002/420/0019
Avenger_OK
4101/221/3327
GAPING
104100/010/2111
Red
20121/100/729
narcan
8812/910/1015
EndBlad3
9700/010/1010
Shockplug
78100/200/006

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
YungCon
—— / —32ms · 1532.5%—15.2%——2866 mdeg54% / 105% / 182%None
bartender_moe
—— / —112ms · 1921.3%—20.0%——4019 mdeg94% / 119% / 156%None
JV
—— / —71ms · 1315.9%—17.5%——6348 mdeg94% / 82% / 156%None
DaSCHILL
—— / —125ms · 1831.6%—14.3%——3367 mdeg75% / 185% / 65%None
Avenger_OK
—— / —171ms · 139.4%—13.8%——4508 mdeg42% / 65% / 141%None
GAPING
—— / —53ms · 1112.9%—7.1%——3240 mdeg63% / 116% / 43%None
Red
—— / —119ms · 1017.4%—9.1%——3018 mdeg63% / 73% / 39%None
narcan
—— / —0ms · 927.3%—26.1%——4843 mdeg141% / 61% / 42%None
EndBlad3
—— / —47ms · 611.1%—16.7%——4263 mdeg63% / 32% / 26%None
Shockplug
—— / —896ms · 30.0%—12.5%——4448 mdeg0% / 52% / 20%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10B/T
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT

Round events

Round 16 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +6 ticks

    bartender_moe threw a flashbang

  2. +116 ticks

    bartender_moe detonated a flashbang

    0 dmg · 0 enemies · 5 teammates · 0.0s enemy blind · 18.2s team blind

  3. +124 ticks

    bartender_moe threw a flashbang

  4. +234 ticks

    bartender_moe detonated a flashbang

    0 dmg · 0 enemies · 5 teammates · 0.0s enemy blind · 14.5s team blind

  5. +469 ticks

    Avenger_OK threw a smoke

  6. +570 ticks

    Avenger_OK detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +584 ticks

    JV threw a flashbang

  8. +589 ticks

    Avenger_OK threw a flashbang

  9. +694 ticks

    JV detonated a flashbang

    0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 4.4s team blind

  10. +699 ticks

    Avenger_OK detonated a flashbang

    0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 4.8s team blind

  11. +849 ticks

    narcan dropped the bomb

    13.3s clock
  12. +849 ticks

    bartender_moe eliminated narcan with m4a1
    OpeningHeadshot

Kill feed

86 of 89 events

Objective

48 of unknown events

Grenades

331 of unknown events