Public match receipt
Aug 1, 05:05 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
0
Top Frag Rating · чурка в дубае · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
чурка в дубае
4/6
Entries won / attempted
Trade impact
чурка в дубае
4
Trade kills
Clutches
Chapaykaa
2/2
Clutches won / played
Utility
ganrry
87
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
чурка в дубае CS12,458FACEIT— | 20 | 5 | 1 | 4.00 | 157.4 | 40% | 92% | 1.85 | +306 | 4 |
Chapaykaa CS19,560FACEIT— | 16 | 5 | 2 | 3.20 | 116.8 | 44% | 92% | 1.85 | +381 | 4 |
.m3rqv </3 CS—1,634 | 11 | 8 | 1 | 1.38 | 87.1 | 36% | 77% | 1.18 | — | 2 |
ganrry CS—FACEIT— | 8 | 4 | 2 | 2.00 | 58.8 | 13% | 85% | 1.26 | — | 2 |
НАЧАЛЬНИК ЦЕХА♕ CS15,000FACEIT— | 9 | 6 | 2 | 1.50 | 69.8 | 44% | 92% | 1.19 | +120 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
CS—FACEIT— | 11 | 13 | 0 | 0.85 | 92.4 | 91% | 46% | 0.95 | — | 0 |
Jala CS—FACEIT— | 5 | 12 | 0 | 0.42 | 53.8 | 80% | 38% | 0.64 | — | 0 |
็็็ CS—FACEIT— | 4 | 13 | 2 | 0.31 | 60.2 | 100% | 46% | 0.66 | — | 0 |
็็็็็็็็็็ CS—FACEIT— | 4 | 13 | 0 | 0.31 | 46.4 | 100% | 38% | 0.58 | — | 0 |
Bad Smurf CS18,856FACEIT— | 2 | 13 | 0 | 0.15 | 15.4 | 0% | 8% | 0.35 | -105 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
чурка в дубае | 30 | 0 | 4/6 | 4 | 1/1 | 4 | 44 |
Chapaykaa | 15 | 0 | 0/0 | 1 | 2/2 | 4 | 32 |
ganrry | 87 | 1 | 0/1 | 1 | 0/0 | 2 | 18 |
НАЧАЛЬНИК ЦЕХА♕ | 36 | 0 | 1/2 | 2 | 0/0 | 1 | 13 |
.m3rqv </3 | 40 | 4 | 3/4 | 1 | 0/0 | 2 | 22 |
| 0 | 1 | 2/4 | 1 | 0/2 | 0 | 22 |
็็็ | 0 | 0 | 2/6 | 1 | 0/0 | 0 | 10 |
Jala | 0 | 0 | 0/2 | 0 | 0/2 | 0 | 11 |
็็็็็็็็็็ | 0 | 2 | 1/1 | 2 | 0/2 | 0 | 8 |
Bad Smurf | 0 | 0 | 0/0 | 0 | 0/7 | 0 | 4 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
чурка в дубае | — | — / — | 0ms · 24 | 72.7% | — | 25.0% | — | — | 2585 mdeg | 75% / 190% / 313% |
|
Chapaykaa | — | — / — | 14ms · 15 | 24.5% | — | 25.0% | — | — | 3838 mdeg | 82% / 141% / 250% | None |
ganrry | — | — / — | 76ms · 9 | 8.2% | — | 5.9% | — | — | 2592 mdeg | 24% / 71% / 156% | None |
НАЧАЛЬНИК ЦЕХА♕ | — | — / — | 211ms · 4 | 4.5% | — | 21.1% | — | — | 7046 mdeg | 83% / 84% / 117% | None |
.m3rqv </3 | — | — / — | 38ms · 5 | 7.3% | — | 21.2% | — | — | 1495 mdeg | 68% / 105% / 107% | None |
| — | — / — | 69ms · 13 | 42.9% | — | 88.2% | — | — | 548 mdeg | 171% / 112% / 66% |
|
็็็ | — | — / — | 106ms · 9 | 13.8% | — | 24.0% | — | — | 957 mdeg | 188% / 73% / 24% | None |
Jala | — | — / — | 100ms · 8 | 19.0% | — | 29.4% | — | — | 2570 mdeg | 150% / 65% / 33% | None |
็็็็็็็็็็ | — | — / — | 50ms · 9 | 12.7% | — | 41.7% | — | — | 633 mdeg | 188% / 56% / 24% | None |
Bad Smurf | — | — / — | 203ms · 4 | 0.0% | — | 22.2% | — | — | 4674 mdeg | 0% / 19% / 12% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+254 ticks
ganrry dropped the bomb
4.0s clock+331 ticks
чурка в дубае picked up the bomb
5.2s clock+525 ticks
็็็็็็็็็็ eliminated ganrry with usp silencerOpeningHeadshot+754 ticks
чурка в дубае eliminated ็็็็็็็็็็ with Desert EagleTradeHeadshot+796 ticks
็็็ eliminated НАЧАЛЬНИК ЦЕХА♕ with usp silencerHeadshot+936 ticks
чурка в дубае eliminated with Desert Eagle+1,098 ticks
чурка в дубае eliminated ็็็ with Desert EagleTradeHeadshot+1,305 ticks
Jala eliminated .m3rqv </3 with usp silencerHeadshot+1,699 ticks
чурка в дубае started planting
26.5s clock+1,899 ticks
чурка в дубае planted the bomb
29.7s clock+2,173 ticks
Jala eliminated чурка в дубае with usp silencerHeadshot+2,520 ticks
Bad Smurf started defusing
No kit39.4s clock+3,109 ticks
Chapaykaa eliminated Bad Smurf with glock+4,523 ticks
Bomb exploded
70.7s clock
Kill feed
90 of 92 events
Objective
28 of unknown events
Grenades
129 of unknown events