Public match receipt
Aug 13, 04:56 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · Baldwin · 1.30
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
TheMohajem
6/9
Entries won / attempted
Trade impact
Arzi | Javidshah
5
Trade kills
Clutches
Baldwin
2/4
Clutches won / played
Utility
SpArTaCuS
133
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS3,342FACEIT— | 23 | 21 | 6 | 1.10 | 89.8 | 39% | 71% | 1.09 | -127 | 3 |
SpArTaCuS CS3,8391,000 | 22 | 26 | 4 | 0.85 | 87.6 | 41% | 64% | 0.99 | -102 | 3 |
AmirSamurai CS—508 | 18 | 24 | 6 | 0.75 | 65.1 | 28% | 61% | 0.86 | — | 1 |
TheMohajem CS1,337FACEIT— | 18 | 22 | 6 | 0.82 | 72.4 | 28% | 61% | 0.91 | -112 | 3 |
tedbundy CS2,788FACEIT— | 16 | 23 | 6 | 0.70 | 61.1 | 38% | 71% | 0.86 | -115 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Baldwin CS4,020FACEIT— | 30 | 19 | 4 | 1.58 | 100.1 | 17% | 79% | 1.30 | +115 | 3 |
Arzi | Javidshah CS1,644FACEIT— | 25 | 18 | 7 | 1.39 | 89.4 | 64% | 82% | 1.21 | +115 | 7 |
Narufy CS3,652FACEIT— | 27 | 19 | 5 | 1.42 | 92.6 | 19% | 79% | 1.22 | +105 | 4 |
Mr.Ernesto CS3,5661,000 | 17 | 23 | 7 | 0.74 | 75.8 | 41% | 75% | 0.95 | +115 | 2 |
mirza CS3,742FACEIT— | 14 | 22 | 8 | 0.64 | 66.5 | 57% | 79% | 0.89 | +109 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Baldwin | 0 | 0 | 5/10 | 4 | 2/4 | 3 | 73 |
Narufy | 95 | 0 | 4/9 | 4 | 1/6 | 4 | 64 |
Arzi | Javidshah | 17 | 8 | 1/3 | 5 | 1/5 | 7 | 66 |
-23 | 94 | 1 | 4/6 | 3 | 1/5 | 3 | 60 |
SpArTaCuS | 133 | 1 | 4/6 | 3 | 0/1 | 3 | 55 |
Mr.Ernesto | 93 | 0 | 0/2 | 4 | 0/1 | 2 | 42 |
TheMohajem | 96 | 2 | 6/9 | 1 | 0/3 | 3 | 47 |
mirza | 8 | 4 | 1/4 | 0 | 1/1 | 0 | 38 |
tedbundy | 22 | 4 | 2/4 | 3 | 2/3 | 2 | 41 |
AmirSamurai | 0 | 0 | 1/3 | 2 | 1/7 | 1 | 53 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Baldwin | — | — / — | 48ms · 37 | 40.9% | — | 11.1% | — | — | 3925 mdeg | 31% / 121% / 123% | None |
Narufy | — | — / — | 74ms · 34 | 45.9% | — | 10.6% | — | — | 2732 mdeg | 35% / 112% / 111% | None |
Arzi | Javidshah | — | — / — | 170ms · 34 | 23.6% | — | 26.1% | — | — | 3069 mdeg | 120% / 108% / 109% | None |
-23 | — | — / — | 87ms · 28 | 23.1% | — | 14.0% | — | — | 4071 mdeg | 73% / 108% / 86% | None |
SpArTaCuS | — | — / — | 107ms · 32 | 20.8% | — | 13.5% | — | — | 4625 mdeg | 77% / 106% / 66% | None |
Mr.Ernesto | — | — / — | 228ms · 13 | 4.9% | — | 11.1% | — | — | 3677 mdeg | 77% / 92% / 58% | None |
TheMohajem | — | — / — | 113ms · 27 | 25.7% | — | 11.5% | — | — | 2538 mdeg | 52% / 87% / 64% | None |
mirza | — | — / — | 136ms · 25 | 24.1% | — | 16.7% | — | — | 6702 mdeg | 107% / 80% / 50% | None |
tedbundy | — | — / — | 179ms · 25 | 25.8% | — | 12.7% | — | — | 3457 mdeg | 70% / 74% / 54% | None |
AmirSamurai | — | — / — | 106ms · 27 | 22.7% | — | 10.9% | — | — | 4433 mdeg | 52% / 79% / 59% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+550 ticks
Baldwin threw a smoke
+720 ticks
Baldwin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+857 ticks
tedbundy dropped the bomb
13.4s clock+864 ticks
AmirSamurai picked up the bomb
13.5s clock+1,067 ticks
Baldwin threw a incendiary
+1,172 ticks
Baldwin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,524 ticks
Baldwin molotov expired
+1,964 ticks
AmirSamurai dropped the bomb
30.7s clock+2,061 ticks
AmirSamurai picked up the bomb
32.2s clock+2,132 ticks
Baldwin smoke expired
+2,600 ticks
Baldwin eliminated tedbundy with AK-47Opening+2,716 ticks
Baldwin eliminated SpArTaCuS with AK-47+2,962 ticks
mirza threw a HE grenade
+3,073 ticks
mirza detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,092 ticks
Baldwin eliminated -23 with AK-47Headshot+3,138 ticks
Narufy threw a incendiary
+3,211 ticks
Narufy detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,351 ticks
Baldwin eliminated TheMohajem with AK-47+3,563 ticks
Narufy molotov expired
+4,099 ticks
AmirSamurai dropped the bomb
64.0s clock+4,099 ticks
Narufy eliminated AmirSamurai with MP9Headshot
Kill feed
210 of 217 events
Objective
135 of unknown events
Grenades
655 of unknown events