Public match receipt
Jul 19, 11:00 PM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · m1ka · 1.33
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
mato pollero
5/10
Entries won / attempted
Trade impact
Wolf
5
Trade kills
Clutches
Wolf
1/6
Clutches won / played
Utility
Foxtrot
143
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
spooks CS—FACEIT— | 19 | 16 | 4 | 1.19 | 89.4 | 42% | 75% | 1.13 | — | 2 |
mato pollero CS—FACEIT— | 22 | 18 | 2 | 1.22 | 102.7 | 32% | 79% | 1.21 | — | 2 |
Dom CS—FACEIT— | 22 | 16 | 4 | 1.38 | 86.5 | 50% | 71% | 1.16 | — | 5 |
foma (jarona) CS—FACEIT— | 12 | 15 | 7 | 0.80 | 65.4 | 8% | 63% | 0.88 | — | 1 |
AyoT CS—FACEIT— | 13 | 21 | 5 | 0.62 | 52.7 | 23% | 67% | 0.79 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
m1ka CS—FACEIT— | 28 | 18 | 8 | 1.56 | 105.4 | 39% | 83% | 1.33 | — | 6 |
Wolf CS20,4001,499 | 20 | 14 | 2 | 1.43 | 86.3 | 30% | 67% | 1.16 | — | 2 |
DaSCHILL CS23,001FACEIT— | 15 | 17 | 5 | 0.88 | 73.9 | 33% | 71% | 0.97 | — | 3 |
Foxtrot CS—FACEIT— | 13 | 19 | 6 | 0.68 | 71.4 | 46% | 71% | 0.90 | — | 2 |
Shockplug CS17,434FACEIT— | 9 | 21 | 7 | 0.43 | 45.7 | 44% | 50% | 0.65 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
m1ka | 83 | 5 | 2/4 | 4 | 1/3 | 6 | 63 |
mato pollero | 4 | 4 | 5/10 | 3 | 0/3 | 2 | 47 |
Dom | 6 | 0 | 3/3 | 3 | 1/3 | 5 | 47 |
Wolf | 24 | 8 | 1/1 | 5 | 1/6 | 2 | 48 |
spooks | 140 | 4 | 1/2 | 3 | 0/1 | 2 | 49 |
DaSCHILL | 25 | 0 | 4/9 | 2 | 1/1 | 3 | 39 |
Foxtrot | 143 | 0 | 2/4 | 1 | 0/3 | 2 | 35 |
foma (jarona) | 103 | 2 | 0/1 | 2 | 0/4 | 1 | 33 |
AyoT | 107 | 8 | 2/8 | 2 | 0/3 | 1 | 29 |
Shockplug | 0 | 9 | 4/6 | 2 | 0/1 | 0 | 25 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
Aim measurements were not stored for this match. Older receipts and tracker-only rows stay blank rather than guessed.
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+1,223 ticks
Shockplug eliminated mato pollero with m4a1OpeningHeadshotWallbang+1,363 ticks
Wolf eliminated spooks with m4a1+1,435 ticks
Wolf eliminated Dom with m4a1HeadshotThrough smoke+1,693 ticks
m1ka eliminated foma (jarona) with M4A1-S · assisted by Shockplug+2,814 ticks
m1ka eliminated AyoT with Desert EagleHeadshot
Kill feed
175 exact match events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source