Public match receipt
Jul 24, 01:42 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
6
Top Frag Rating · · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
8/8
Entries won / attempted
Trade impact
xeon
3
Trade kills
Clutches
🂱🅶🆁🅸🅼🅼
1/6
Clutches won / played
Utility
xeon
116
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
🂱🅶🆁🅸🅼🅼 CS17,578FACEIT— | 15 | 6 | 0 | 2.50 | 84.8 | 33% | 86% | 1.52 | +237 | 3 |
Kuba Stec (qurwa pisowska) CS12,843FACEIT— | 12 | 9 | 3 | 1.33 | 94.3 | 58% | 64% | 1.16 | +212 | 3 |
xeon CS—FACEIT— | 10 | 9 | 2 | 1.11 | 89.7 | 50% | 79% | 1.12 | — | 1 |
Erectile Reptile CS—FACEIT— | 5 | 9 | 1 | 0.56 | 48.9 | 20% | 64% | 0.74 | — | 0 |
prePuce CS13,313749 | 1 | 11 | 1 | 0.09 | 9.4 | 100% | 57% | 0.42 | +296 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
CS—FACEIT— | 26 | 10 | 0 | 2.60 | 174.6 | 92% | 86% | 1.85 | — | 4 |
็็็ CS—FACEIT— | 5 | 11 | 2 | 0.45 | 45.5 | 100% | 57% | 0.68 | — | 0 |
็็็็็็็็็็ CS—FACEIT— | 5 | 10 | 0 | 0.50 | 38.3 | 80% | 64% | 0.68 | — | 0 |
JBxT_ CS—FACEIT— | 5 | 11 | 0 | 0.45 | 42.1 | 80% | 43% | 0.61 | — | 2 |
v_sweaszy CS—FACEIT— | 3 | 9 | 1 | 0.33 | 32.4 | 33% | 50% | 0.56 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 8/8 | 3 | 0/1 | 4 | 54 |
🂱🅶🆁🅸🅼🅼 | 0 | 0 | 0/1 | 0 | 1/6 | 3 | 32 |
Kuba Stec (qurwa pisowska) | 8 | 0 | 2/5 | 2 | 0/0 | 3 | 27 |
xeon | 116 | 1 | 2/2 | 3 | 0/0 | 1 | 22 |
Erectile Reptile | 0 | 0 | 0/5 | 2 | 0/1 | 0 | 12 |
็็็็็็็็็็ | 0 | 2 | 0/0 | 0 | 0/2 | 0 | 12 |
็็็ | 0 | 0 | 0/1 | 0 | 1/2 | 0 | 13 |
JBxT_ | 0 | 2 | 1/3 | 0 | 0/0 | 2 | 10 |
v_sweaszy | 0 | 1 | 0/1 | 1 | 0/3 | 0 | 9 |
prePuce | 8 | 9 | 0/0 | 0 | 0/0 | 0 | 4 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — / — | 39ms · 35 | 45.7% | — | 75.7% | — | — | 787 mdeg | 173% / 211% / 203% |
|
🂱🅶🆁🅸🅼🅼 | — | — / — | 52ms · 15 | 22.2% | — | 15.9% | — | — | 5260 mdeg | 63% / 102% / 195% | None |
Kuba Stec (qurwa pisowska) | — | — / — | 53ms · 19 | 29.4% | — | 32.3% | — | — | 2169 mdeg | 109% / 114% / 104% | None |
xeon | — | — / — | 57ms · 14 | 27.8% | — | 16.7% | — | — | 3549 mdeg | 94% / 108% / 87% | None |
Erectile Reptile | — | — / — | 41ms · 14 | 41.4% | — | 11.8% | — | — | 1946 mdeg | 38% / 59% / 43% | None |
็็็็็็็็็็ | — | — / — | 170ms · 10 | 10.0% | — | 26.7% | — | — | 2179 mdeg | 150% / 46% / 39% | None |
็็็ | — | — / — | 193ms · 6 | 3.2% | — | 50.0% | — | — | 925 mdeg | 188% / 55% / 36% | None |
JBxT_ | — | — / — | 34ms · 5 | 17.4% | — | 22.2% | — | — | 2372 mdeg | 150% / 51% / 36% | None |
v_sweaszy | — | — / — | 31ms · 6 | 16.7% | — | 18.8% | — | — | 1934 mdeg | 63% / 39% / 26% | None |
prePuce | — | — / — | 141ms · 2 | 0.0% | — | 16.7% | — | — | 5006 mdeg | 188% / 11% / 7% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
No selected-round event facts are available. This is different from a verified zero: use the domain badges above to distinguish a complete empty feed from an unavailable or partial source.
Kill feed
93 of 95 events
Objective
37 of unknown events
Grenades
178 of unknown events