Public match receipt
Sep 7, 01:26 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
10
Top Frag Rating · ✪ Hypzii · 1.32
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
|Red|
5/8
Entries won / attempted
Trade impact
✪ Hypzii
5
Trade kills
Clutches
✪ Hypzii
1/5
Clutches won / played
Utility
u6h
178
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
u6h CS19,638FACEIT— | 20 | 13 | 7 | 1.54 | 96.3 | 60% | 83% | 1.29 | +359 | 0 |
EverybodyGangstaTillDoodlePullUp CS20,1751,342 | 21 | 14 | 4 | 1.50 | 74.2 | 52% | 74% | 1.15 | +296 | 4 |
Ken Kaneki CS18,6621,068 | 16 | 17 | 7 | 0.94 | 86.1 | 44% | 70% | 1.03 | +317 | 3 |
DaSCHILL CS23,413FACEIT— | 17 | 16 | 5 | 1.06 | 84.1 | 47% | 78% | 1.08 | +307 | 4 |
Shockplug CS15,408FACEIT— | 14 | 21 | 5 | 0.67 | 80.0 | 36% | 61% | 0.90 | +482 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
✪ Hypzii CS19,3801,088 | 25 | 14 | 1 | 1.79 | 98.8 | 44% | 70% | 1.32 | -280 | 2 |
Lob0EP CS24,4441,000 | 21 | 19 | 4 | 1.11 | 87.2 | 67% | 78% | 1.11 | -361 | 2 |
|Red| CS18,7301,197 | 17 | 17 | 4 | 1.00 | 84.3 | 41% | 78% | 1.07 | -319 | 3 |
🗿⃤⃢TheHuskinator CS15,253886 | 11 | 18 | 6 | 0.61 | 64.1 | 55% | 61% | 0.81 | -253 | 2 |
nirun CS18,2331,163 | 6 | 20 | 6 | 0.30 | 57.9 | 83% | 48% | 0.65 | -301 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
✪ Hypzii | 0 | 13 | 1/1 | 5 | 1/5 | 2 | 62 |
u6h | 178 | 6 | 1/3 | 2 | 0/3 | 0 | 54 |
EverybodyGangstaTillDoodlePullUp | 20 | 10 | 3/5 | 0 | 0/2 | 4 | 50 |
Lob0EP | 127 | 5 | 3/6 | 4 | 0/1 | 2 | 46 |
DaSCHILL | 59 | 2 | 2/4 | 2 | 1/2 | 4 | 41 |
|Red| | 59 | 1 | 5/8 | 1 | 1/5 | 3 | 46 |
Ken Kaneki | 23 | 2 | 2/2 | 3 | 0/3 | 3 | 50 |
Shockplug | 41 | 12 | 3/9 | 0 | 0/1 | 2 | 34 |
🗿⃤⃢TheHuskinator | 85 | 3 | 1/1 | 3 | 0/1 | 2 | 30 |
nirun | 125 | 9 | 2/7 | 2 | 1/3 | 1 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
✪ Hypzii | — | — / — | 73ms · 33 | 27.3% | — | 19.3% | — | — | 2205 mdeg | 83% / 119% / 140% | None |
u6h | — | — / — | 145ms · 38 | 15.5% | — | 26.6% | — | — | 3355 mdeg | 113% / 116% / 120% | None |
EverybodyGangstaTillDoodlePullUp | — | — / — | 88ms · 24 | 20.9% | — | 32.4% | — | — | 2743 mdeg | 98% / 90% / 117% | None |
Lob0EP | — | — / — | 124ms · 28 | 17.6% | — | 18.4% | — | — | 2219 mdeg | 125% / 105% / 86% | None |
DaSCHILL | — | — / — | 141ms · 23 | 16.9% | — | 17.2% | — | — | 2485 mdeg | 88% / 102% / 83% | None |
|Red| | — | — / — | 171ms · 22 | 17.2% | — | 14.0% | — | — | 2635 mdeg | 77% / 102% / 78% | None |
Ken Kaneki | — | — / — | 108ms · 30 | 15.6% | — | 9.5% | — | — | 4955 mdeg | 82% / 104% / 74% | None |
Shockplug | — | — / — | 112ms · 15 | 6.3% | — | 14.8% | — | — | 4356 mdeg | 67% / 97% / 52% | None |
🗿⃤⃢TheHuskinator | — | — / — | 70ms · 13 | 11.8% | — | 20.5% | — | — | 3149 mdeg | 102% / 77% / 48% | None |
nirun | — | — / — | 117ms · 22 | 12.6% | — | 23.1% | — | — | 1599 mdeg | 156% / 70% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+14 ticks
✪ Hypzii dropped the bomb
0.2s clock+44 ticks
|Red| picked up the bomb
0.7s clock+394 ticks
u6h threw a decoy
+528 ticks
u6h detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+785 ticks
DaSCHILL eliminated nirun with usp silencerOpeningHeadshot+917 ticks
Lob0EP eliminated u6h with glockHeadshot+944 ticks
DaSCHILL eliminated 🗿⃤⃢TheHuskinator with usp silencerHeadshot+1,065 ticks
Lob0EP eliminated DaSCHILL with glock · assisted by nirunTradeHeadshot+1,281 ticks
|Red| dropped the bomb
20.0s clock+1,281 ticks
Shockplug eliminated |Red| with usp silencerHeadshot+1,330 ticks
✪ Hypzii picked up the bomb
20.8s clock+1,353 ticks
Lob0EP eliminated Shockplug with glockTradeHeadshot+1,489 ticks
✪ Hypzii started planting
23.3s clock+1,539 ticks
u6h decoy expired
+1,689 ticks
✪ Hypzii planted the bomb
26.4s clock+2,267 ticks
Ken Kaneki eliminated ✪ Hypzii with usp silencer · assisted by EverybodyGangstaTillDoodlePullUpHeadshot+2,608 ticks
EverybodyGangstaTillDoodlePullUp eliminated Lob0EP with usp silencer · assisted by u6hHeadshot+2,719 ticks
EverybodyGangstaTillDoodlePullUp started defusing
No kit42.5s clock+3,359 ticks
EverybodyGangstaTillDoodlePullUp defused the bomb
52.5s clock
Kill feed
168 of 169 events
Objective
93 of unknown events
Grenades
689 of unknown events