Public match receipt
Jul 12, 04:32 AM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · zmoney10 · 1.76
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
3/7
Entries won / attempted
Trade impact
The Snaffs
5
Trade kills
Clutches
Ronnie Coleman
1/1
Clutches won / played
Utility
Ronnie Coleman
215
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
OverratedOperate CS—1,295 | 15 | 14 | 2 | 1.07 | 99.6 | 33% | 63% | 1.10 | — | 1 |
Asuka CS—1,307 | 9 | 14 | 2 | 0.64 | 55.9 | 22% | 56% | 0.77 | — | 1 |
DaSCHILL CS23,001FACEIT— | 9 | 15 | 4 | 0.60 | 65.9 | 33% | 50% | 0.78 | — | 1 |
✯Cara✞ CS—1,074 | 7 | 15 | 4 | 0.47 | 73.8 | 0% | 63% | 0.82 | — | 0 |
Shockplug CS17,434FACEIT— | 4 | 15 | 4 | 0.27 | 54.9 | 50% | 50% | 0.64 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ronnie Coleman CS—1,267 | 14 | 8 | 9 | 1.75 | 90.3 | 64% | 88% | 1.34 | — | 2 |
zmoney10 CS—FACEIT— | 18 | 6 | 5 | 3.00 | 107.7 | 39% | 88% | 1.76 | — | 5 |
The Snaffs CS—1,347 | 16 | 8 | 3 | 2.00 | 93.5 | 50% | 94% | 1.44 | — | 2 |
kayc CS—FACEIT— | 11 | 13 | 5 | 0.85 | 86.3 | 45% | 81% | 1.04 | — | 1 |
Triggerfinger CS—FACEIT— | 14 | 9 | 4 | 1.56 | 95.2 | 43% | 81% | 1.28 | — | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
zmoney10 | 166 | 3 | 3/4 | 2 | 1/1 | 5 | 45 |
The Snaffs | 114 | 2 | 1/3 | 5 | 0/1 | 2 | 40 |
Ronnie Coleman | 215 | 3 | 1/1 | 4 | 1/1 | 2 | 48 |
Triggerfinger | 50 | 5 | 2/4 | 1 | 0/0 | 3 | 30 |
OverratedOperate | 85 | 0 | 0/1 | 0 | 0/5 | 1 | 32 |
kayc | 19 | 3 | 2/4 | 0 | 0/2 | 1 | 34 |
✯Cara✞ | 0 | 5 | 0/0 | 0 | 0/2 | 0 | 18 |
DaSCHILL | 0 | 0 | 2/4 | 2 | 0/2 | 1 | 24 |
Asuka | 2 | 2 | 2/4 | 1 | 0/3 | 1 | 26 |
Shockplug | 0 | 8 | 3/7 | 0 | 0/1 | 0 | 13 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
zmoney10 | — | — / — | 118ms · 19 | 21.7% | — | 18.9% | — | — | 4267 mdeg | 73% / 130% / 234% | None |
The Snaffs | — | — / — | 104ms · 18 | 20.8% | — | 15.1% | — | — | 3023 mdeg | 94% / 113% / 156% | None |
Ronnie Coleman | — | — / — | 96ms · 20 | 15.3% | — | 15.5% | — | — | 3769 mdeg | 121% / 109% / 137% | None |
Triggerfinger | — | — / — | 82ms · 13 | 23.5% | — | 20.0% | — | — | 2170 mdeg | 80% / 115% / 122% | None |
OverratedOperate | — | — / — | 208ms · 15 | 7.1% | — | 12.9% | — | — | 2679 mdeg | 63% / 120% / 84% | None |
kayc | — | — / — | 280ms · 18 | 8.1% | — | 12.8% | — | — | 5096 mdeg | 85% / 104% / 66% | None |
✯Cara✞ | — | — / — | 116ms · 14 | 17.0% | — | 17.9% | — | — | 3804 mdeg | 0% / 89% / 37% | None |
DaSCHILL | — | — / — | 28ms · 9 | 20.6% | — | 22.0% | — | — | 2598 mdeg | 63% / 80% / 47% | None |
Asuka | — | — / — | 120ms · 9 | 16.7% | — | 19.4% | — | — | 3633 mdeg | 42% / 68% / 50% | None |
Shockplug | — | — / — | 159ms · 7 | 0.0% | — | 7.4% | — | — | 2927 mdeg | 94% / 66% / 21% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+256 ticks
OverratedOperate dropped the bomb
4.0s clock+362 ticks
Triggerfinger threw a incendiary
+426 ticks
kayc threw a smoke
+470 ticks
Triggerfinger detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+532 ticks
kayc detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+613 ticks
Ronnie Coleman threw a incendiary
+708 ticks
Shockplug eliminated The Snaffs with revolverOpeningHeadshotWallbang+755 ticks
Ronnie Coleman detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+822 ticks
Triggerfinger molotov expired
+863 ticks
✯Cara✞ eliminated kayc with Desert EagleThrough smoke+1,107 ticks
Ronnie Coleman molotov expired
+1,128 ticks
Asuka picked up the bomb
17.6s clock+1,285 ticks
Asuka dropped the bomb
20.1s clock+1,285 ticks
Triggerfinger eliminated Asuka with M4A1-S+1,295 ticks
zmoney10 eliminated ✯Cara✞ with m4a1Headshot+1,438 ticks
zmoney10 eliminated DaSCHILL with m4a1+1,615 ticks
zmoney10 eliminated Shockplug with m4a1 · assisted by Ronnie ColemanThrough smoke+1,814 ticks
Ronnie Coleman threw a smoke
+1,935 ticks
zmoney10 eliminated OverratedOperate with m4a1
Kill feed
117 exact match events
Objective
62 of unknown events
Grenades
481 of unknown events