Public match receipt
Oct 7, 06:59 PM
Train
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
12
Top Frag Rating · Kai Hiwatari · 1.66
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Zoro
5/13
Entries won / attempted
Trade impact
HUNTER
6
Trade kills
Clutches
Kai Hiwatari
2/8
Clutches won / played
Utility
-Boogeyman
169
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Kai Hiwatari CS8,189657 | 36 | 17 | 5 | 2.12 | 143.3 | 44% | 88% | 1.66 | — | 5 |
Zoro CS9,892434 | 19 | 18 | 6 | 1.06 | 83.5 | 26% | 58% | 1.01 | — | 3 |
гомосек#burprust CS—FACEIT— | 11 | 21 | 5 | 0.52 | 53.2 | 45% | 63% | 0.75 | — | 1 |
Killer CS—FACEIT— | 10 | 18 | 0 | 0.56 | 41.6 | 30% | 42% | 0.64 | — | 3 |
Reo CS—FACEIT— | 9 | 21 | 6 | 0.43 | 55.8 | 22% | 67% | 0.75 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HUNTER CS—1,122 | 32 | 17 | 10 | 1.88 | 147.5 | 47% | 79% | 1.59 | — | 3 |
-Boogeyman CS—961 | 22 | 20 | 8 | 1.10 | 100.1 | 41% | 71% | 1.14 | — | 4 |
002 CS—1,021 | 15 | 13 | 2 | 1.15 | 65.7 | 13% | 75% | 1.02 | — | 4 |
zerox CS—1,048 | 15 | 17 | 2 | 0.88 | 63.8 | 40% | 63% | 0.89 | — | 1 |
BIG BOSS CS—FACEIT— | 11 | 21 | 3 | 0.52 | 56.4 | 36% | 71% | 0.79 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Kai Hiwatari | 6 | 2 | 2/2 | 3 | 2/8 | 5 | 79 |
HUNTER | 93 | 2 | 3/5 | 6 | 0/1 | 3 | 79 |
-Boogeyman | 169 | 5 | 4/7 | 1 | 0/2 | 4 | 50 |
002 | 0 | 5 | 4/4 | 2 | 0/3 | 4 | 39 |
Zoro | 8 | 1 | 5/13 | 3 | 2/4 | 3 | 48 |
zerox | 57 | 1 | 0/0 | 1 | 0/5 | 1 | 38 |
BIG BOSS | 27 | 0 | 3/8 | 2 | 0/1 | 0 | 26 |
гомосек#burprust | 0 | 0 | 1/1 | 0 | 1/2 | 1 | 29 |
Reo | 42 | 3 | 2/3 | 0 | 1/2 | 0 | 24 |
Killer | 128 | 3 | 0/5 | 2 | 0/2 | 3 | 29 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Kai Hiwatari | — | — / — | 65ms · 39 | 32.9% | 14.8% | 16.3% | 5° p90 | — | 1213 mdeg | 83% / 173% / 165% | None |
HUNTER | — | — / — | 79ms · 46 | 23.1% | 32.1% | 16.0% | 12° p90 | — | 1221 mdeg | 88% / 178% / 147% | None |
-Boogeyman | — | — / — | 24ms · 37 | 38.6% | 25.0% | 18.0% | 16° p90 | — | 1032 mdeg | 77% / 121% / 86% | None |
002 | — | — / — | 66ms · 18 | 18.8% | 0.0% | 7.3% | 12° p90 | — | 895 mdeg | 25% / 79% / 90% | None |
Zoro | — | — / — | 53ms · 36 | 31.3% | 16.0% | 7.7% | 9° p90 | — | 744 mdeg | 49% / 101% / 83% | None |
zerox | — | — / — | 16ms · 17 | 31.3% | 46.7% | 20.5% | 23° p90 | — | 1283 mdeg | 75% / 77% / 69% | None |
BIG BOSS | — | — / — | 127ms · 22 | 19.3% | 9.1% | 8.2% | 14° p90 | — | 1011 mdeg | 68% / 68% / 41% | None |
гомосек#burprust | — | — / — | 14ms · 12 | 21.2% | 18.2% | 14.0% | 9° p90 | — | 920 mdeg | 85% / 64% / 41% | None |
Reo | — | — / — | 94ms · 23 | 29.8% | 0.0% | 6.4% | 9° p90 | — | 714 mdeg | 42% / 67% / 34% | None |
Killer | — | — / — | 172ms · 11 | 15.0% | 16.7% | 5.9% | 25° p90 | — | 1577 mdeg | 56% / 50% / 43% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 7 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+532 ticks
Reo threw a flashbang
+642 ticks
Reo detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 4.0s team blind
+915 ticks
Zoro eliminated -Boogeyman with AWPOpening+1,232 ticks
Kai Hiwatari eliminated 002 with M4A1-S+1,465 ticks
HUNTER threw a HE grenade
+1,509 ticks
Kai Hiwatari threw a HE grenade
+1,575 ticks
HUNTER detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,619 ticks
Kai Hiwatari detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,138 ticks
HUNTER threw a smoke
+2,175 ticks
BIG BOSS threw a HE grenade
+2,286 ticks
BIG BOSS detonated a HE grenade
26 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,330 ticks
HUNTER detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,457 ticks
Killer threw a HE grenade
+2,496 ticks
Kai Hiwatari eliminated BIG BOSS with M4A1-S+2,568 ticks
Killer detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,678 ticks
Kai Hiwatari threw a flashbang
+2,789 ticks
Kai Hiwatari detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 3.5s enemy blind · 0.0s team blind
+2,799 ticks
HUNTER eliminated Kai Hiwatari with AK-47 · assisted by BIG BOSSTradeHeadshotBlind+3,049 ticks
HUNTER eliminated гомосек#burprust with AK-47+3,742 ticks
HUNTER smoke expired
+3,881 ticks
HUNTER threw a flashbang
+3,991 ticks
HUNTER detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 5.1s enemy blind · 0.0s team blind
+4,045 ticks
HUNTER threw a molotov
+4,136 ticks
HUNTER detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,381 ticks
HUNTER threw a molotov
+4,495 ticks
HUNTER detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,532 ticks
HUNTER dropped the bomb
70.8s clock+4,532 ticks
Reo eliminated HUNTER with AWP · assisted by Kai Hiwatari+4,585 ticks
HUNTER molotov expired
+4,710 ticks
zerox eliminated Zoro with M4A1-SHeadshot+4,851 ticks
zerox eliminated Killer with M4A1-S+4,944 ticks
HUNTER molotov expired
+5,384 ticks
Reo eliminated zerox with AWP
Kill feed
182 of 183 events
Objective
78 of unknown events
Grenades
364 of unknown events