FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3830845508574773597

Public match receipt

Jul 12, 05:14 PM

Mirage

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

41:23 Scoreboard28 roundsIndexed 7/12/2026

Team A

16

:

Team B

12

Top Frag Rating · Trollzbunny · 1.28

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

Trollzbunny

5/7

Entries won / attempted

Trade impact

Flick

7

Trade kills

Clutches

Flick

3/6

Clutches won / played

Utility

crosmaN

323

18 enemies flashed

Started on CT

Team A

16
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Delta
CS19,534FACEIT—
222360.9695.559%82%1.12+4375
Flick
CS17,522FACEIT—
221951.1692.255%75%1.13+4316
Juan
CS19,679FACEIT—
262141.2495.123%71%1.16—4
Bad Smurf
CS18,856FACEIT—
182370.7870.550%61%0.89—0
Hodder
CS—FACEIT 1,046 Elo · Level 4 at this match41,046
171930.8957.053%79%0.92—1

Started on T

Team B

12

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Trollzbunny
555/771/1677
Juan
5603/750/3455
crosmaN
323183/451/8355
Flick
102151/273/6656
Delta
202/750/3559
mrwalkemdownandblowtheyshitsmoov
12833/820/5039
alximik
3584/610/2247
Hodder
6724/410/3145
mrwalkemdownankisstheymouf
14442/340/2139
Bad Smurf
107101/841/1049

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Trollzbunny
—— / —133ms · 3824.1%—12.4%——3025 mdeg53% / 132% / 109%None
Juan
—— / —39ms · 2419.8%—8.1%——3967 mdeg43% / 115% / 97%None
crosmaN
—— / —102ms · 2617.5%—13.5%——9056 mdeg65% / 112% / 90%None
Flick
—— / —137ms · 3315.7%—11.1%——3354 mdeg102% / 111% / 91%None
Delta
—— / —124ms · 2013.5%—17.0%——4262 mdeg111% / 115% / 75%None
mrwalkemdownandblowtheyshitsmoov
—— / —71ms · 2543.2%—7.4%——5017 mdeg55% / 80% / 70%None
alximik
—— / —127ms · 3320.2%—28.3%——3020 mdeg136% / 91% / 61%None
Hodder
—— / —59ms · 2826.4%—19.0%——1411 mdeg99% / 69% / 70%None
mrwalkemdownankisstheymouf
—— / —108ms · 1310.6%—9.7%——4426 mdeg107% / 84% / 52%None
Bad Smurf
—— / —126ms · 169.0%—14.7%——3921 mdeg94% / 85% / 61%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2A/CT
  3. 3B/T
  4. 4B/T
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8B/T
  9. 9A/CT
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT
  17. 17A/T
  18. 18A/T
  19. 19B/CT
  20. 20A/T
  21. 21A/T
  22. 22A/T
  23. 23B/CT
  24. 24A/T
  25. 25A/T
  26. 26A/T
  27. 27A/T
  28. 28A/CT

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +581 ticks

    Hodder threw a smoke

  2. +611 ticks

    crosmaN threw a HE grenade

  3. +721 ticks

    crosmaN detonated a HE grenade

    3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +732 ticks

    mrwalkemdownandblowtheyshitsmoov threw a incendiary

  5. +766 ticks

    Trollzbunny eliminated Juan with usp silencer
    OpeningHeadshot
  6. +813 ticks

    Hodder detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +838 ticks

    mrwalkemdownandblowtheyshitsmoov detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  8. +944 ticks

    Bad Smurf dropped the bomb

    14.8s clock
  9. +944 ticks

    Trollzbunny eliminated Bad Smurf with usp silencer
    Headshot
  10. +994 ticks

    mrwalkemdownankisstheymouf eliminated Flick with usp silencer
    Headshot
  11. +1,173 ticks

    Delta eliminated crosmaN with glock
  12. +1,190 ticks

    mrwalkemdownandblowtheyshitsmoov molotov expired

  13. +1,228 ticks

    mrwalkemdownankisstheymouf eliminated Hodder with usp silencer
  14. +1,389 ticks

    Delta picked up the bomb

    21.7s clock
  15. +1,540 ticks

    Delta dropped the bomb

    24.1s clock
  16. +1,540 ticks

    Trollzbunny eliminated Delta with usp silencer

Kill feed

210 of 211 events

Objective

98 of unknown events

Grenades

918 of unknown events