Public match receipt
Aug 28, 02:11 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
3
Top Frag Rating · Mⱥ$✝ɇɾ Hⱥɗɇ$ · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Khakhambella
3/6
Entries won / attempted
Trade impact
DEV
5
Trade kills
Clutches
b77
1/8
Clutches won / played
Utility
pain
157
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ CS2,184642 | 22 | 6 | 6 | 3.67 | 138.1 | 27% | 100% | 1.85 | +132 | 3 |
DEV CS3,1201,000 | 21 | 6 | 6 | 3.50 | 127.3 | 48% | 88% | 1.85 | +148 | 4 |
pain CS2,772542 | 17 | 10 | 4 | 1.70 | 109.6 | 24% | 94% | 1.43 | +374 | 6 |
Khakhambella CS2,248FACEIT— | 9 | 11 | 4 | 0.82 | 66.4 | 67% | 75% | 0.93 | +136 | 0 |
Ramou Ohani CS2,046FACEIT— | 6 | 8 | 5 | 0.75 | 52.1 | 33% | 81% | 0.87 | +349 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
b77 CS1,883924 | 13 | 14 | 1 | 0.93 | 84.0 | 38% | 50% | 0.95 | -114 | 2 |
ASSASSIN. CS3,010457 | 9 | 16 | 3 | 0.56 | 79.6 | 33% | 50% | 0.83 | -133 | 0 |
MHSM CS1,338FACEIT— | 8 | 16 | 5 | 0.50 | 71.9 | 63% | 69% | 0.84 | -241 | 0 |
-23 CS4,999FACEIT— | 5 | 15 | 2 | 0.33 | 35.4 | 20% | 38% | 0.53 | -122 | 1 |
MAJOR ✘ BADGER CS2,472FACEIT— | 6 | 15 | 3 | 0.40 | 57.1 | 17% | 44% | 0.67 | -111 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ | 129 | 2 | 2/2 | 2 | 1/2 | 3 | 50 |
DEV | 25 | 9 | 2/2 | 5 | 0/1 | 4 | 49 |
pain | 157 | 0 | 2/5 | 2 | 0/0 | 6 | 39 |
b77 | 55 | 1 | 0/2 | 2 | 1/8 | 2 | 38 |
Khakhambella | 138 | 0 | 3/6 | 0 | 0/0 | 0 | 24 |
Ramou Ohani | 42 | 0 | 0/1 | 2 | 0/1 | 0 | 21 |
MHSM | 0 | 11 | 3/5 | 1 | 0/3 | 0 | 19 |
ASSASSIN. | 52 | 1 | 3/4 | 0 | 0/2 | 0 | 21 |
MAJOR ✘ BADGER | 1 | 8 | 0/3 | 4 | 0/1 | 0 | 14 |
-23 | 0 | 1 | 1/2 | 2 | 1/1 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ | — | — / — | 28ms · 28 | 38.3% | — | 12.1% | — | — | 2162 mdeg | 51% / 167% / 287% | None |
DEV | — | — / — | 152ms · 28 | 14.1% | — | 16.7% | — | — | 6715 mdeg | 89% / 154% / 273% | None |
pain | — | — / — | 20ms · 17 | 44.1% | — | 14.0% | — | — | 2258 mdeg | 44% / 132% / 133% | None |
b77 | — | — / — | 150ms · 20 | 27.8% | — | 18.6% | — | — | 4772 mdeg | 72% / 101% / 73% | None |
Khakhambella | — | — / — | 115ms · 14 | 28.6% | — | 19.4% | — | — | 2792 mdeg | 125% / 80% / 64% | None |
Ramou Ohani | — | — / — | 26ms · 12 | 35.7% | — | 22.7% | — | — | 1222 mdeg | 63% / 63% / 59% | None |
MHSM | — | — / — | 256ms · 20 | 18.9% | — | 17.0% | — | — | 5331 mdeg | 117% / 87% / 39% | None |
ASSASSIN. | — | — / — | 222ms · 14 | 16.7% | — | 5.6% | — | — | 6415 mdeg | 63% / 96% / 44% | None |
MAJOR ✘ BADGER | — | — / — | 78ms · 14 | 40.9% | — | 15.4% | — | — | 1218 mdeg | 31% / 69% / 31% | None |
-23 | — | — / — | 403ms · 9 | 6.7% | — | 8.7% | — | — | 6575 mdeg | 38% / 43% / 26% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+472 ticks
MHSM threw a incendiary
+580 ticks
MHSM detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+850 ticks
pain eliminated MAJOR ✘ BADGER with glockOpening+932 ticks
MHSM molotov expired
+1,056 ticks
Khakhambella eliminated b77 with glockHeadshot+1,077 ticks
MHSM threw a flashbang
+1,187 ticks
MHSM detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,361 ticks
pain eliminated -23 with glockHeadshot+1,364 ticks
DEV threw a flashbang
+1,401 ticks
ASSASSIN. eliminated Ramou Ohani with usp silencerHeadshot+1,474 ticks
DEV detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 4.4s enemy blind · 0.7s team blind
+1,661 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ threw a HE grenade
+1,670 ticks
pain eliminated ASSASSIN. with glock · assisted by Ramou OhaniTrade+1,771 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,781 ticks
DEV threw a HE grenade
+1,891 ticks
DEV detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,956 ticks
DEV eliminated MHSM with glockHeadshot
Kill feed
117 exact match events
Objective
50 of unknown events
Grenades
347 of unknown events