Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 26 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+37 ticks
Shockplug picked up the bomb
0.6s clock+208 ticks
Shockplug dropped the bomb
3.3s clock+319 ticks
♛ GOTO ♛ picked up the bomb
5.0s clock+432 ticks
♛ GOTO ♛ dropped the bomb
6.8s clock+467 ticks
natedogg663 threw a flashbang
+484 ticks
Shockplug threw a HE grenade
+508 ticks
Kevin picked up the bomb
7.9s clock+530 ticks
Bezani threw a smoke
+577 ticks
natedogg663 detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.9s team blind
+594 ticks
Randy threw a HE grenade
+595 ticks
Shockplug detonated a HE grenade
14 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+635 ticks
jdawg663 threw a HE grenade
+649 ticks
natedogg663 eliminated Shockplug with AWPOpening+657 ticks
Bezani detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+704 ticks
Randy detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+745 ticks
jdawg663 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+795 ticks
jdawg663 threw a molotov
+916 ticks
jdawg663 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+931 ticks
Bezani threw a incendiary
+941 ticks
Lord Cthulhu threw a incendiary
+982 ticks
jdawg663 threw a smoke
+1,035 ticks
Bezani detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,043 ticks
Lord Cthulhu detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,095 ticks
ArchMage threw a molotov
+1,113 ticks
jdawg663 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,195 ticks
ArchMage detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,224 ticks
natedogg663 threw a HE grenade
+1,264 ticks
♛ GOTO ♛ threw a flashbang
+1,323 ticks
natedogg663 threw a incendiary
+1,334 ticks
natedogg663 detonated a HE grenade
14 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,365 ticks
jdawg663 molotov expired
+1,374 ticks
♛ GOTO ♛ detonated a flashbang
0 dmg · 2 enemies · 2 teammates · 4.5s enemy blind · 5.6s team blind
+1,387 ticks
Bezani molotov expired
+1,395 ticks
Lord Cthulhu molotov expired
+1,414 ticks
natedogg663 detonated a molotov
8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,644 ticks
ArchMage molotov expired
+1,664 ticks
ArchMage threw a flashbang
+1,766 ticks
natedogg663 molotov expired
+1,774 ticks
ArchMage detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 1.8s enemy blind · 0.8s team blind
+1,821 ticks
jdawg663 eliminated ArchMage with AK-47Headshot+1,826 ticks
Bezani eliminated shakisimo with m4a1Headshot+2,010 ticks
Kevin dropped the bomb
31.4s clock+2,010 ticks
natedogg663 eliminated Kevin with AWP+2,026 ticks
♛ GOTO ♛ threw a HE grenade
+2,069 ticks
Bezani smoke expired
+2,137 ticks
♛ GOTO ♛ detonated a HE grenade
5 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,220 ticks
♛ GOTO ♛ eliminated Bezani with AK-47 · assisted by shakisimoHeadshot+2,277 ticks
Randy threw a flashbang
+2,387 ticks
Randy detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.8s team blind
+2,390 ticks
♛ GOTO ♛ threw a smoke
+2,444 ticks
jdawg663 threw a flashbang
+2,498 ticks
♛ GOTO ♛ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,525 ticks
jdawg663 smoke expired
+2,555 ticks
jdawg663 detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+2,623 ticks
Randy eliminated ♛ GOTO ♛ with m4a1 · assisted by jdawg663Headshot
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events