Public match receipt
Aug 13, 04:24 AM
Train
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
5
Top Frag Rating · obsidianangell · 1.41
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
4/4
Entries won / attempted
Trade impact
Knee Grow
4
Trade kills
Clutches
Vertigo490
1/6
Clutches won / played
Utility
sad junkie
149
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
obsidianangell CS—FACEIT— | 19 | 10 | 3 | 1.90 | 105.9 | 63% | 78% | 1.41 | — | 4 |
ggfg CS—FACEIT— | 18 | 12 | 5 | 1.50 | 108.2 | 33% | 83% | 1.33 | — | 4 |
Knee Grow CS—883 | 17 | 8 | 4 | 2.13 | 92.7 | 47% | 72% | 1.40 | — | 2 |
sad junkie CS—FACEIT— | 11 | 12 | 4 | 0.92 | 75.3 | 18% | 78% | 1.00 | — | 1 |
ReBel_67 CS2,095FACEIT— | 9 | 11 | 4 | 0.82 | 50.6 | 22% | 78% | 0.87 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Vertigo490 CS—994 | 21 | 14 | 1 | 1.50 | 103.6 | 38% | 78% | 1.29 | — | 4 |
-23 CS3,136FACEIT— | 12 | 14 | 5 | 0.86 | 86.0 | 50% | 72% | 1.01 | — | 0 |
NG.PC CS—FACEIT— | 12 | 15 | 3 | 0.80 | 82.6 | 42% | 56% | 0.93 | — | 1 |
Draxxy 【デ 一一一 CS—FACEIT— | 5 | 17 | 1 | 0.29 | 31.5 | 60% | 44% | 0.53 | — | 0 |
LONEWOLF CS—FACEIT— | 3 | 16 | 2 | 0.19 | 18.6 | 67% | 39% | 0.43 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
obsidianangell | 15 | 2 | 1/2 | 0 | 1/1 | 4 | 43 |
Knee Grow | 30 | 16 | 2/5 | 4 | 0/1 | 2 | 38 |
ggfg | 24 | 1 | 2/4 | 2 | 0/2 | 4 | 43 |
Vertigo490 | 82 | 3 | 2/3 | 4 | 1/6 | 4 | 49 |
-23 | 115 | 0 | 4/4 | 1 | 0/2 | 0 | 31 |
sad junkie | 149 | 5 | 1/4 | 2 | 0/1 | 1 | 28 |
NG.PC | 7 | 0 | 3/7 | 1 | 0/3 | 1 | 27 |
ReBel_67 | 53 | 3 | 1/3 | 0 | 0/2 | 2 | 21 |
Draxxy 【デ 一一一 | 0 | 0 | 1/2 | 1 | 0/2 | 0 | 11 |
LONEWOLF | 1 | 4 | 1/2 | 0 | 0/1 | 0 | 7 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
obsidianangell | — | — / — | 69ms · 30 | 30.2% | — | 23.2% | — | — | 6209 mdeg | 119% / 128% / 148% | None |
Knee Grow | — | — / — | 50ms · 24 | 26.8% | — | 20.6% | — | — | 3735 mdeg | 88% / 112% / 166% | None |
ggfg | — | — / — | 25ms · 15 | 25.0% | — | 13.3% | — | — | 2927 mdeg | 63% / 131% / 117% | None |
Vertigo490 | — | — / — | 96ms · 26 | 24.6% | — | 15.1% | — | — | 3178 mdeg | 72% / 125% / 117% | None |
-23 | — | — / — | 247ms · 24 | 16.9% | — | 15.5% | — | — | 3325 mdeg | 94% / 104% / 67% | None |
sad junkie | — | — / — | 148ms · 16 | 21.2% | — | 7.1% | — | — | 3205 mdeg | 34% / 91% / 72% | None |
NG.PC | — | — / — | 83ms · 20 | 28.6% | — | 11.3% | — | — | 4380 mdeg | 78% / 100% / 63% | None |
ReBel_67 | — | — / — | 14ms · 17 | 30.8% | — | 9.5% | — | — | 9136 mdeg | 42% / 61% / 64% | None |
Draxxy 【デ 一一一 | — | — / — | 180ms · 10 | 10.6% | — | 18.8% | — | — | 1196 mdeg | 113% / 38% / 23% | None |
LONEWOLF | — | — / — | 321ms · 7 | 11.1% | — | 27.3% | — | — | 5637 mdeg | 125% / 23% / 15% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+11 ticks
sad junkie threw a flashbang
+121 ticks
sad junkie detonated a flashbang
0 dmg · 0 enemies · 5 teammates · 0.0s enemy blind · 5.6s team blind
+192 ticks
sad junkie threw a decoy
+352 ticks
sad junkie detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+521 ticks
ggfg threw a HE grenade
+632 ticks
ggfg detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,007 ticks
obsidianangell eliminated Vertigo490 with AK-47OpeningHeadshot+1,337 ticks
sad junkie decoy expired
+1,342 ticks
Knee Grow eliminated -23 with p90Headshot+1,656 ticks
LONEWOLF eliminated LONEWOLF with worldSuicide+1,689 ticks
obsidianangell eliminated Draxxy 【デ 一一一 with AK-47Headshot+1,833 ticks
sad junkie started planting
28.6s clock+2,033 ticks
sad junkie planted the bomb
31.8s clock+2,753 ticks
obsidianangell eliminated NG.PC with AK-47Headshot
Kill feed
128 of 129 events
Objective
65 of unknown events
Grenades
351 of unknown events