Public match receipt
Oct 18, 04:03 PM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · mind! · 1.40
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
mind!
4/5
Entries won / attempted
Trade impact
mind!
6
Trade kills
Clutches
Reo
2/5
Clutches won / played
Utility
Krinzler
80
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Jomps. CS—FACEIT— | 17 | 17 | 5 | 1.00 | 101.9 | 47% | 83% | 1.16 | — | 2 |
Reo CS—FACEIT— | 13 | 13 | 2 | 1.00 | 41.9 | 23% | 61% | 0.83 | — | 2 |
Kai Hiwatari CS6,737566 | 10 | 15 | 3 | 0.67 | 72.7 | 70% | 61% | 0.87 | -369 | 0 |
007 CS6,947FACEIT— | 10 | 17 | 5 | 0.59 | 79.5 | 50% | 56% | 0.85 | -390 | 1 |
Birb CS—FACEIT— | 8 | 17 | 6 | 0.47 | 54.4 | 50% | 67% | 0.75 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Visu CS7,654FACEIT— | 19 | 17 | 6 | 1.12 | 110.6 | 53% | 78% | 1.21 | +373 | 4 |
mind! CS6,363943 | 18 | 11 | 4 | 1.64 | 111.6 | 44% | 89% | 1.40 | +365 | 3 |
Krinzler CS8,937953 | 16 | 11 | 3 | 1.45 | 90.9 | 44% | 83% | 1.24 | +353 | 2 |
MR310 CS—FACEIT— | 12 | 13 | 7 | 0.92 | 73.1 | 33% | 89% | 1.03 | — | 2 |
cheese CS—FACEIT— | 11 | 9 | 2 | 1.22 | 53.8 | 27% | 78% | 1.00 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
mind! | 24 | 1 | 4/5 | 6 | 1/1 | 3 | 43 |
Krinzler | 80 | 0 | 2/3 | 2 | 0/0 | 2 | 35 |
Visu | 42 | 2 | 3/5 | 4 | 0/3 | 4 | 50 |
Jomps. | 0 | 0 | 1/2 | 2 | 0/1 | 2 | 43 |
MR310 | 0 | 1 | 1/4 | 2 | 0/1 | 2 | 31 |
cheese | 11 | 11 | 0/1 | 3 | 2/4 | 2 | 28 |
Kai Hiwatari | 18 | 0 | 2/5 | 4 | 0/4 | 0 | 25 |
007 | 0 | 0 | 2/5 | 2 | 0/2 | 1 | 25 |
Reo | 36 | 4 | 1/3 | 5 | 2/5 | 2 | 30 |
Birb | 0 | 0 | 2/3 | 0 | 0/3 | 0 | 23 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
mind! | — | — / — | 76ms · 26 | 31.5% | 29.4% | 20.0% | 8° p90 | — | 792 mdeg | 83% / 135% / 128% | None |
Krinzler | — | — / — | 101ms · 26 | 23.7% | 16.7% | 12.7% | 9° p90 | — | 1309 mdeg | 82% / 110% / 114% | None |
Visu | — | — / — | 40ms · 25 | 29.2% | 28.6% | 24.1% | 18° p90 | — | 1138 mdeg | 99% / 134% / 87% | None |
Jomps. | — | — / — | 141ms · 20 | 25.0% | 27.3% | 21.5% | 16° p90 | — | 919 mdeg | 88% / 123% / 78% | None |
MR310 | — | — / — | 146ms · 19 | 22.4% | 18.2% | 9.3% | 11° p90 | — | 1240 mdeg | 63% / 88% / 72% | None |
cheese | — | — / — | 80ms · 16 | 20.0% | 25.0% | 9.4% | 19° p90 | — | 1072 mdeg | 51% / 65% / 96% | None |
Kai Hiwatari | — | — / — | 69ms · 10 | 8.5% | 16.7% | 25.0% | 7° p90 | — | 1265 mdeg | 131% / 88% / 52% | None |
007 | — | — / — | 51ms · 25 | 25.9% | 13.3% | 15.8% | 5° p90 | — | 532 mdeg | 94% / 96% / 46% | None |
Reo | — | — / — | 152ms · 14 | 15.6% | 0.0% | 10.5% | 14° p90 | — | 1346 mdeg | 43% / 51% / 78% | None |
Birb | — | — / — | 152ms · 12 | 10.0% | 0.0% | 21.9% | 11° p90 | — | 763 mdeg | 94% / 66% / 37% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+324 ticks
007 threw a smoke
+329 ticks
cheese threw a smoke
+500 ticks
cheese detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+792 ticks
007 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+815 ticks
Krinzler eliminated Kai Hiwatari with AWPOpening+854 ticks
cheese threw a HE grenade
+965 ticks
cheese detonated a HE grenade
31 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,423 ticks
007 eliminated Krinzler with AK-47HeadshotThrough smoke+1,912 ticks
cheese smoke expired
+2,125 ticks
Reo eliminated Visu with tec9 · assisted by cheese+2,194 ticks
Jomps. dropped the bomb
34.3s clock+2,194 ticks
cheese eliminated Jomps. with M4A1-S+2,204 ticks
007 smoke expired
+2,263 ticks
007 eliminated cheese with AK-47TradeHeadshot+2,467 ticks
mind! eliminated 007 with AWPTrade+2,690 ticks
mind! eliminated Reo with AWP+3,041 ticks
MR310 eliminated Birb with MP9Headshot
Kill feed
138 of 140 events
Objective
56 of unknown events
Grenades
283 of unknown events