Public match receipt
Aug 18, 01:34 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · Rezzrad · 1.53
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Rezzrad
7/8
Entries won / attempted
Trade impact
Aizen
5
Trade kills
Clutches
Aizen
3/8
Clutches won / played
Utility
s0ka+
72
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Aizen CS3,516FACEIT— | 18 | 14 | 3 | 1.29 | 86.2 | 72% | 83% | 1.17 | -104 | 2 |
Fakhirhuh CS4,487824 | 10 | 17 | 7 | 0.59 | 91.2 | 40% | 67% | 0.94 | -149 | 2 |
[ sQr ] CS4,145FACEIT— | 8 | 16 | 1 | 0.50 | 30.0 | 13% | 56% | 0.62 | -169 | 0 |
@@@@@@TAO@@@@@@ CS4,150578 | 7 | 16 | 7 | 0.44 | 68.3 | 43% | 61% | 0.78 | -168 | 0 |
Happy Ghost CS1,992600 | 4 | 18 | 6 | 0.22 | 47.9 | 50% | 44% | 0.58 | -113 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Rezzrad CS5,4911,096 | 20 | 11 | 8 | 1.82 | 135.2 | 35% | 83% | 1.53 | +197 | 5 |
-23 CS2,402FACEIT— | 17 | 7 | 3 | 2.43 | 89.8 | 35% | 89% | 1.53 | +104 | 4 |
Koorosh CS9,398716 | 21 | 12 | 1 | 1.75 | 99.4 | 57% | 89% | 1.38 | +341 | 3 |
s0ka+ CS4,254486 | 14 | 8 | 4 | 1.75 | 74.1 | 50% | 89% | 1.27 | — | 1 |
KingFace Pooli CS3,335697 | 9 | 12 | 4 | 0.75 | 58.0 | 44% | 83% | 0.90 | +176 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Rezzrad | 0 | 0 | 7/8 | 3 | 0/0 | 5 | 48 |
-23 | 0 | 1 | 1/2 | 0 | 0/1 | 4 | 43 |
Koorosh | 47 | 0 | 4/6 | 3 | 0/1 | 3 | 43 |
s0ka+ | 72 | 6 | 0/0 | 4 | 0/3 | 1 | 34 |
Aizen | 0 | 3 | 1/5 | 5 | 3/8 | 2 | 39 |
Fakhirhuh | 57 | 10 | 1/3 | 3 | 0/2 | 2 | 29 |
KingFace Pooli | 22 | 2 | 1/2 | 1 | 0/0 | 0 | 23 |
@@@@@@TAO@@@@@@ | 0 | 8 | 2/4 | 0 | 0/2 | 0 | 20 |
[ sQr ] | 27 | 2 | 0/1 | 1 | 0/2 | 0 | 21 |
Happy Ghost | 0 | 0 | 1/5 | 1 | 0/2 | 1 | 14 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Rezzrad | — | — / — | 102ms · 36 | 38.5% | — | 15.5% | — | — | 5588 mdeg | 66% / 163% / 142% | None |
-23 | — | — / — | 115ms · 27 | 20.3% | — | 11.7% | — | — | 4689 mdeg | 66% / 108% / 190% | None |
Koorosh | — | — / — | 10ms · 20 | 33.9% | — | 31.7% | — | — | 2046 mdeg | 107% / 120% / 137% | None |
s0ka+ | — | — / — | 168ms · 19 | 25.0% | — | 19.5% | — | — | 4897 mdeg | 94% / 89% / 137% | None |
Aizen | — | — / — | 79ms · 25 | 28.6% | — | 28.0% | — | — | 4570 mdeg | 136% / 104% / 100% | None |
Fakhirhuh | — | — / — | 64ms · 27 | 32.7% | — | 10.1% | — | — | 3939 mdeg | 75% / 110% / 46% | None |
KingFace Pooli | — | — / — | 103ms · 14 | 14.3% | — | 12.2% | — | — | 4235 mdeg | 83% / 70% / 59% | None |
@@@@@@TAO@@@@@@ | — | — / — | 109ms · 20 | 13.2% | — | 17.4% | — | — | 3799 mdeg | 80% / 83% / 34% | None |
[ sQr ] | — | — / — | 123ms · 9 | 14.3% | — | 5.3% | — | — | 4174 mdeg | 24% / 36% / 39% | None |
Happy Ghost | — | — / — | 134ms · 13 | 10.0% | — | 9.1% | — | — | 5793 mdeg | 94% / 58% / 17% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+611 ticks
KingFace Pooli threw a HE grenade
+721 ticks
KingFace Pooli detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+856 ticks
Koorosh eliminated Aizen with usp silencer · assisted by [ sQr ]OpeningHeadshot+940 ticks
Fakhirhuh dropped the bomb
14.7s clock+940 ticks
KingFace Pooli eliminated Fakhirhuh with usp silencerHeadshot+1,062 ticks
Koorosh eliminated Happy Ghost with usp silencer · assisted by Aizen+1,072 ticks
[ sQr ] eliminated KingFace Pooli with glock · assisted by Happy GhostTrade+1,173 ticks
Koorosh eliminated [ sQr ] with usp silencerTradeHeadshot+1,476 ticks
s0ka+ eliminated @@@@@@TAO@@@@@@ with usp silencerHeadshot
Kill feed
128 of 131 events
Objective
45 of unknown events
Grenades
365 of unknown events