Public match receipt
Jul 9, 08:32 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
7
Team B
13
Top Frag Rating · Quixx · 1.42
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
bob
6/9
Entries won / attempted
Trade impact
Blimbus
4
Trade kills
Clutches
Quixx
1/3
Clutches won / played
Utility
Quixx
166
11 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 18 | 16 | 4 | 1.13 | 88.3 | 33% | 80% | 1.13 | — | 3 |
Omega CS—1,000 | 14 | 17 | 3 | 0.82 | 73.7 | 64% | 75% | 0.96 | — | 2 |
Shockplug CS17,434FACEIT— | 13 | 17 | 5 | 0.76 | 76.5 | 54% | 70% | 0.94 | — | 1 |
PineappleExpress CS—1,050 | 12 | 14 | 6 | 0.86 | 90.1 | 42% | 70% | 1.02 | — | 1 |
Blimbus CS—1,540 | 10 | 17 | 4 | 0.59 | 46.9 | 20% | 65% | 0.75 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Quixx CS—1,792 | 21 | 11 | 3 | 1.91 | 110.0 | 57% | 75% | 1.42 | — | 5 |
bob CS—1,248 | 15 | 18 | 8 | 0.83 | 102.5 | 47% | 75% | 1.09 | — | 3 |
Apollo CS—1,154 | 17 | 13 | 5 | 1.31 | 68.8 | 47% | 80% | 1.09 | — | 2 |
BeachRat CS—1,149 | 14 | 13 | 6 | 1.08 | 82.4 | 29% | 85% | 1.10 | — | 2 |
SpaceHunters CS—1,553 | 11 | 12 | 8 | 0.92 | 67.0 | 36% | 70% | 0.94 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Quixx | 166 | 11 | 4/4 | 2 | 1/3 | 5 | 45 |
DaSCHILL | 15 | 7 | 0/1 | 3 | 0/2 | 3 | 40 |
BeachRat | 102 | 6 | 2/2 | 3 | 1/3 | 2 | 38 |
Apollo | 66 | 13 | 1/1 | 1 | 1/1 | 2 | 40 |
bob | 31 | 7 | 6/9 | 2 | 0/1 | 3 | 41 |
PineappleExpress | 63 | 15 | 0/0 | 2 | 0/5 | 1 | 28 |
Omega | 0 | 13 | 1/3 | 0 | 0/3 | 2 | 35 |
SpaceHunters | 6 | 4 | 3/4 | 3 | 0/1 | 1 | 36 |
Shockplug | 8 | 15 | 2/11 | 1 | 0/1 | 1 | 32 |
Blimbus | 56 | 6 | 1/5 | 4 | 0/2 | 0 | 26 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 450ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Quixx | 445ms · 21 | — / 99% | 128ms · 28 | 19.2% | — | 24.6% | — | — | 2733 mdeg | 107% / 133% / 149% | None |
DaSCHILL | 483ms · 15 | — / 107% | 97ms · 24 | 18.1% | — | 12.5% | — | — | 3611 mdeg | 63% / 107% / 88% | None |
BeachRat | 406ms · 22 | — / 90% | 66ms · 20 | 19.7% | — | 10.0% | — | — | 3775 mdeg | 54% / 100% / 84% | None |
Apollo | 394ms · 12 | — / 87% | 123ms · 25 | 28.8% | — | 24.4% | — | — | 3032 mdeg | 88% / 83% / 102% | None |
bob | 425ms · 24 | — / 94% | 227ms · 26 | 14.3% | — | 13.8% | — | — | 3405 mdeg | 88% / 124% / 65% | None |
PineappleExpress | 456ms · 19 | — / 101% | 129ms · 21 | 15.1% | — | 12.0% | — | — | 3280 mdeg | 78% / 109% / 67% | None |
Omega | 385ms · 16 | — / 86% | 125ms · 14 | 7.8% | — | 32.5% | — | — | 2705 mdeg | 121% / 89% / 64% | None |
SpaceHunters | 512ms · 16 | — / 114% | 182ms · 23 | 11.3% | — | 8.2% | — | — | 3315 mdeg | 68% / 81% / 72% | None |
Shockplug | 534ms · 15 | — / 119% | 244ms · 19 | 9.2% | — | 16.1% | — | — | 4035 mdeg | 101% / 92% / 60% | None |
Blimbus | 463ms · 10 | — / 103% | 144ms · 11 | 18.2% | — | 9.1% | — | — | 3280 mdeg | 38% / 57% / 46% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+259 ticks
bob dropped the bomb
4.0s clock+358 ticks
Quixx threw a smoke
+372 ticks
bob threw a flashbang
+425 ticks
BeachRat threw a flashbang
+445 ticks
Quixx picked up the bomb
7.0s clock+473 ticks
bob threw a flashbang
+482 ticks
bob detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.5s enemy blind · 0.6s team blind
+543 ticks
BeachRat detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+557 ticks
Quixx threw a flashbang
+584 ticks
bob detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.6s team blind
+642 ticks
Shockplug threw a flashbang
+646 ticks
SpaceHunters threw a smoke
+657 ticks
Quixx threw a flashbang
+667 ticks
Quixx detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 1.2s enemy blind · 0.0s team blind
+684 ticks
Quixx detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+752 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 4.2s enemy blind · 1.5s team blind
+755 ticks
SpaceHunters threw a molotov
+767 ticks
Quixx detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 6.0s enemy blind · 4.0s team blind
+891 ticks
SpaceHunters detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+949 ticks
SpaceHunters detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,303 ticks
Quixx eliminated Shockplug with AK-47 · assisted by bobOpening+1,340 ticks
SpaceHunters molotov expired
+1,418 ticks
Blimbus eliminated BeachRat with ssg08 · assisted by PineappleExpress+1,488 ticks
bob threw a smoke
+1,629 ticks
bob threw a HE grenade
+1,739 ticks
bob detonated a HE grenade
37 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,739 ticks
bob eliminated PineappleExpress with hegrenade · assisted by BeachRat+1,784 ticks
Blimbus eliminated bob with ssg08 · assisted by ShockplugTrade+1,841 ticks
bob detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,096 ticks
Quixx smoke expired
+2,361 ticks
SpaceHunters smoke expired
+2,537 ticks
SpaceHunters threw a smoke
+2,620 ticks
Apollo threw a flashbang
+2,647 ticks
SpaceHunters threw a flashbang
+2,692 ticks
Quixx threw a molotov
+2,730 ticks
Apollo detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,757 ticks
SpaceHunters detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 4.4s team blind
+2,773 ticks
SpaceHunters threw a flashbang
+2,805 ticks
Quixx detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,815 ticks
SpaceHunters detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,884 ticks
SpaceHunters detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 6.2s team blind
+2,973 ticks
Apollo eliminated DaSCHILL with AK-47 · assisted by SpaceHunters+3,253 ticks
bob smoke expired
+3,254 ticks
Quixx molotov expired
+3,431 ticks
SpaceHunters threw a HE grenade
+3,514 ticks
Quixx started planting
54.9s clock+3,541 ticks
SpaceHunters detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,714 ticks
Quixx planted the bomb
58.0s clock+3,942 ticks
SpaceHunters eliminated Blimbus with AK-47Wallbang+4,227 ticks
SpaceHunters smoke expired
+5,225 ticks
Omega eliminated Apollo with AK-47 · assisted by DaSCHILLHeadshot+5,386 ticks
Quixx eliminated Omega with AK-47TradeHeadshot
Kill feed
146 of 148 events
Objective
65 of unknown events
Grenades
697 of unknown events