Public match receipt
Jul 24, 02:11 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
3
Top Frag Rating · · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
3/3
Entries won / attempted
Trade impact
2
Trade kills
Clutches
Musashi 武蔵
0/3
Clutches won / played
Utility
73
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
CS—FACEIT— | 17 | 1 | 1 | 17.00 | 155.2 | 59% | 100% | 1.85 | — | 5 |
娜娜子 CS—1,211 | 8 | 6 | 1 | 1.33 | 77.0 | 38% | 91% | 1.17 | — | 0 |
why you bully me CS—835 | 7 | 4 | 0 | 1.75 | 46.2 | 0% | 73% | 1.10 | — | 1 |
็็็ CS—FACEIT— | 5 | 6 | 3 | 0.83 | 72.4 | 80% | 82% | 0.98 | — | 1 |
俄罗斯总统普京大帝 CS—FACEIT— | 5 | 6 | 0 | 0.83 | 43.3 | 40% | 64% | 0.80 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ImmaculateSuii CS7,910FACEIT— | 8 | 8 | 1 | 1.00 | 75.6 | 38% | 55% | 0.95 | -195 | 2 |
Musashi 武蔵 CS—FACEIT— | 9 | 9 | 0 | 1.00 | 90.5 | 56% | 64% | 1.04 | — | 1 |
Shayan CS—FACEIT— | 4 | 9 | 0 | 0.44 | 41.0 | 25% | 45% | 0.62 | — | 0 |
AightFriedGui CS—2,164 | 1 | 10 | 2 | 0.10 | 22.4 | 0% | 36% | 0.41 | — | 0 |
Ariesz CS—1,132 | 1 | 9 | 0 | 0.11 | 9.5 | 0% | 36% | 0.36 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
| 73 | 0 | 3/3 | 2 | 0/2 | 5 | 39 |
娜娜子 | 58 | 0 | 2/2 | 0 | 0/0 | 0 | 17 |
why you bully me | 10 | 2 | 1/1 | 2 | 0/1 | 1 | 16 |
Musashi 武蔵 | 0 | 1 | 0/0 | 1 | 0/3 | 1 | 18 |
็็็ | 0 | 0 | 2/2 | 0 | 0/0 | 1 | 14 |
ImmaculateSuii | 3 | 1 | 1/3 | 2 | 0/2 | 2 | 30 |
俄罗斯总统普京大帝 | 0 | 0 | 1/2 | 0 | 0/0 | 0 | 10 |
Shayan | 0 | 0 | 0/2 | 2 | 0/1 | 0 | 9 |
AightFriedGui | 0 | 0 | 0/2 | 0 | 0/0 | 0 | 5 |
Ariesz | 0 | 3 | 0/3 | 0 | 0/1 | 0 | 5 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — / — | 63ms · 12 | 22.7% | — | 36.5% | — | — | 2832 mdeg | 110% / 187% / 1328% | None |
娜娜子 | — | — / — | 0ms · 3 | 15.0% | — | 10.8% | — | — | 3640 mdeg | 70% / 93% / 104% | None |
why you bully me | — | — / — | 50ms · 6 | 25.0% | — | 0.0% | — | — | 2161 mdeg | 0% / 56% / 137% | None |
Musashi 武蔵 | — | — / — | 81ms · 15 | 38.5% | — | 22.2% | — | — | 3367 mdeg | 104% / 109% / 78% | None |
็็็ | — | — / — | 51ms · 4 | 15.0% | — | 17.2% | — | — | 3259 mdeg | 150% / 87% / 65% | None |
ImmaculateSuii | — | — / — | 70ms · 14 | 26.5% | — | 9.7% | — | — | 3134 mdeg | 70% / 91% / 78% | None |
俄罗斯总统普京大帝 | — | — / — | 0ms · 2 | 16.7% | — | 18.2% | — | — | 1957 mdeg | 75% / 52% / 65% | None |
Shayan | — | — / — | 78ms · 7 | 15.0% | — | 11.1% | — | — | 3604 mdeg | 47% / 50% / 35% | None |
AightFriedGui | — | — / — | 0ms · 3 | 27.3% | — | 0.0% | — | — | 10498 mdeg | 0% / 27% / 8% | None |
Ariesz | — | — / — | 52ms · 3 | 10.5% | — | 10.0% | — | — | 3326 mdeg | 0% / 12% / 9% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
No selected-round event facts are available. This is different from a verified zero: use the domain badges above to distinguish a complete empty feed from an unavailable or partial source.
Kill feed
66 of 68 events
Objective
37 of unknown events
Grenades
121 of unknown events