Public match receipt
Jul 9, 07:56 PM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · BROSKI · 1.76
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
4/11
Entries won / attempted
Trade impact
BROSKI
6
Trade kills
Clutches
BROSKI
3/5
Clutches won / played
Utility
Reflex
245
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BROSKI CS—FACEIT— | 26 | 9 | 2 | 2.89 | 117.2 | 38% | 85% | 1.76 | — | 6 |
honzi CS—FACEIT— | 18 | 15 | 6 | 1.20 | 92.0 | 67% | 85% | 1.18 | — | 4 |
The Random CS—FACEIT— | 12 | 17 | 8 | 0.71 | 87.3 | 42% | 70% | 0.97 | — | 2 |
GUIDO CS—FACEIT— | 11 | 15 | 6 | 0.73 | 54.4 | 18% | 70% | 0.84 | — | 0 |
carltheninja CS—FACEIT— | 10 | 16 | 6 | 0.63 | 63.8 | 50% | 60% | 0.81 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Reflex CS—FACEIT— | 23 | 15 | 8 | 1.53 | 134.2 | 39% | 85% | 1.45 | — | 2 |
Dirty Cat CS—FACEIT— | 16 | 15 | 5 | 1.07 | 74.7 | 25% | 75% | 1.03 | — | 3 |
DaSCHILL CS23,001FACEIT— | 13 | 16 | 4 | 0.81 | 60.2 | 23% | 65% | 0.87 | — | 0 |
Shockplug CS17,434FACEIT— | 11 | 17 | 6 | 0.65 | 70.3 | 55% | 60% | 0.85 | — | 1 |
feeltheheat CS—FACEIT— | 9 | 14 | 2 | 0.64 | 52.6 | 78% | 55% | 0.75 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
BROSKI | 38 | 15 | 1/1 | 6 | 3/5 | 6 | 59 |
Reflex | 245 | 0 | 3/4 | 2 | 0/4 | 2 | 52 |
honzi | 0 | 1 | 2/3 | 3 | 1/3 | 4 | 44 |
Dirty Cat | 14 | 7 | 1/1 | 3 | 0/5 | 3 | 40 |
The Random | 0 | 1 | 1/5 | 1 | 1/1 | 2 | 34 |
DaSCHILL | 0 | 0 | 2/2 | 2 | 0/2 | 0 | 34 |
Shockplug | 121 | 2 | 4/11 | 2 | 0/0 | 1 | 30 |
GUIDO | 221 | 5 | 2/4 | 2 | 0/1 | 0 | 27 |
carltheninja | 59 | 0 | 3/7 | 0 | 0/2 | 1 | 26 |
feeltheheat | 21 | 0 | 1/2 | 0 | 0/2 | 1 | 24 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
Aim measurements were not stored for this match. Older receipts and tracker-only rows stay blank rather than guessed.
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+2,001 ticks
Reflex eliminated GUIDO with M4A1-SOpening+2,510 ticks
The Random eliminated Shockplug with AK-47 · flashed by BROSKIHeadshot+2,727 ticks
feeltheheat eliminated BROSKI with M4A1-SHeadshot+2,766 ticks
honzi eliminated Reflex with AK-47+2,873 ticks
feeltheheat eliminated The Random with M4A1-SHeadshot+4,367 ticks
DaSCHILL eliminated honzi with mp7Headshot+4,416 ticks
feeltheheat eliminated carltheninja with AK-47 · assisted by ReflexHeadshot
Kill feed
149 exact match events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source