Public match receipt
Aug 6, 07:47 PM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · -23 · 1.40
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ShAh-
7/10
Entries won / attempted
Trade impact
[_VICIOUS-_-COMPLEX_]
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
ShAh-
125
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
MR.flash CS3,250FACEIT— | 17 | 17 | 7 | 1.00 | 80.3 | 53% | 71% | 1.03 | -129 | 1 |
✪n0thinG* CS7,188FACEIT— | 18 | 17 | 3 | 1.06 | 79.1 | 61% | 63% | 1.01 | -193 | 2 |
ShAh- CS2,414829 | 21 | 17 | 3 | 1.24 | 89.5 | 10% | 75% | 1.14 | -162 | 3 |
DANGY BANGY CS2,983FACEIT— | 17 | 18 | 3 | 0.94 | 75.5 | 29% | 63% | 0.96 | -164 | 4 |
{{PASHAZ}} CS3,3011,000 | 9 | 19 | 4 | 0.47 | 48.5 | 22% | 46% | 0.66 | -103 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,778FACEIT— | 27 | 13 | 3 | 2.08 | 99.9 | 37% | 67% | 1.40 | +117 | 7 |
[_VICIOUS-_-COMPLEX_] CS3,543FACEIT— | 20 | 17 | 8 | 1.18 | 104.6 | 35% | 75% | 1.19 | +111 | 2 |
DyNo_ABOLi CS3,593440 | 15 | 16 | 4 | 0.94 | 65.1 | 73% | 67% | 0.93 | +356 | 1 |
[999] ALI DAMAGH CS2,425FACEIT— | 16 | 21 | 5 | 0.76 | 95.7 | 63% | 63% | 1.00 | +121 | 2 |
Saipa Enjoyer CS6,5841,000 | 10 | 18 | 3 | 0.56 | 53.6 | 20% | 54% | 0.73 | +361 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 0 | 0 | 3/4 | 2 | 2/4 | 7 | 65 |
[_VICIOUS-_-COMPLEX_] | 11 | 1 | 1/1 | 4 | 0/3 | 2 | 58 |
ShAh- | 125 | 0 | 7/10 | 3 | 0/3 | 3 | 44 |
MR.flash | 122 | 7 | 2/2 | 2 | 0/5 | 1 | 45 |
✪n0thinG* | 4 | 3 | 2/4 | 3 | 0/3 | 2 | 45 |
[999] ALI DAMAGH | 23 | 1 | 3/7 | 2 | 0/3 | 2 | 37 |
DANGY BANGY | 84 | 2 | 3/6 | 1 | 0/1 | 4 | 41 |
DyNo_ABOLi | 8 | 0 | 2/5 | 1 | 0/2 | 1 | 44 |
Saipa Enjoyer | 54 | 0 | 0/7 | 0 | 1/2 | 1 | 29 |
{{PASHAZ}} | 0 | 7 | 1/2 | 0 | 0/1 | 1 | 24 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 101ms · 34 | 27.1% | — | 18.5% | — | — | 3501 mdeg | 70% / 121% / 162% | None |
[_VICIOUS-_-COMPLEX_] | — | — / — | 186ms · 37 | 14.0% | — | 10.4% | — | — | 13156 mdeg | 66% / 126% / 92% | None |
ShAh- | — | — / — | 36ms · 26 | 21.2% | — | 3.6% | — | — | 3955 mdeg | 18% / 108% / 97% | None |
MR.flash | — | — / — | 214ms · 30 | 12.9% | — | 9.9% | — | — | 6521 mdeg | 99% / 97% / 78% | None |
✪n0thinG* | — | — / — | 181ms · 28 | 24.5% | — | 22.4% | — | — | 9983 mdeg | 115% / 96% / 83% | None |
[999] ALI DAMAGH | — | — / — | 159ms · 29 | 13.6% | — | 15.3% | — | — | 2651 mdeg | 117% / 116% / 60% | None |
DANGY BANGY | — | — / — | 83ms · 27 | 21.5% | — | 13.5% | — | — | 6621 mdeg | 55% / 91% / 74% | None |
DyNo_ABOLi | — | — / — | 172ms · 23 | 12.2% | — | 23.5% | — | — | 3638 mdeg | 138% / 79% / 73% | None |
Saipa Enjoyer | — | — / — | 449ms · 14 | 5.2% | — | 8.7% | — | — | 6502 mdeg | 38% / 65% / 43% | None |
{{PASHAZ}} | — | — / — | 230ms · 23 | 11.7% | — | 12.1% | — | — | 5494 mdeg | 42% / 59% / 37% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+154 ticks
ShAh- threw a smoke
+455 ticks
ShAh- detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,076 ticks
DANGY BANGY dropped the bomb
16.8s clock+1,076 ticks
-23 eliminated DANGY BANGY with usp silencerOpeningHeadshot+1,174 ticks
ShAh- picked up the bomb
18.3s clock+1,248 ticks
ShAh- dropped the bomb
19.5s clock+1,248 ticks
-23 eliminated ShAh- with usp silencer+1,545 ticks
-23 eliminated ✪n0thinG* with usp silencer · assisted by {{PASHAZ}}Headshot+1,639 ticks
MR.flash eliminated -23 with glock · assisted by ✪n0thinG*TradeHeadshot+1,679 ticks
[_VICIOUS-_-COMPLEX_] eliminated {{PASHAZ}} with usp silencerHeadshot+1,867 ticks
ShAh- smoke expired
+2,386 ticks
MR.flash eliminated Saipa Enjoyer with glockHeadshot+2,688 ticks
MR.flash eliminated [999] ALI DAMAGH with glock · assisted by Saipa EnjoyerHeadshot+2,722 ticks
DyNo_ABOLi eliminated MR.flash with usp silencer · assisted by [999] ALI DAMAGHTradeHeadshot
Kill feed
171 of 173 events
Objective
83 of unknown events
Grenades
443 of unknown events