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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 24, 01:22 AM

Dust II

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

13:56 Scoreboard11 roundsIndexed 7/24/2026

Team A

8

:

Team B

3

Top Frag Rating · 󠀡󠀡 · 1.55

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

remain

2/4

Entries won / attempted

Trade impact

Astolfo

3

Trade kills

Clutches

sloopydoopy

1/5

Clutches won / played

Utility

remain

80

3 enemies flashed

Started on CT

Team A

8
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
󠀡󠀡
CS—FACEIT—
12522.4094.983%91%1.55—1
็็็็็็็็็็
CS—FACEIT—
8611.3358.750%91%1.10—3
remain
CS—FACEIT—
6661.0080.167%91%1.09—3
Okwardlife
CS—FACEIT—
6401.5045.550%73%1.02—0
็็็
CS—FACEIT—
3520.6038.333%82%0.77—0

Started on T

Team B

3
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Gabe Horn
CS12,942FACEIT—
12911.3398.975%73%1.20-2772
sloopydoopy
CS—FACEIT—
3410.7537.6100%64%0.75—1
Astolfo
CS—FACEIT—
5830.6358.420%73%0.83—0
Rat Man
CS—FACEIT—
3930.3343.233%64%0.66—0
PotatoMash
CS—FACEIT—
3910.3352.167%73%0.72—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
󠀡󠀡
012/221/2126
Gabe Horn
1531/120/0222
็็็็็็็็็็
011/120/1317
remain
8032/410/1316
Okwardlife
010/110/0012
Astolfo
2100/130/308
็็็
001/210/008
sloopydoopy
010/211/5110
PotatoMash
002/410/007
Rat Man
6811/210/008

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
󠀡󠀡
—— / —65ms · 1212.2%—61.1%——748 mdeg156% / 115% / 188%None
Gabe Horn
—— / —27ms · 2025.4%—44.0%——1967 mdeg141% / 120% / 104%None
็็็็็็็็็็
—— / —35ms · 820.0%—21.7%——1732 mdeg94% / 71% / 104%None
remain
—— / —0ms · 1019.6%—21.1%——692 mdeg125% / 97% / 78%None
Okwardlife
—— / —31ms · 39.1%—17.6%——3962 mdeg94% / 55% / 117%None
Astolfo
—— / —112ms · 1431.0%—4.2%——2449 mdeg38% / 71% / 49%None
็็็
—— / ——0.0%—6.3%——2259 mdeg63% / 46% / 47%None
sloopydoopy
—— / —106ms · 516.7%—30.8%——2262 mdeg188% / 46% / 59%None
PotatoMash
—— / —47ms · 1429.7%—16.7%——4198 mdeg125% / 63% / 26%None
Rat Man
—— / —123ms · 615.8%—9.5%——1277 mdeg63% / 52% / 26%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2B/T
  3. 3B/T
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT

Round events

Round 6 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +159 ticks

    PotatoMash picked up the bomb

    2.5s clock
  2. +504 ticks

    remain threw a HE grenade

  3. +509 ticks

    󠀡󠀡 threw a incendiary

  4. +592 ticks

    󠀡󠀡 detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +615 ticks

    remain detonated a HE grenade

    76 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +766 ticks

    Okwardlife threw a smoke

  7. +785 ticks

    Rat Man threw a smoke

  8. +857 ticks

    remain threw a molotov

  9. +884 ticks

    Okwardlife detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +904 ticks

    ็็็็็็็็็็ threw a incendiary

  11. +944 ticks

    󠀡󠀡 molotov expired

  12. +957 ticks

    remain detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +963 ticks

    remain threw a smoke

  14. +1,008 ticks

    Rat Man detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +1,011 ticks

    ็็็็็็็็็็ detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  16. +1,032 ticks

    remain detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  17. +1,050 ticks

    ็็็็็็็็็็ molotov expired

  18. +1,069 ticks

    remain threw a flashbang

  19. +1,102 ticks

    Astolfo eliminated sloopydoopy with AK-47
    HeadshotTeamkill
  20. +1,179 ticks

    remain detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 3.7s enemy blind · 1.0s team blind

  21. +1,229 ticks

    󠀡󠀡 threw a flashbang

  22. +1,306 ticks

    ็็็็็็็็็็ threw a flashbang

  23. +1,347 ticks

    󠀡󠀡 detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 3.5s enemy blind · 0.0s team blind

  24. +1,407 ticks

    remain molotov expired

  25. +1,417 ticks

    ็็็็็็็็็็ detonated a flashbang

    0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 5.8s team blind

  26. +1,419 ticks

    󠀡󠀡 threw a HE grenade

  27. +1,530 ticks

    󠀡󠀡 detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  28. +1,650 ticks

    ็็็็็็็็็็ threw a flashbang

  29. +1,761 ticks

    ็็็็็็็็็็ detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind

  30. +1,903 ticks

    ็็็็็็็็็็ threw a smoke

  31. +1,972 ticks

    Rat Man eliminated ็็็ with mp7 · assisted by PotatoMash
    Opening
  32. +2,002 ticks

    ็็็็็็็็็็ detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  33. +2,296 ticks

    Okwardlife smoke expired

  34. +2,405 ticks

    ็็็็็็็็็็ eliminated Rat Man with M4A1-S · assisted by 󠀡󠀡
  35. +2,420 ticks

    Rat Man smoke expired

  36. +2,444 ticks

    remain smoke expired

  37. +2,474 ticks

    Gabe Horn eliminated Okwardlife with Desert Eagle
    Headshot
  38. +2,618 ticks

    PotatoMash dropped the bomb

    40.9s clock
  39. +2,618 ticks

    󠀡󠀡 eliminated PotatoMash with hkp2000 · assisted by remain
    Headshot
  40. +3,010 ticks

    Astolfo eliminated remain with AK-47
  41. +3,414 ticks

    ็็็็็็็็็็ smoke expired

  42. +3,562 ticks

    Astolfo threw a HE grenade

  43. +3,672 ticks

    Astolfo detonated a HE grenade

    2 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  44. +3,691 ticks

    Gabe Horn eliminated ็็็็็็็็็็ with Desert Eagle
    Headshot
  45. +3,953 ticks

    Gabe Horn eliminated 󠀡󠀡 with Desert Eagle · assisted by Astolfo
    Headshot

Kill feed

64 of 65 events

Objective

17 of unknown events

Grenades

217 of unknown events