FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3831469930247618628

Public match receipt

Jul 16, 02:00 AM

Mirage

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

20:24 Scoreboard18 roundsIndexed 7/16/2026

Team A

11

:

Team B

7

Top Frag Rating · Toe Shot · 1.37

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

Toe Shot

4/4

Entries won / attempted

Trade impact

tickleballfartmonster

5

Trade kills

Clutches

Juan

1/1

Clutches won / played

Utility

Toe Shot

275

1 enemies flashed

Started on CT

Team A

11

Started on T

Team B

7
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
tickleballfartmonster
CS—FACEIT 1,059 Elo · Level 5 at this match51,059
131331.0073.162%67%0.98—3
Toe Shot
CS—FACEIT—
16832.0086.413%83%1.37—3
Juan
CS19,679FACEIT—
101350.7759.940%67%0.86—0
pocky♥
CS—FACEIT—
61330.4649.633%67%0.73—1
Bad Smurf
CS18,856FACEIT—
41410.2925.950%50%0.52—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Toe Shot
27514/430/5329
itsWafflev
5233/410/0033
KZD I Ather87
5393/330/0341
KZD I PAPA
24102/610/0333
Alragor
040/140/7226
tickleballfartmonster
000/050/3334
Juan
001/321/1027
hakuna matata
157101/330/0214
pocky♥
813/610/1115
Bad Smurf
750/410/109

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Toe Shot
—— / —7ms · 1535.9%—4.7%———24% / 104% / 156%None
itsWafflev
—— / —64ms · 1411.4%—10.7%———54% / 111% / 99%None
KZD I Ather87
—— / —53ms · 56.7%—23.7%———107% / 90% / 122%None
KZD I PAPA
—— / —163ms · 157.7%—30.0%———134% / 82% / 99%None
Alragor
—— / —16ms · 1011.9%—25.0%———85% / 65% / 96%None
tickleballfartmonster
—— / —102ms · 1514.3%—20.9%———116% / 88% / 78%None
Juan
—— / —85ms · 128.7%—16.7%———75% / 72% / 60%None
hakuna matata
—— / —258ms · 40.0%—5.9%———27% / 57% / 55%None
pocky♥
—— / —156ms · 1113.2%—6.7%———63% / 60% / 36%None
Bad Smurf
—— / —81ms · 1020.0%—12.5%———94% / 31% / 22%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4B/T
  5. 5B/T
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9B/T
  10. 10B/T
  11. 11B/T
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18A/T

Round events

Round 18 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +24 ticks

    KZD I Ather87 threw a smoke

  2. +28 ticks

    itsWafflev threw a smoke

Kill feed

110 of 111 events

Objective

44 of unknown events

Grenades

567 of unknown events