Public match receipt
Aug 28, 12:04 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
16
Top Frag Rating · ASSASSIN. · 1.14
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
tokyo
6/7
Entries won / attempted
Trade impact
b77
5
Trade kills
Clutches
RADICAL.BANGO
2/10
Clutches won / played
Utility
Ar4d
255
11 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
merdas CS1,327FACEIT— | 25 | 24 | 5 | 1.04 | 94.4 | 20% | 59% | 1.06 | -109 | 3 |
tokyo CS2,800FACEIT— | 25 | 25 | 5 | 1.00 | 86.4 | 16% | 76% | 1.07 | -119 | 2 |
Ar4d CS2,024FACEIT— | 23 | 23 | 6 | 1.00 | 101.0 | 48% | 69% | 1.11 | -100 | 2 |
RADICAL.BANGO CS1,933FACEIT— | 15 | 18 | 4 | 0.83 | 59.7 | 40% | 62% | 0.86 | -108 | 3 |
||= P S Y C }{ O =||® CS1,000FACEIT— | 14 | 20 | 5 | 0.70 | 60.1 | 36% | 69% | 0.85 | +0 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,537FACEIT— | 27 | 24 | 9 | 1.13 | 91.0 | 44% | 79% | 1.14 | +157 | 6 |
ASSASSIN. CS2,664457 | 23 | 20 | 10 | 1.15 | 90.5 | 13% | 79% | 1.14 | +101 | 5 |
b77 CS1,561924 | 22 | 17 | 6 | 1.29 | 77.4 | 27% | 69% | 1.09 | +113 | 3 |
Rc CS1,934FACEIT— | 19 | 22 | 9 | 0.86 | 75.3 | 47% | 76% | 0.98 | +105 | 1 |
DADDy COOL CS1,000FACEIT— | 18 | 21 | 7 | 0.86 | 68.6 | 28% | 69% | 0.93 | +117 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
ASSASSIN. | 79 | 8 | 3/6 | 3 | 0/1 | 5 | 62 |
-23 | 125 | 7 | 2/4 | 4 | 1/6 | 6 | 69 |
Ar4d | 255 | 11 | 5/10 | 3 | 0/2 | 2 | 56 |
b77 | 28 | 2 | 4/8 | 5 | 2/4 | 3 | 61 |
tokyo | 0 | 2 | 6/7 | 2 | 0/3 | 2 | 57 |
merdas | 200 | 2 | 3/9 | 4 | 1/2 | 3 | 61 |
Rc | 138 | 2 | 3/7 | 2 | 0/4 | 1 | 52 |
DADDy COOL | 0 | 0 | 1/4 | 3 | 0/1 | 1 | 45 |
RADICAL.BANGO | 49 | 1 | 1/1 | 3 | 2/10 | 3 | 48 |
||= P S Y C }{ O =||® | 81 | 4 | 1/2 | 1 | 1/2 | 3 | 40 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
ASSASSIN. | — | — / — | 172ms · 16 | 12.1% | — | 2.4% | — | — | 5407 mdeg | 25% / 109% / 90% | None |
-23 | — | — / — | 237ms · 31 | 8.8% | — | 12.5% | — | — | 4016 mdeg | 83% / 110% / 88% | None |
Ar4d | — | — / — | 160ms · 35 | 13.0% | — | 11.3% | — | — | 5589 mdeg | 90% / 122% / 78% | None |
b77 | — | — / — | 71ms · 32 | 33.3% | — | 6.5% | — | — | 5017 mdeg | 51% / 94% / 101% | None |
tokyo | — | — / — | 113ms · 39 | 44.1% | — | 11.5% | — | — | 3002 mdeg | 30% / 104% / 78% | None |
merdas | — | — / — | 122ms · 29 | 26.2% | — | 6.1% | — | — | 9895 mdeg | 38% / 114% / 81% | None |
Rc | — | — / — | 322ms · 17 | 4.0% | — | 13.7% | — | — | 3685 mdeg | 89% / 91% / 68% | None |
DADDy COOL | — | — / — | 135ms · 19 | 25.0% | — | 14.5% | — | — | 2609 mdeg | 52% / 83% / 67% | None |
RADICAL.BANGO | — | — / — | 84ms · 27 | 29.5% | — | 10.5% | — | — | 3130 mdeg | 75% / 72% / 65% | None |
||= P S Y C }{ O =||® | — | — / — | 162ms · 19 | 15.3% | — | 12.3% | — | — | 3916 mdeg | 67% / 73% / 55% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 22 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+570 ticks
-23 threw a incendiary
+618 ticks
ASSASSIN. threw a smoke
+625 ticks
b77 threw a smoke
+666 ticks
-23 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+710 ticks
b77 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+752 ticks
ASSASSIN. detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+770 ticks
-23 molotov expired
+775 ticks
Ar4d threw a smoke
+913 ticks
Rc threw a HE grenade
+951 ticks
-23 threw a HE grenade
+1,023 ticks
Rc detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,061 ticks
-23 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,128 ticks
Ar4d threw a flashbang
+1,159 ticks
tokyo eliminated Rc with AK-47OpeningThrough smoke+1,245 ticks
Ar4d detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 2.4s enemy blind · 0.5s team blind
+1,248 ticks
Ar4d detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,252 ticks
Ar4d threw a flashbang
+1,274 ticks
DADDy COOL threw a HE grenade
+1,370 ticks
Ar4d detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,384 ticks
DADDy COOL detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,449 ticks
DADDy COOL threw a smoke
+1,496 ticks
Ar4d threw a HE grenade
+1,574 ticks
DADDy COOL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,606 ticks
Ar4d detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,609 ticks
DADDy COOL threw a incendiary
+1,695 ticks
DADDy COOL detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,751 ticks
||= P S Y C }{ O =||® eliminated DADDy COOL with Galil AR+1,924 ticks
b77 eliminated ||= P S Y C }{ O =||® with Galil AR · assisted by DADDy COOLTradeHeadshot+2,027 ticks
-23 threw a smoke
+2,041 ticks
merdas eliminated b77 with AK-47TradeHeadshot+2,047 ticks
DADDy COOL molotov expired
+2,122 ticks
b77 smoke expired
+2,150 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,164 ticks
ASSASSIN. smoke expired
+2,457 ticks
Ar4d threw a HE grenade
+2,494 ticks
RADICAL.BANGO started planting
39.0s clock+2,568 ticks
Ar4d detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,660 ticks
Ar4d smoke expired
+2,694 ticks
RADICAL.BANGO planted the bomb
42.1s clock+2,829 ticks
-23 eliminated merdas with M4A1-S · assisted by b77+2,936 ticks
-23 eliminated RADICAL.BANGO with M4A1-S+2,986 ticks
DADDy COOL smoke expired
+3,142 ticks
Ar4d eliminated ASSASSIN. with Galil ARHeadshot+3,340 ticks
-23 eliminated Ar4d with M4A1-S · assisted by ASSASSIN.Trade+3,562 ticks
-23 smoke expired
+4,015 ticks
-23 started defusing
Kit62.7s clock+4,021 ticks
-23 started defusing
Kit62.8s clock+4,304 ticks
-23 started defusing
Kit67.3s clock+4,565 ticks
-23 eliminated tokyo with M4A1-S · assisted by Rc+4,613 ticks
-23 started defusing
Kit72.1s clock+4,933 ticks
-23 defused the bomb
77.1s clock
Kill feed
210 of 214 events
Objective
97 of unknown events
Grenades
667 of unknown events