Public match receipt
Jul 31, 11:30 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
11
Top Frag Rating · Diako · 1.24
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
MAHDR
5/8
Entries won / attempted
Trade impact
::Null::
6
Trade kills
Clutches
-23
2/6
Clutches won / played
Utility
CutieSheikh
176
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
::Null:: CS3,776FACEIT— | 24 | 17 | 4 | 1.41 | 90.5 | 25% | 71% | 1.18 | +103 | 4 |
M2ApLoPer CS3,019FACEIT— | 19 | 14 | 6 | 1.36 | 78.6 | 37% | 71% | 1.12 | +149 | 4 |
MAHDR CS3,0171,043 | 20 | 20 | 10 | 1.00 | 101.8 | 40% | 83% | 1.16 | +111 | 3 |
Vendetta CS2,755805 | 17 | 20 | 6 | 0.85 | 75.0 | 35% | 63% | 0.93 | +390 | 2 |
CutieSheikh CS3,633FACEIT— | 12 | 18 | 8 | 0.67 | 59.5 | 58% | 75% | 0.86 | +123 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Diako CS3,497FACEIT— | 23 | 17 | 9 | 1.35 | 97.3 | 35% | 83% | 1.24 | -102 | 5 |
rohi CS1,929FACEIT— | 18 | 20 | 4 | 0.90 | 78.8 | 17% | 67% | 0.98 | -104 | 1 |
-23 CS2,992FACEIT— | 18 | 19 | 8 | 0.95 | 90.2 | 44% | 58% | 1.01 | -102 | 2 |
Alone CS3,668FACEIT— | 13 | 19 | 5 | 0.68 | 59.3 | 54% | 75% | 0.86 | -183 | 3 |
999 CS—490 | 15 | 20 | 4 | 0.75 | 71.3 | 33% | 54% | 0.86 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Diako | 73 | 5 | 1/3 | 3 | 0/2 | 5 | 62 |
::Null:: | 46 | 7 | 3/4 | 6 | 1/1 | 4 | 57 |
MAHDR | 0 | 6 | 5/8 | 3 | 0/5 | 3 | 50 |
M2ApLoPer | 38 | 6 | 3/4 | 3 | 0/3 | 4 | 51 |
-23 | 90 | 0 | 5/6 | 3 | 2/6 | 2 | 41 |
rohi | 30 | 13 | 3/8 | 2 | 0/2 | 1 | 43 |
Vendetta | 0 | 5 | 3/5 | 0 | 0/2 | 2 | 42 |
Alone | 0 | 0 | 0/5 | 5 | 0/3 | 3 | 37 |
999 | 106 | 3 | 0/2 | 1 | 0/3 | 0 | 34 |
CutieSheikh | 176 | 6 | 1/3 | 2 | 0/1 | 0 | 33 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Diako | — | — / — | 136ms · 25 | 10.2% | — | 12.6% | — | — | — | 65% / 118% / 106% | None |
::Null:: | — | — / — | 278ms · 29 | 10.9% | — | 8.2% | — | — | — | 47% / 109% / 110% | None |
MAHDR | — | — / — | 300ms · 31 | 20.2% | — | 13.0% | — | — | — | 75% / 123% / 78% | None |
M2ApLoPer | — | — / — | 187ms · 30 | 20.3% | — | 8.0% | — | — | — | 69% / 95% / 106% | None |
-23 | — | — / — | 68ms · 29 | 21.3% | — | 13.0% | — | — | — | 83% / 109% / 74% | None |
rohi | — | — / — | 70ms · 19 | 23.0% | — | 9.5% | — | — | — | 31% / 95% / 70% | None |
Vendetta | — | — / — | 280ms · 16 | 7.1% | — | 11.8% | — | — | — | 66% / 91% / 66% | None |
Alone | — | — / — | 132ms · 21 | 13.6% | — | 16.0% | — | — | — | 101% / 72% / 54% | None |
999 | — | — / — | 189ms · 17 | 7.5% | — | 14.0% | — | — | — | 63% / 86% / 59% | None |
CutieSheikh | — | — / — | 125ms · 14 | 11.9% | — | 25.7% | — | — | — | 109% / 72% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+333 ticks
CutieSheikh threw a flashbang
+444 ticks
CutieSheikh detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 4.8s enemy blind · 0.3s team blind
+471 ticks
MAHDR threw a flashbang
+581 ticks
MAHDR detonated a flashbang
0 dmg · 2 enemies · 3 teammates · 2.5s enemy blind · 3.2s team blind
+628 ticks
CutieSheikh eliminated rohi with glock · flashed by MAHDROpeningHeadshot+1,205 ticks
::Null:: eliminated Alone with glock · assisted by M2ApLoPer+1,413 ticks
M2ApLoPer threw a smoke
+1,536 ticks
CutieSheikh started planting
24.0s clock+1,545 ticks
M2ApLoPer detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,736 ticks
CutieSheikh planted the bomb
27.1s clock+1,760 ticks
::Null:: eliminated 999 with glock+2,198 ticks
Diako eliminated Vendetta with usp silencerHeadshot+2,218 ticks
MAHDR eliminated -23 with glock · assisted by VendettaHeadshot+2,475 ticks
Diako eliminated MAHDR with usp silencer · assisted by -23Trade+2,562 ticks
CutieSheikh eliminated Diako with glock · assisted by VendettaTrade
Kill feed
182 of 184 events
Objective
78 of unknown events
Grenades
600 of unknown events