Public match receipt
Aug 25, 12:28 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
5
Top Frag Rating · masoudmooon · 1.38
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
30na13🩶
3/7
Entries won / attempted
Trade impact
masoudmooon
4
Trade kills
Clutches
-23
1/3
Clutches won / played
Utility
ʀᴇᴢ
101
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
masoudmooon CS3,418891 | 19 | 10 | 3 | 1.90 | 89.9 | 53% | 89% | 1.38 | +143 | 3 |
Okhtapus CS3,809309 | 17 | 14 | 8 | 1.21 | 108.8 | 41% | 78% | 1.23 | +122 | 3 |
-23 CS3,762FACEIT— | 17 | 9 | 2 | 1.89 | 88.7 | 53% | 89% | 1.37 | +421 | 5 |
GG CS3,319895 | 9 | 12 | 2 | 0.75 | 64.4 | 33% | 83% | 0.93 | +123 | 1 |
AMJAD CS2,271300 | 6 | 14 | 5 | 0.43 | 56.9 | 17% | 44% | 0.68 | +146 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ʀᴇᴢ CS3,035774 | 14 | 14 | 7 | 1.00 | 95.0 | 36% | 61% | 1.05 | -117 | 2 |
#head_shot CS3,783FACEIT— | 15 | 15 | 4 | 1.00 | 95.5 | 73% | 83% | 1.13 | -170 | 1 |
Fisk CS3,354FACEIT— | 11 | 13 | 2 | 0.85 | 71.2 | 18% | 67% | 0.93 | -137 | 0 |
SmokY CS3,378FACEIT— | 11 | 12 | 2 | 0.92 | 65.1 | 27% | 61% | 0.90 | -143 | 2 |
30na13🩶 CS3,4921,000 | 8 | 17 | 4 | 0.47 | 39.7 | 13% | 56% | 0.65 | -133 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
masoudmooon | 50 | 2 | 3/5 | 4 | 0/1 | 3 | 45 |
-23 | 0 | 0 | 2/2 | 4 | 1/3 | 5 | 40 |
Okhtapus | 51 | 4 | 1/1 | 2 | 1/1 | 3 | 43 |
#head_shot | 85 | 4 | 2/3 | 2 | 0/2 | 1 | 33 |
ʀᴇᴢ | 101 | 1 | 0/2 | 1 | 1/2 | 2 | 38 |
GG | 0 | 2 | 2/3 | 0 | 1/1 | 1 | 21 |
Fisk | 16 | 2 | 1/2 | 1 | 0/3 | 0 | 23 |
SmokY | 0 | 0 | 2/4 | 1 | 0/5 | 2 | 22 |
AMJAD | 13 | 0 | 2/7 | 0 | 1/3 | 1 | 20 |
30na13🩶 | 15 | 1 | 3/7 | 1 | 0/1 | 0 | 19 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
masoudmooon | — | — / — | 101ms · 29 | 25.8% | — | 20.7% | — | — | 4144 mdeg | 99% / 109% / 148% | None |
-23 | — | — / — | 98ms · 20 | 15.6% | — | 20.4% | — | — | 2665 mdeg | 99% / 107% / 148% | None |
Okhtapus | — | — / — | 107ms · 20 | 20.8% | — | 18.9% | — | — | 2961 mdeg | 77% / 131% / 95% | None |
#head_shot | — | — / — | 162ms · 26 | 22.0% | — | 22.7% | — | — | 7667 mdeg | 138% / 115% / 78% | None |
ʀᴇᴢ | — | — / — | 110ms · 24 | 22.2% | — | 9.5% | — | — | 3901 mdeg | 67% / 115% / 78% | None |
GG | — | — / — | 198ms · 6 | 10.7% | — | 7.0% | — | — | 7691 mdeg | 63% / 78% / 59% | None |
Fisk | — | — / — | 69ms · 18 | 26.7% | — | 10.9% | — | — | 5320 mdeg | 34% / 86% / 66% | None |
SmokY | — | — / — | 98ms · 11 | 12.8% | — | 11.6% | — | — | 3020 mdeg | 51% / 79% / 72% | None |
AMJAD | — | — / — | 200ms · 17 | 16.3% | — | 6.8% | — | — | 3811 mdeg | 31% / 69% / 34% | None |
30na13🩶 | — | — / — | 163ms · 15 | 18.4% | — | 8.1% | — | — | 6683 mdeg | 24% / 48% / 37% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+107 ticks
ʀᴇᴢ threw a decoy
+306 ticks
ʀᴇᴢ detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+694 ticks
30na13🩶 threw a flashbang
+752 ticks
#head_shot threw a incendiary
+805 ticks
30na13🩶 detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.2s enemy blind · 0.0s team blind
+813 ticks
AMJAD eliminated SmokY with AWPOpening+831 ticks
ʀᴇᴢ detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+982 ticks
ʀᴇᴢ threw a smoke
+1,001 ticks
GG eliminated 30na13🩶 with mp7+1,107 ticks
masoudmooon threw a HE grenade
+1,156 ticks
ʀᴇᴢ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,183 ticks
ʀᴇᴢ molotov expired
+1,183 ticks
ʀᴇᴢ threw a incendiary
+1,218 ticks
masoudmooon detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,226 ticks
ʀᴇᴢ detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,339 ticks
masoudmooon eliminated #head_shot with mp7+1,378 ticks
ʀᴇᴢ decoy expired
+1,578 ticks
ʀᴇᴢ molotov expired
+1,586 ticks
masoudmooon threw a smoke
+1,678 ticks
masoudmooon detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,247 ticks
Okhtapus eliminated Fisk with ssg08Headshot+2,451 ticks
-23 picked up the bomb
38.3s clock+2,568 ticks
ʀᴇᴢ smoke expired
+3,090 ticks
masoudmooon smoke expired
+3,476 ticks
-23 started planting
54.3s clock+3,676 ticks
-23 planted the bomb
57.4s clock+4,653 ticks
ʀᴇᴢ threw a flashbang
+4,763 ticks
ʀᴇᴢ detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+5,394 ticks
ʀᴇᴢ eliminated Okhtapus with M4A1-S+5,889 ticks
ʀᴇᴢ threw a HE grenade
+5,999 ticks
ʀᴇᴢ detonated a HE grenade
4 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+6,300 ticks
Bomb exploded
98.4s clock
Kill feed
128 of 130 events
Objective
67 of unknown events
Grenades
379 of unknown events