Public match receipt
Aug 31, 10:10 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
15
Team B
15
Top Frag Rating · spicy · 1.18
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
spicy
8/12
Entries won / attempted
Trade impact
hussein.lblis
5
Trade kills
Clutches
-23
1/6
Clutches won / played
Utility
S O E N
296
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
1 0 0 1 CS3,794881 | 26 | 24 | 12 | 1.08 | 107.5 | 77% | 70% | 1.16 | -59 | 5 |
1SHOT CS4,184FACEIT— | 27 | 21 | 3 | 1.29 | 85.5 | 33% | 63% | 1.10 | -59 | 4 |
Dustin Lace CS3,648FACEIT— | 20 | 21 | 6 | 0.95 | 81.1 | 40% | 70% | 1.01 | -50 | 3 |
-23 CS4,364FACEIT— | 17 | 23 | 7 | 0.74 | 67.8 | 59% | 63% | 0.87 | -58 | 0 |
h4r1S CS3,658495 | 19 | 21 | 3 | 0.90 | 53.9 | 42% | 67% | 0.87 | -52 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
spicy CS3,121494 | 30 | 23 | 5 | 1.30 | 94.6 | 27% | 73% | 1.18 | +61 | 3 |
Xd CS4,7221,000 | 23 | 22 | 6 | 1.05 | 80.7 | 35% | 67% | 1.03 | +52 | 3 |
hussein.lblis CS3,3391,000 | 21 | 22 | 8 | 0.95 | 73.4 | 38% | 73% | 0.99 | +52 | 3 |
SHADOWHUNTER CS4,707FACEIT— | 17 | 21 | 7 | 0.81 | 75.7 | 29% | 57% | 0.90 | +62 | 5 |
S O E N CS2,859FACEIT— | 17 | 22 | 10 | 0.77 | 78.5 | 24% | 70% | 0.95 | +56 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
spicy | 12 | 12 | 8/12 | 2 | 0/6 | 3 | 69 |
1 0 0 1 | 8 | 22 | 7/14 | 2 | 0/3 | 5 | 67 |
1SHOT | 144 | 12 | 5/10 | 4 | 1/3 | 4 | 58 |
Xd | 146 | 19 | 4/6 | 2 | 1/3 | 3 | 55 |
Dustin Lace | 293 | 16 | 1/2 | 3 | 0/4 | 3 | 50 |
hussein.lblis | 216 | 11 | 1/2 | 5 | 0/1 | 3 | 52 |
S O E N | 296 | 3 | 1/3 | 3 | 0/3 | 1 | 40 |
SHADOWHUNTER | 98 | 5 | 1/7 | 3 | 1/4 | 5 | 49 |
-23 | 58 | 7 | 1/2 | 4 | 1/6 | 0 | 49 |
h4r1S | 121 | 9 | 1/2 | 3 | 0/2 | 3 | 43 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
spicy | — | — / — | 62ms · 37 | 24.8% | — | 18.0% | — | — | — | 50% / 114% / 102% | None |
1 0 0 1 | — | — / — | 103ms · 38 | 20.2% | — | 28.8% | — | — | — | 144% / 130% / 85% | None |
1SHOT | — | — / — | 59ms · 33 | 23.5% | — | 16.9% | — | — | — | 63% / 103% / 100% | None |
Xd | — | — / — | 178ms · 33 | 16.2% | — | 24.6% | — | — | — | 65% / 97% / 82% | None |
Dustin Lace | — | — / — | 175ms · 40 | 16.3% | — | 7.6% | — | — | — | 75% / 98% / 74% | None |
hussein.lblis | — | — / — | 292ms · 20 | 9.0% | — | 13.8% | — | — | — | 72% / 89% / 75% | None |
S O E N | — | — / — | 223ms · 28 | 14.0% | — | 10.7% | — | — | — | 44% / 95% / 60% | None |
SHADOWHUNTER | — | — / — | 214ms · 34 | 8.3% | — | 10.7% | — | — | — | 55% / 91% / 63% | None |
-23 | — | — / — | 193ms · 28 | 13.7% | — | 17.6% | — | — | — | 110% / 82% / 58% | None |
h4r1S | — | — / — | 93ms · 24 | 17.3% | — | 16.7% | — | — | — | 79% / 65% / 71% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 12 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+376 ticks
hussein.lblis threw a flashbang
+477 ticks
1SHOT threw a HE grenade
+487 ticks
hussein.lblis detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 1.6s enemy blind · 0.0s team blind
+543 ticks
spicy threw a flashbang
+588 ticks
1SHOT detonated a HE grenade
77 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+653 ticks
spicy detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+665 ticks
1SHOT eliminated SHADOWHUNTER with ssg08Opening+847 ticks
h4r1S eliminated spicy with AWP+899 ticks
1 0 0 1 eliminated Xd with ssg08Headshot+1,291 ticks
hussein.lblis dropped the bomb
20.2s clock+1,291 ticks
1SHOT eliminated hussein.lblis with ssg08+1,304 ticks
-23 eliminated S O E N with xm1014
Kill feed
217 of 220 events
Objective
102 of unknown events
Grenades
1,007 of unknown events