Public match receipt
Jul 31, 12:13 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
9
Top Frag Rating · -23 · 1.64
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
DANTRM
5/6
Entries won / attempted
Trade impact
-23
3
Trade kills
Clutches
-23
3/4
Clutches won / played
Utility
-23
135
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,890FACEIT— | 26 | 10 | 6 | 2.60 | 106.5 | 50% | 86% | 1.64 | +131 | 8 |
dafirun CS3,137FACEIT— | 19 | 14 | 5 | 1.36 | 93.6 | 53% | 77% | 1.20 | +126 | 2 |
lordgang@bandit CS1,000FACEIT— | 15 | 18 | 2 | 0.83 | 74.7 | 60% | 55% | 0.90 | +104 | 2 |
Thats La peace CS4,8231,000 | 14 | 17 | 5 | 0.82 | 71.6 | 29% | 68% | 0.93 | +176 | 1 |
بنازوم گرگ CS1,4031,000 | 6 | 21 | 6 | 0.29 | 39.8 | 33% | 55% | 0.60 | +171 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shohare nezam CS4,173FACEIT— | 24 | 15 | 4 | 1.60 | 113.2 | 50% | 82% | 1.37 | -235 | 4 |
DANTRM CS2,638FACEIT— | 17 | 20 | 4 | 0.85 | 90.4 | 59% | 82% | 1.06 | -210 | 0 |
CJ CS—FACEIT— | 14 | 14 | 4 | 1.00 | 60.4 | 29% | 77% | 0.96 | — | 2 |
sniper CS1,449FACEIT— | 12 | 17 | 6 | 0.71 | 65.6 | 25% | 64% | 0.86 | -192 | 0 |
Nightfrost CS3,1101,000 | 12 | 14 | 5 | 0.86 | 76.7 | 17% | 59% | 0.93 | -191 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 135 | 2 | 1/3 | 3 | 3/4 | 8 | 62 |
shohare nezam | 47 | 0 | 4/5 | 1 | 1/4 | 4 | 52 |
dafirun | 89 | 10 | 0/2 | 2 | 0/2 | 2 | 44 |
DANTRM | 0 | 0 | 5/6 | 1 | 0/4 | 0 | 40 |
CJ | 78 | 1 | 2/3 | 1 | 0/2 | 2 | 34 |
Thats La peace | 0 | 3 | 1/5 | 1 | 1/3 | 1 | 32 |
Nightfrost | 85 | 2 | 0/4 | 1 | 0/2 | 3 | 28 |
lordgang@bandit | 0 | 0 | 4/8 | 2 | 0/1 | 2 | 33 |
sniper | 12 | 3 | 4/4 | 2 | 0/2 | 0 | 32 |
بنازوم گرگ | 0 | 5 | 1/4 | 1 | 0/3 | 0 | 18 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 92ms · 31 | 17.0% | — | 17.6% | — | — | 3579 mdeg | 94% / 129% / 203% | None |
shohare nezam | — | — / — | 139ms · 35 | 20.3% | — | 15.2% | — | — | 4825 mdeg | 94% / 137% / 125% | None |
dafirun | — | — / — | 68ms · 28 | 18.7% | — | 15.4% | — | — | 1978 mdeg | 99% / 113% / 106% | None |
DANTRM | — | — / — | 261ms · 23 | 13.1% | — | 15.3% | — | — | 5018 mdeg | 110% / 109% / 66% | None |
CJ | — | — / — | 167ms · 13 | 17.1% | — | 13.2% | — | — | 4220 mdeg | 54% / 73% / 78% | None |
Thats La peace | — | — / — | 51ms · 25 | 37.0% | — | 7.8% | — | — | 3855 mdeg | 54% / 87% / 64% | None |
Nightfrost | — | — / — | 155ms · 19 | 15.2% | — | 7.8% | — | — | 5129 mdeg | 31% / 93% / 67% | None |
lordgang@bandit | — | — / — | 158ms · 8 | 6.1% | — | 15.2% | — | — | 3112 mdeg | 113% / 90% / 65% | None |
sniper | — | — / — | 12ms · 17 | 27.6% | — | 10.8% | — | — | 2282 mdeg | 47% / 79% / 55% | None |
بنازوم گرگ | — | — / — | 93ms · 17 | 32.4% | — | 16.2% | — | — | 4806 mdeg | 63% / 48% / 22% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 2 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+593 ticks
dafirun threw a smoke
+719 ticks
dafirun detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,286 ticks
shohare nezam eliminated -23 with xm1014Opening+1,576 ticks
dafirun threw a flashbang
+1,687 ticks
dafirun detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.1s team blind
+1,722 ticks
DANTRM dropped the bomb
26.9s clock+1,722 ticks
Thats La peace eliminated DANTRM with M4A1-S+1,850 ticks
sniper eliminated Thats La peace with mp7Trade+2,131 ticks
dafirun smoke expired
+2,358 ticks
lordgang@bandit eliminated shohare nezam with M4A1-S · assisted by -23+2,681 ticks
Nightfrost eliminated dafirun with mp5sd+3,777 ticks
Nightfrost eliminated بنازوم گرگ with mp5sd+5,795 ticks
sniper eliminated lordgang@bandit with M4A1-SHeadshot
Kill feed
160 exact match events
Objective
49 of unknown events
Grenades
438 of unknown events