Public match receipt
Aug 30, 01:12 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · MeYSam RMK · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ⱤꝊG
4/6
Entries won / attempted
Trade impact
MeYSam RMK
8
Trade kills
Clutches
ⱤꝊG
3/8
Clutches won / played
Utility
Lyes
263
12 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ⱤꝊG CS4,002FACEIT— | 20 | 17 | 7 | 1.18 | 76.8 | 30% | 75% | 1.07 | -150 | 3 |
-23 CS4,329FACEIT— | 14 | 19 | 4 | 0.74 | 60.0 | 21% | 54% | 0.81 | -108 | 1 |
Lyes CS4,268FACEIT— | 13 | 19 | 7 | 0.68 | 71.2 | 23% | 67% | 0.88 | -292 | 0 |
silhouette CS4,999828 | 15 | 22 | 2 | 0.68 | 55.5 | 27% | 46% | 0.74 | -151 | 3 |
ZORO CS5,682FACEIT— | 19 | 22 | 6 | 0.86 | 81.5 | 53% | 67% | 0.98 | — | 4 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
MeYSam RMK CS7,183FACEIT— | 39 | 12 | 6 | 3.25 | 166.6 | 21% | 88% | 1.85 | +370 | 8 |
N1KA CS4,999806 | 22 | 14 | 6 | 1.57 | 88.5 | 64% | 96% | 1.31 | +102 | 3 |
Gladiator CS2,534FACEIT— | 19 | 16 | 2 | 1.19 | 74.0 | 42% | 83% | 1.09 | +201 | 1 |
Akagami No Shanks CS2,409FACEIT— | 14 | 22 | 10 | 0.64 | 66.8 | 21% | 67% | 0.85 | +368 | 1 |
Mamadii CS4,076FACEIT— | 5 | 18 | 8 | 0.28 | 44.8 | 40% | 67% | 0.66 | +252 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
MeYSam RMK | 194 | 9 | 4/5 | 8 | 1/3 | 8 | 82 |
N1KA | 206 | 4 | 1/2 | 8 | 0/4 | 3 | 53 |
Gladiator | 47 | 5 | 2/4 | 4 | 0/3 | 1 | 45 |
ⱤꝊG | 155 | 12 | 4/6 | 1 | 3/8 | 3 | 46 |
ZORO | 210 | 2 | 2/3 | 0 | 0/4 | 4 | 0 |
Lyes | 263 | 12 | 1/3 | 5 | 1/2 | 0 | 35 |
Akagami No Shanks | 0 | 7 | 3/9 | 3 | 0/0 | 1 | 37 |
-23 | 7 | 1 | 3/6 | 2 | 2/3 | 1 | 36 |
silhouette | 0 | 2 | 4/6 | 1 | 0/2 | 3 | 32 |
Mamadii | 97 | 1 | 0/4 | 0 | 0/2 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
MeYSam RMK | — | — / — | 43ms · 49 | 34.9% | — | 12.9% | — | — | 1517 mdeg | 39% / 201% / 254% | None |
N1KA | — | — / — | 194ms · 31 | 14.9% | — | 20.5% | — | — | 3323 mdeg | 119% / 107% / 123% | None |
Gladiator | — | — / — | 157ms · 29 | 17.7% | — | 14.5% | — | — | 5483 mdeg | 79% / 89% / 93% | None |
ⱤꝊG | — | — / — | 291ms · 25 | 11.3% | — | 7.5% | — | — | 8040 mdeg | 56% / 93% / 92% | None |
ZORO | — | — / — | 91ms · 29 | 25.7% | — | 22.4% | — | — | 2240 mdeg | 99% / 99% / 68% | None |
Lyes | — | — / — | 339ms · 20 | 3.6% | — | 6.7% | — | — | 8064 mdeg | 43% / 86% / 54% | None |
Akagami No Shanks | — | — / — | 181ms · 23 | 11.6% | — | 7.8% | — | — | 5369 mdeg | 40% / 81% / 50% | None |
-23 | — | — / — | 138ms · 16 | 10.5% | — | 6.9% | — | — | 4414 mdeg | 40% / 72% / 58% | None |
silhouette | — | — / — | 154ms · 23 | 19.6% | — | 10.0% | — | — | 5482 mdeg | 50% / 67% / 53% | None |
Mamadii | — | — / — | 194ms · 18 | 16.0% | — | 5.9% | — | — | 1648 mdeg | 75% / 54% / 22% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 21 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+2 ticks
ⱤꝊG threw a decoy
+40 ticks
Lyes threw a smoke
+228 ticks
ⱤꝊG detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+383 ticks
Lyes detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+417 ticks
Gladiator threw a smoke
+513 ticks
N1KA threw a incendiary
+602 ticks
Gladiator detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+633 ticks
N1KA threw a HE grenade
+638 ticks
N1KA detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+639 ticks
MeYSam RMK threw a smoke
+658 ticks
Gladiator threw a incendiary
+741 ticks
Gladiator detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+744 ticks
N1KA detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+788 ticks
Lyes threw a HE grenade
+845 ticks
MeYSam RMK threw a HE grenade
+853 ticks
MeYSam RMK detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+898 ticks
Lyes detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+956 ticks
MeYSam RMK detonated a HE grenade
54 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+990 ticks
N1KA molotov expired
+1,093 ticks
Gladiator molotov expired
+1,124 ticks
Mamadii threw a HE grenade
+1,130 ticks
ⱤꝊG decoy expired
+1,163 ticks
MeYSam RMK threw a flashbang
+1,235 ticks
Mamadii detonated a HE grenade
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,273 ticks
MeYSam RMK detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 4.5s team blind
+1,316 ticks
Gladiator threw a HE grenade
+1,426 ticks
Gladiator detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,441 ticks
Mamadii threw a flashbang
+1,447 ticks
MeYSam RMK threw a incendiary
+1,536 ticks
MeYSam RMK detonated a molotov
49 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,551 ticks
Mamadii detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,575 ticks
ⱤꝊG eliminated Mamadii with tec9 · assisted by LyesOpening+1,704 ticks
MeYSam RMK eliminated silhouette with inferno+1,795 ticks
Lyes smoke expired
+1,888 ticks
MeYSam RMK molotov expired
+2,014 ticks
Gladiator smoke expired
+2,146 ticks
Lyes eliminated Akagami No Shanks with mp7Headshot+2,265 ticks
MeYSam RMK smoke expired
+2,424 ticks
MeYSam RMK eliminated ZORO with AWP+3,178 ticks
ⱤꝊG threw a incendiary
+3,275 ticks
ⱤꝊG detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,338 ticks
MeYSam RMK eliminated Lyes with AWP · assisted by Akagami No Shanks+3,627 ticks
ⱤꝊG molotov expired
+5,287 ticks
-23 dropped the bomb
82.6s clock+5,287 ticks
MeYSam RMK eliminated -23 with AWP+5,363 ticks
N1KA eliminated ⱤꝊG with AK-47
Kill feed
181 exact match events
Objective
66 of unknown events
Grenades
663 of unknown events