Public match receipt
Aug 5, 12:09 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · ☜ ツ אWẳRא ツ ☞ · 1.52
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
☜ ツ אWẳRא ツ ☞
6/7
Entries won / attempted
Trade impact
Roudy_BoyKa ◥▶◀◤
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
☜ ツ אWẳRא ツ ☞
163
10 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
IRONI CS3,790FACEIT— | 19 | 17 | 10 | 1.12 | 113.2 | 37% | 76% | 1.22 | -157 | 3 |
Ragnar CS3,982FACEIT— | 15 | 13 | 5 | 1.15 | 74.5 | 27% | 67% | 1.03 | — | 3 |
rater CS—815 | 12 | 17 | 6 | 0.71 | 61.4 | 42% | 67% | 0.85 | — | 1 |
John Wick CS3,300FACEIT— | 14 | 18 | 3 | 0.78 | 67.8 | 50% | 52% | 0.85 | -134 | 1 |
TOOKASHA CS3,185FACEIT— | 9 | 16 | 5 | 0.56 | 55.7 | 33% | 67% | 0.78 | -155 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
☜ ツ אWẳRא ツ ☞ CS3,537FACEIT— | 24 | 14 | 6 | 1.71 | 136.4 | 63% | 86% | 1.52 | +161 | 5 |
-23 CS3,111FACEIT— | 18 | 15 | 4 | 1.20 | 79.2 | 22% | 57% | 1.03 | +110 | 4 |
bahador631 CS3,297FACEIT— | 15 | 15 | 7 | 1.00 | 89.8 | 20% | 76% | 1.08 | +109 | 4 |
Roudy_BoyKa ◥▶◀◤ CS2,983430 | 15 | 14 | 5 | 1.07 | 65.2 | 40% | 76% | 1.00 | +145 | 0 |
MOIED CS3,402FACEIT— | 9 | 13 | 2 | 0.69 | 52.0 | 33% | 62% | 0.79 | +152 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
☜ ツ אWẳRא ツ ☞ | 163 | 10 | 6/7 | 2 | 0/1 | 5 | 56 |
IRONI | 0 | 0 | 4/10 | 1 | 0/1 | 3 | 50 |
bahador631 | 26 | 17 | 2/3 | 2 | 0/0 | 4 | 37 |
-23 | 22 | 2 | 2/3 | 1 | 2/4 | 4 | 43 |
Ragnar | 0 | 1 | 1/4 | 3 | 1/4 | 3 | 38 |
Roudy_BoyKa ◥▶◀◤ | 0 | 7 | 1/5 | 4 | 1/3 | 0 | 35 |
rater | 31 | 2 | 1/2 | 0 | 0/2 | 1 | 31 |
John Wick | 101 | 4 | 4/5 | 1 | 0/3 | 1 | 30 |
MOIED | 3 | 2 | 0/3 | 0 | 0/3 | 0 | 29 |
TOOKASHA | 119 | 2 | 0/0 | 1 | 0/4 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
☜ ツ אWẳRא ツ ☞ | — | — / — | 111ms · 40 | 21.0% | — | 19.8% | — | — | 2257 mdeg | 117% / 165% / 134% | None |
IRONI | — | — / — | 91ms · 42 | 25.5% | — | 15.0% | — | — | 2072 mdeg | 69% / 137% / 87% | None |
bahador631 | — | — / — | 35ms · 27 | 22.2% | — | 11.1% | — | — | 1885 mdeg | 38% / 108% / 78% | None |
-23 | — | — / — | 157ms · 29 | 9.6% | — | 5.3% | — | — | 4929 mdeg | 42% / 96% / 94% | None |
Ragnar | — | — / — | 162ms · 27 | 17.8% | — | 12.0% | — | — | 2457 mdeg | 50% / 90% / 90% | None |
Roudy_BoyKa ◥▶◀◤ | — | — / — | 131ms · 29 | 21.1% | — | 11.1% | — | — | 4210 mdeg | 75% / 79% / 84% | None |
rater | — | — / — | 112ms · 16 | 13.6% | — | 14.5% | — | — | 4494 mdeg | 78% / 74% / 55% | None |
John Wick | — | — / — | 54ms · 21 | 25.0% | — | 33.3% | — | — | 1259 mdeg | 94% / 82% / 61% | None |
MOIED | — | — / — | 22ms · 16 | 25.0% | — | 14.8% | — | — | 1047 mdeg | 63% / 63% / 54% | None |
TOOKASHA | — | — / — | 173ms · 22 | 8.3% | — | 8.9% | — | — | 3557 mdeg | 63% / 67% / 44% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 21 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+481 ticks
Roudy_BoyKa ◥▶◀◤ threw a molotov
+534 ticks
-23 threw a incendiary
+569 ticks
-23 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+638 ticks
-23 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+743 ticks
Roudy_BoyKa ◥▶◀◤ threw a HE grenade
+847 ticks
rater threw a smoke
+854 ticks
Roudy_BoyKa ◥▶◀◤ detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+961 ticks
IRONI dropped the bomb
15.0s clock+990 ticks
-23 molotov expired
+995 ticks
rater detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,018 ticks
-23 molotov expired
+2,022 ticks
Roudy_BoyKa ◥▶◀◤ threw a flashbang
+2,051 ticks
TOOKASHA picked up the bomb
32.0s clock+2,133 ticks
Roudy_BoyKa ◥▶◀◤ detonated a flashbang
0 dmg · 4 enemies · 2 teammates · 7.6s enemy blind · 5.0s team blind
+2,168 ticks
bahador631 eliminated IRONI with m4a1 · flashed by Roudy_BoyKa ◥▶◀◤OpeningHeadshot+2,256 ticks
TOOKASHA dropped the bomb
35.3s clock+2,256 ticks
bahador631 eliminated TOOKASHA with m4a1+2,407 ticks
rater smoke expired
+2,706 ticks
bahador631 eliminated John Wick with m4a1+2,897 ticks
rater eliminated ☜ ツ אWẳRא ツ ☞ with AK-47Headshot+3,031 ticks
rater eliminated bahador631 with AK-47 · assisted by John Wick+3,332 ticks
Roudy_BoyKa ◥▶◀◤ eliminated rater with AK-47 · assisted by bahador631Trade+3,668 ticks
-23 eliminated -23 with worldSuicide
Kill feed
151 of 152 events
Objective
81 of unknown events
Grenades
456 of unknown events