Public match receipt
Sep 6, 02:18 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
11
Top Frag Rating · Ronin · 1.63
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Ronin
6/9
Entries won / attempted
Trade impact
Ronin
9
Trade kills
Clutches
Ronin
1/4
Clutches won / played
Utility
mamdoh.alkeal
106
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
NG5-⭕⃤ dead CS—1,405 | 30 | 14 | 1 | 2.14 | 126.6 | 47% | 79% | 1.57 | — | 7 |
Potatoe56 CS—1,000 | 21 | 13 | 2 | 1.62 | 89.8 | 76% | 71% | 1.24 | — | 1 |
BOSS CS—FACEIT— | 14 | 16 | 5 | 0.88 | 57.2 | 57% | 67% | 0.88 | — | 2 |
mamdoh.alkeal CS—FACEIT— | 15 | 16 | 4 | 0.94 | 76.7 | 47% | 63% | 0.96 | — | 2 |
Champ Headshot machine CS—1,000 | 11 | 18 | 4 | 0.61 | 56.7 | 45% | 63% | 0.79 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ronin CS17,5191,544 | 32 | 14 | 4 | 2.29 | 133.4 | 38% | 75% | 1.63 | — | 6 |
BlaZe CS—966 | 16 | 22 | 3 | 0.73 | 70.3 | 75% | 42% | 0.81 | — | 2 |
-23 CS3,1361,000 | 11 | 21 | 3 | 0.52 | 55.8 | 64% | 54% | 0.73 | — | 0 |
GENERAL Hee.Hee CS—FACEIT— | 11 | 16 | 1 | 0.69 | 46.0 | 55% | 54% | 0.73 | — | 1 |
Parimoon CS3,401618 | 6 | 20 | 7 | 0.30 | 44.7 | 50% | 58% | 0.63 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Ronin | 53 | 5 | 6/9 | 9 | 1/4 | 6 | 73 |
NG5-⭕⃤ dead | 61 | 5 | 6/7 | 2 | 0/2 | 7 | 62 |
Potatoe56 | 4 | 8 | 2/4 | 2 | 0/4 | 1 | 45 |
mamdoh.alkeal | 106 | 2 | 1/5 | 2 | 0/2 | 2 | 37 |
BOSS | 20 | 6 | 4/6 | 0 | 0/2 | 2 | 38 |
BlaZe | 38 | 0 | 1/1 | 2 | 0/2 | 2 | 33 |
Champ Headshot machine | 0 | 5 | 0/2 | 2 | 0/1 | 1 | 28 |
GENERAL Hee.Hee | 0 | 0 | 2/4 | 1 | 0/2 | 1 | 24 |
-23 | 1 | 0 | 1/3 | 2 | 0/2 | 0 | 25 |
Parimoon | 36 | 2 | 1/7 | 1 | 0/5 | 2 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Ronin | — | — / — | 44ms · 39 | 33.3% | — | 25.4% | — | — | 2115 mdeg | 70% / 161% / 179% | None |
NG5-⭕⃤ dead | — | — / — | 38ms · 40 | 23.3% | — | 18.1% | — | — | 2089 mdeg | 88% / 153% / 167% | None |
Potatoe56 | — | — / — | 60ms · 26 | 32.8% | — | 42.9% | — | — | 1971 mdeg | 143% / 108% / 126% | None |
mamdoh.alkeal | — | — / — | 102ms · 22 | 10.1% | — | 10.8% | — | — | 4256 mdeg | 88% / 93% / 73% | None |
BOSS | — | — / — | 39ms · 24 | 26.4% | — | 29.4% | — | — | 1760 mdeg | 107% / 69% / 68% | None |
BlaZe | — | — / — | 63ms · 22 | 22.0% | — | 31.7% | — | — | 2457 mdeg | 141% / 85% / 57% | None |
Champ Headshot machine | — | — / — | 120ms · 13 | 12.2% | — | 13.3% | — | — | 2457 mdeg | 85% / 68% / 48% | None |
GENERAL Hee.Hee | — | — / — | 162ms · 12 | 12.5% | — | 19.4% | — | — | 3066 mdeg | 102% / 56% / 54% | None |
-23 | — | — / — | 93ms · 16 | 10.7% | — | 18.4% | — | — | 2967 mdeg | 119% / 67% / 41% | None |
Parimoon | — | — / — | 50ms · 22 | 22.9% | — | 10.3% | — | — | 1438 mdeg | 94% / 54% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+188 ticks
Champ Headshot machine dropped the bomb
2.9s clock+303 ticks
mamdoh.alkeal picked up the bomb
4.7s clock+432 ticks
BOSS threw a flashbang
+483 ticks
Potatoe56 threw a smoke
+547 ticks
Parimoon threw a flashbang
+550 ticks
BOSS detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 2.8s enemy blind · 0.0s team blind
+657 ticks
Parimoon detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.6s team blind
+961 ticks
NG5-⭕⃤ dead eliminated Parimoon with glockOpeningHeadshot+1,003 ticks
Potatoe56 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,468 ticks
NG5-⭕⃤ dead eliminated GENERAL Hee.Hee with p250+1,472 ticks
-23 eliminated BOSS with usp silencerHeadshot+1,594 ticks
Potatoe56 eliminated BlaZe with tec9Headshot+1,834 ticks
mamdoh.alkeal started planting
28.7s clock+1,913 ticks
-23 eliminated Champ Headshot machine with usp silencer+2,034 ticks
mamdoh.alkeal planted the bomb
31.8s clock+2,415 ticks
Potatoe56 smoke expired
+2,766 ticks
NG5-⭕⃤ dead threw a HE grenade
+2,856 ticks
Potatoe56 eliminated Ronin with tec9 · assisted by mamdoh.alkealHeadshot+2,857 ticks
-23 eliminated mamdoh.alkeal with usp silencerHeadshot+2,876 ticks
NG5-⭕⃤ dead detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,242 ticks
NG5-⭕⃤ dead eliminated -23 with p250 · assisted by mamdoh.alkealHeadshot
Kill feed
168 of 170 events
Objective
64 of unknown events
Grenades
386 of unknown events