Public match receipt
Aug 31, 01:11 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · lord donk · 1.42
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Junkie
5/10
Entries won / attempted
Trade impact
Shockplug
7
Trade kills
Clutches
lord donk
2/2
Clutches won / played
Utility
lord donk
142
18 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
SeedZ CS20,0001,044 | 19 | 16 | 5 | 1.19 | 108.7 | 26% | 78% | 1.22 | -118 | 2 |
gajeeL- CS—1,103 | 20 | 15 | 3 | 1.33 | 105.8 | 50% | 89% | 1.29 | — | 3 |
Gazelle CS—1,270 | 7 | 17 | 7 | 0.41 | 61.8 | 43% | 72% | 0.79 | — | 0 |
Junkie CS—1,340 | 9 | 17 | 5 | 0.53 | 64.8 | 33% | 56% | 0.78 | — | 0 |
Squalo CS19,137FACEIT— | 9 | 15 | 2 | 0.60 | 45.2 | 44% | 67% | 0.75 | -383 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
lord donk CS19,250FACEIT— | 19 | 11 | 8 | 1.73 | 109.9 | 42% | 89% | 1.42 | +371 | 5 |
DaSCHILL CS22,567FACEIT— | 19 | 16 | 9 | 1.19 | 126.2 | 63% | 83% | 1.32 | +362 | 3 |
Shockplug CS14,736FACEIT— | 17 | 13 | 6 | 1.31 | 105.5 | 47% | 83% | 1.26 | +263 | 4 |
bronson CS—1,243 | 14 | 10 | 3 | 1.40 | 75.2 | 50% | 89% | 1.18 | — | 1 |
Lion of God CS19,800910 | 10 | 14 | 3 | 0.71 | 48.7 | 60% | 83% | 0.85 | +199 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
lord donk | 142 | 18 | 2/7 | 6 | 2/2 | 5 | 52 |
DaSCHILL | 0 | 0 | 4/4 | 3 | 1/1 | 3 | 47 |
gajeeL- | 0 | 6 | 1/1 | 6 | 1/5 | 3 | 45 |
Shockplug | 38 | 11 | 2/3 | 7 | 0/1 | 4 | 45 |
SeedZ | 79 | 0 | 1/3 | 6 | 1/3 | 2 | 46 |
bronson | 50 | 13 | 2/3 | 1 | 1/3 | 1 | 35 |
Lion of God | 30 | 5 | 0/1 | 1 | 0/2 | 0 | 27 |
Gazelle | 1 | 0 | 0/2 | 3 | 0/5 | 0 | 24 |
Junkie | 20 | 0 | 5/10 | 1 | 0/0 | 0 | 23 |
Squalo | 62 | 10 | 1/2 | 1 | 0/2 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
lord donk | — | — / — | 113ms · 28 | 20.0% | — | 13.0% | — | — | 3263 mdeg | 79% / 133% / 135% | None |
DaSCHILL | — | — / — | 70ms · 28 | 29.2% | — | 16.9% | — | — | 3426 mdeg | 119% / 152% / 93% | None |
gajeeL- | — | — / — | 71ms · 35 | 31.8% | — | 21.1% | — | — | 2726 mdeg | 94% / 128% / 104% | None |
Shockplug | — | — / — | 142ms · 22 | 6.1% | — | 20.4% | — | — | 5561 mdeg | 88% / 127% / 102% | None |
SeedZ | — | — / — | 116ms · 14 | 10.4% | — | 10.1% | — | — | 4345 mdeg | 49% / 131% / 93% | None |
bronson | — | — / — | 83ms · 25 | 43.9% | — | 17.3% | — | — | 2771 mdeg | 94% / 91% / 109% | None |
Lion of God | — | — / — | 140ms · 14 | 13.6% | — | 20.0% | — | — | 3272 mdeg | 113% / 59% / 56% | None |
Gazelle | — | — / — | 45ms · 17 | 34.3% | — | 6.7% | — | — | 2904 mdeg | 80% / 75% / 32% | None |
Junkie | — | — / — | 250ms · 8 | 4.0% | — | 14.3% | — | — | 5121 mdeg | 63% / 78% / 41% | None |
Squalo | — | — / — | 128ms · 11 | 10.0% | — | 17.2% | — | — | 4217 mdeg | 83% / 55% / 47% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+309 ticks
lord donk threw a incendiary
+399 ticks
Shockplug threw a decoy
+443 ticks
lord donk detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+453 ticks
lord donk threw a HE grenade
+563 ticks
lord donk detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+611 ticks
Shockplug detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+615 ticks
bronson threw a smoke
+734 ticks
bronson detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+795 ticks
lord donk molotov expired
+821 ticks
Junkie eliminated lord donk with glockOpeningHeadshot+836 ticks
Shockplug eliminated Junkie with usp silencerTradeHeadshot+1,005 ticks
bronson eliminated Gazelle with eliteHeadshot+1,118 ticks
gajeeL- eliminated bronson with glock · assisted by GazelleTrade+1,177 ticks
Lion of God eliminated SeedZ with usp silencerHeadshot+1,275 ticks
Squalo started planting
19.9s clock+1,405 ticks
gajeeL- eliminated Shockplug with glock+1,475 ticks
Squalo planted the bomb
23.0s clock+1,560 ticks
Shockplug decoy expired
+1,821 ticks
Squalo eliminated DaSCHILL with glockHeadshot+2,146 ticks
bronson smoke expired
+2,285 ticks
gajeeL- eliminated Lion of God with glockHeadshot
Kill feed
144 exact match events
Objective
71 of unknown events
Grenades
530 of unknown events