Public match receipt
Oct 18, 04:03 PM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · mind! · 1.40
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
mind!
4/5
Entries won / attempted
Trade impact
mind!
6
Trade kills
Clutches
Reo
2/5
Clutches won / played
Utility
Krinzler
80
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Jomps. CS—FACEIT— | 17 | 17 | 5 | 1.00 | 101.9 | 47% | 83% | 1.16 | — | 2 |
Reo CS—FACEIT— | 13 | 13 | 2 | 1.00 | 41.9 | 23% | 61% | 0.83 | — | 2 |
Kai Hiwatari CS6,737566 | 10 | 15 | 3 | 0.67 | 72.7 | 70% | 61% | 0.87 | -369 | 0 |
007 CS6,947FACEIT— | 10 | 17 | 5 | 0.59 | 79.5 | 50% | 56% | 0.85 | -390 | 1 |
Birb CS—FACEIT— | 8 | 17 | 6 | 0.47 | 54.4 | 50% | 67% | 0.75 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Visu CS7,654FACEIT— | 19 | 17 | 6 | 1.12 | 110.6 | 53% | 78% | 1.21 | +373 | 4 |
mind! CS6,363943 | 18 | 11 | 4 | 1.64 | 111.6 | 44% | 89% | 1.40 | +365 | 3 |
Krinzler CS8,937953 | 16 | 11 | 3 | 1.45 | 90.9 | 44% | 83% | 1.24 | +353 | 2 |
MR310 CS—FACEIT— | 12 | 13 | 7 | 0.92 | 73.1 | 33% | 89% | 1.03 | — | 2 |
cheese CS—FACEIT— | 11 | 9 | 2 | 1.22 | 53.8 | 27% | 78% | 1.00 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
mind! | 24 | 1 | 4/5 | 6 | 1/1 | 3 | 43 |
Krinzler | 80 | 0 | 2/3 | 2 | 0/0 | 2 | 35 |
Visu | 42 | 2 | 3/5 | 4 | 0/3 | 4 | 50 |
Jomps. | 0 | 0 | 1/2 | 2 | 0/1 | 2 | 43 |
MR310 | 0 | 1 | 1/4 | 2 | 0/1 | 2 | 31 |
cheese | 11 | 11 | 0/1 | 3 | 2/4 | 2 | 28 |
Kai Hiwatari | 18 | 0 | 2/5 | 4 | 0/4 | 0 | 25 |
007 | 0 | 0 | 2/5 | 2 | 0/2 | 1 | 25 |
Reo | 36 | 4 | 1/3 | 5 | 2/5 | 2 | 30 |
Birb | 0 | 0 | 2/3 | 0 | 0/3 | 0 | 23 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
mind! | — | — / — | 76ms · 26 | 31.5% | 29.4% | 20.0% | 8° p90 | — | 792 mdeg | 83% / 135% / 128% | None |
Krinzler | — | — / — | 101ms · 26 | 23.7% | 16.7% | 12.7% | 9° p90 | — | 1309 mdeg | 82% / 110% / 114% | None |
Visu | — | — / — | 40ms · 25 | 29.2% | 28.6% | 24.1% | 18° p90 | — | 1138 mdeg | 99% / 134% / 87% | None |
Jomps. | — | — / — | 141ms · 20 | 25.0% | 27.3% | 21.5% | 16° p90 | — | 919 mdeg | 88% / 123% / 78% | None |
MR310 | — | — / — | 146ms · 19 | 22.4% | 18.2% | 9.3% | 11° p90 | — | 1240 mdeg | 63% / 88% / 72% | None |
cheese | — | — / — | 80ms · 16 | 20.0% | 25.0% | 9.4% | 19° p90 | — | 1072 mdeg | 51% / 65% / 96% | None |
Kai Hiwatari | — | — / — | 69ms · 10 | 8.5% | 16.7% | 25.0% | 7° p90 | — | 1265 mdeg | 131% / 88% / 52% | None |
007 | — | — / — | 51ms · 25 | 25.9% | 13.3% | 15.8% | 5° p90 | — | 532 mdeg | 94% / 96% / 46% | None |
Reo | — | — / — | 152ms · 14 | 15.6% | 0.0% | 10.5% | 14° p90 | — | 1346 mdeg | 43% / 51% / 78% | None |
Birb | — | — / — | 152ms · 12 | 10.0% | 0.0% | 21.9% | 11° p90 | — | 763 mdeg | 94% / 66% / 37% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+257 ticks
Jomps. dropped the bomb
4.0s clock+265 ticks
Birb picked up the bomb
4.1s clock+380 ticks
mind! threw a smoke
+451 ticks
Birb dropped the bomb
7.0s clock+528 ticks
Jomps. picked up the bomb
8.3s clock+566 ticks
mind! detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+658 ticks
007 eliminated Visu with Desert EagleOpeningHeadshot+987 ticks
mind! threw a flashbang
+1,097 ticks
mind! detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.7s enemy blind · 0.0s team blind
+1,180 ticks
mind! eliminated 007 with M4A1-S+1,203 ticks
Krinzler eliminated Kai Hiwatari with Desert EagleHeadshot+1,614 ticks
Krinzler eliminated Reo with Desert Eagle+1,621 ticks
Jomps. eliminated mind! with mac10+1,643 ticks
Jomps. dropped the bomb
25.7s clock+1,643 ticks
MR310 eliminated Jomps. with M4A1-STrade+1,978 ticks
mind! smoke expired
+2,741 ticks
Krinzler eliminated MR310 with Desert Eagle · assisted by BirbHeadshotTeamkill+4,298 ticks
Birb eliminated Krinzler with M4A1-S+5,521 ticks
cheese eliminated Birb with M4A1-S · assisted by MR310
Kill feed
138 of 140 events
Objective
56 of unknown events
Grenades
283 of unknown events