Public match receipt
Sep 5, 03:19 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · YungCon · 1.50
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
bartender_moe
4/5
Entries won / attempted
Trade impact
DaSCHILL
2
Trade kills
Clutches
Avenger_OK
1/3
Clutches won / played
Utility
GAPING
104
10 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 10 | 12 | 2 | 0.83 | 153.1 | 40% | 63% | 1.26 | — | 0 |
narcan CS20,2922,110 | 8 | 15 | 1 | 0.53 | 50.2 | 75% | 50% | 0.69 | -292 | 0 |
GAPING CS14,8921,243 | 6 | 11 | 0 | 0.55 | 96.0 | 33% | 50% | 0.89 | — | 1 |
Red CS18,1701,277 | 3 | 6 | 3 | 0.50 | 60.0 | 33% | 75% | 0.81 | — | 2 |
Shockplug CS17,434FACEIT— | 3 | 12 | 2 | 0.25 | 43.4 | 0% | 56% | 0.61 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
bartender_moe CS13,707FACEIT— | 14 | 7 | 4 | 2.00 | 98.1 | 50% | 94% | 1.46 | +356 | 4 |
YungCon CS19,307872 | 14 | 6 | 3 | 2.33 | 86.6 | 29% | 94% | 1.50 | +372 | 4 |
Avenger_OK CS23,144917 | 9 | 5 | 3 | 1.80 | 53.8 | 22% | 88% | 1.19 | +367 | 3 |
JV CS15,9781,000 | 12 | 6 | 2 | 2.00 | 67.5 | 50% | 81% | 1.29 | +355 | 2 |
EndBlad3 CS14,2251,028 | 3 | 9 | 1 | 0.33 | 26.7 | 33% | 81% | 0.65 | +426 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YungCon | 11 | 1 | 4/5 | 1 | 0/0 | 4 | 31 |
bartender_moe | 1 | 3 | 4/5 | 1 | 0/0 | 4 | 35 |
JV | 1 | 2 | 2/4 | 2 | 0/0 | 2 | 24 |
DaSCHILL | 0 | 0 | 2/4 | 2 | 0/0 | 0 | 19 |
Avenger_OK | 41 | 0 | 1/2 | 2 | 1/3 | 3 | 27 |
GAPING | 104 | 10 | 0/0 | 1 | 0/2 | 1 | 11 |
Red | 20 | 12 | 1/1 | 0 | 0/7 | 2 | 9 |
narcan | 88 | 1 | 2/9 | 1 | 0/1 | 0 | 15 |
EndBlad3 | 97 | 0 | 0/0 | 1 | 0/1 | 0 | 10 |
Shockplug | 78 | 10 | 0/2 | 0 | 0/0 | 0 | 6 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YungCon | — | — / — | 32ms · 15 | 32.5% | — | 15.2% | — | — | 2866 mdeg | 54% / 105% / 182% | None |
bartender_moe | — | — / — | 112ms · 19 | 21.3% | — | 20.0% | — | — | 4019 mdeg | 94% / 119% / 156% | None |
JV | — | — / — | 71ms · 13 | 15.9% | — | 17.5% | — | — | 6348 mdeg | 94% / 82% / 156% | None |
DaSCHILL | — | — / — | 125ms · 18 | 31.6% | — | 14.3% | — | — | 3367 mdeg | 75% / 185% / 65% | None |
Avenger_OK | — | — / — | 171ms · 13 | 9.4% | — | 13.8% | — | — | 4508 mdeg | 42% / 65% / 141% | None |
GAPING | — | — / — | 53ms · 11 | 12.9% | — | 7.1% | — | — | 3240 mdeg | 63% / 116% / 43% | None |
Red | — | — / — | 119ms · 10 | 17.4% | — | 9.1% | — | — | 3018 mdeg | 63% / 73% / 39% | None |
narcan | — | — / — | 0ms · 9 | 27.3% | — | 26.1% | — | — | 4843 mdeg | 141% / 61% / 42% | None |
EndBlad3 | — | — / — | 47ms · 6 | 11.1% | — | 16.7% | — | — | 4263 mdeg | 63% / 32% / 26% | None |
Shockplug | — | — / — | 896ms · 3 | 0.0% | — | 12.5% | — | — | 4448 mdeg | 0% / 52% / 20% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+6 ticks
bartender_moe threw a flashbang
+116 ticks
bartender_moe detonated a flashbang
0 dmg · 0 enemies · 5 teammates · 0.0s enemy blind · 18.2s team blind
+124 ticks
bartender_moe threw a flashbang
+234 ticks
bartender_moe detonated a flashbang
0 dmg · 0 enemies · 5 teammates · 0.0s enemy blind · 14.5s team blind
+469 ticks
Avenger_OK threw a smoke
+570 ticks
Avenger_OK detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+584 ticks
JV threw a flashbang
+589 ticks
Avenger_OK threw a flashbang
+694 ticks
JV detonated a flashbang
0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 4.4s team blind
+699 ticks
Avenger_OK detonated a flashbang
0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 4.8s team blind
+849 ticks
narcan dropped the bomb
13.3s clock+849 ticks
bartender_moe eliminated narcan with m4a1OpeningHeadshot
Kill feed
86 of 89 events
Objective
48 of unknown events
Grenades
331 of unknown events