Public match receipt
Aug 31, 11:47 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · Shockplug · 1.29
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
h4rd
4/9
Entries won / attempted
Trade impact
Shockplug
5
Trade kills
Clutches
Bob the Bag Builder
1/3
Clutches won / played
Utility
Frost'
210
13 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Bob the Bag Builder CS13,848FACEIT— | 18 | 16 | 7 | 1.13 | 87.8 | 44% | 67% | 1.08 | -388 | 2 |
developer CS13,891952 | 18 | 17 | 2 | 1.06 | 76.3 | 39% | 57% | 0.98 | -398 | 3 |
Shay_Verkouter CS14,224952 | 12 | 17 | 4 | 0.71 | 76.0 | 67% | 57% | 0.88 | -407 | 3 |
W4LT CS15,731600 | 11 | 15 | 5 | 0.73 | 66.2 | 55% | 76% | 0.91 | -395 | 0 |
JP CS13,856932 | 9 | 18 | 4 | 0.50 | 57.8 | 44% | 48% | 0.71 | -406 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shockplug CS14,717FACEIT— | 23 | 15 | 4 | 1.53 | 110.4 | 57% | 67% | 1.29 | +282 | 6 |
h4rd CS14,1591,101 | 19 | 13 | 5 | 1.46 | 94.2 | 32% | 76% | 1.23 | +350 | 4 |
Gruffalo CS14,199946 | 15 | 13 | 8 | 1.15 | 87.7 | 47% | 95% | 1.18 | +360 | 1 |
Frost' CS13,915FACEIT— | 12 | 13 | 9 | 0.92 | 84.3 | 42% | 76% | 1.04 | +361 | 0 |
Musashi CS13,561956 | 11 | 14 | 4 | 0.79 | 47.6 | 55% | 52% | 0.76 | +388 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Shockplug | 83 | 8 | 3/9 | 5 | 0/1 | 6 | 50 |
h4rd | 0 | 6 | 4/9 | 2 | 1/1 | 4 | 47 |
Gruffalo | 205 | 3 | 1/2 | 3 | 0/2 | 1 | 39 |
Bob the Bag Builder | 141 | 0 | 4/6 | 2 | 1/3 | 2 | 40 |
Frost' | 210 | 13 | 1/1 | 5 | 0/4 | 0 | 33 |
developer | 24 | 7 | 0/1 | 1 | 0/2 | 3 | 38 |
W4LT | 38 | 1 | 2/2 | 1 | 0/7 | 0 | 25 |
Shay_Verkouter | 77 | 1 | 4/7 | 3 | 1/2 | 3 | 27 |
Musashi | 45 | 8 | 0/0 | 1 | 0/1 | 2 | 28 |
JP | 128 | 0 | 2/5 | 1 | 0/1 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shockplug | — | — / — | 94ms · 33 | 13.4% | — | 21.1% | — | — | 2369 mdeg | 106% / 133% / 120% | None |
h4rd | — | — / — | 76ms · 30 | 18.8% | — | 15.4% | — | — | 3545 mdeg | 59% / 114% / 114% | None |
Gruffalo | — | — / — | 181ms · 29 | 14.5% | — | 11.7% | — | — | 3182 mdeg | 88% / 106% / 90% | None |
Bob the Bag Builder | — | — / — | 132ms · 25 | 24.6% | — | 16.7% | — | — | 3622 mdeg | 83% / 106% / 88% | None |
Frost' | — | — / — | 90ms · 17 | 12.4% | — | 13.7% | — | — | 2487 mdeg | 78% / 102% / 72% | None |
developer | — | — / — | 79ms · 20 | 17.0% | — | 15.8% | — | — | 3324 mdeg | 73% / 92% / 83% | None |
W4LT | — | — / — | 128ms · 18 | 9.8% | — | 14.9% | — | — | 3754 mdeg | 102% / 80% / 57% | None |
Shay_Verkouter | — | — / — | 158ms · 11 | 8.9% | — | 23.8% | — | — | 1522 mdeg | 125% / 92% / 55% | None |
Musashi | — | — / — | 156ms · 14 | 6.2% | — | 16.7% | — | — | 3857 mdeg | 102% / 57% / 61% | None |
JP | — | — / — | 149ms · 14 | 16.7% | — | 16.2% | — | — | 2713 mdeg | 83% / 70% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+283 ticks
Gruffalo threw a flashbang
+350 ticks
h4rd threw a flashbang
+376 ticks
Frost' threw a flashbang
+397 ticks
Musashi threw a flashbang
+401 ticks
Gruffalo detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.5s enemy blind · 2.9s team blind
+437 ticks
Gruffalo threw a smoke
+460 ticks
h4rd detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 2.0s team blind
+460 ticks
Shockplug threw a flashbang
+473 ticks
JP threw a HE grenade
+494 ticks
Frost' detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 2.0s enemy blind · 0.0s team blind
+507 ticks
Musashi detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.6s enemy blind · 1.4s team blind
+523 ticks
developer threw a HE grenade
+524 ticks
W4LT threw a HE grenade
+541 ticks
h4rd eliminated developer with AWP · flashed by MusashiOpening+571 ticks
Shockplug detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+583 ticks
JP detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+620 ticks
Gruffalo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+633 ticks
developer detonated a HE grenade
23 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+635 ticks
W4LT detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+970 ticks
Musashi threw a smoke
+1,087 ticks
Frost' threw a smoke
+1,107 ticks
Musashi eliminated JP with AK-47+1,308 ticks
Frost' detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,322 ticks
Musashi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,322 ticks
Gruffalo eliminated Shay_Verkouter with AK-47Headshot+1,612 ticks
Bob the Bag Builder eliminated Shockplug with mp7Headshot+1,681 ticks
Gruffalo threw a HE grenade
+1,685 ticks
Musashi threw a molotov
+1,725 ticks
W4LT threw a smoke
+1,791 ticks
Gruffalo detonated a HE grenade
58 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,804 ticks
Musashi detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,859 ticks
W4LT detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,909 ticks
Musashi started planting
29.8s clock+2,032 ticks
Gruffalo smoke expired
+2,109 ticks
Musashi planted the bomb
33.0s clock+2,253 ticks
Musashi molotov expired
+2,364 ticks
Frost' threw a HE grenade
+2,405 ticks
Bob the Bag Builder eliminated Gruffalo with AK-47 · assisted by Shay_Verkouter+2,428 ticks
Musashi threw a HE grenade
+2,474 ticks
Frost' detonated a HE grenade
46 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,538 ticks
Musashi detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,568 ticks
Frost' eliminated Bob the Bag Builder with AK-47 · assisted by GruffaloTrade+2,720 ticks
Frost' smoke expired
+2,734 ticks
Musashi smoke expired
+3,271 ticks
W4LT smoke expired
+4,733 ticks
Bomb exploded
74.0s clock
Kill feed
151 exact match events
Objective
53 of unknown events
Grenades
679 of unknown events