Public match receipt
Aug 6, 03:45 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · -23 · 1.54
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
alim
7/9
Entries won / attempted
Trade impact
-23
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
わeath ☠💀
306
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,631FACEIT— | 24 | 11 | 1 | 2.18 | 121.6 | 25% | 74% | 1.54 | +147 | 6 |
Husky-Hero CS1,100FACEIT— | 19 | 9 | 4 | 2.11 | 105.2 | 47% | 84% | 1.49 | +107 | 2 |
alim CS2,464FACEIT— | 21 | 14 | 3 | 1.50 | 121.1 | 38% | 74% | 1.35 | +117 | 3 |
Requiem CS1,217FACEIT— | 10 | 12 | 3 | 0.83 | 58.9 | 50% | 68% | 0.88 | +102 | 1 |
ZeUs CS1,107FACEIT— | 8 | 18 | 3 | 0.44 | 44.8 | 25% | 47% | 0.64 | +122 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
GSR3 CS1,175FACEIT— | 13 | 15 | 3 | 0.87 | 72.3 | 62% | 58% | 0.91 | -115 | 2 |
Shinchan CS—FACEIT— | 15 | 15 | 1 | 1.00 | 86.3 | 33% | 47% | 0.97 | — | 2 |
/_Loona_\ CS—FACEIT— | 13 | 19 | 3 | 0.68 | 76.7 | 46% | 63% | 0.90 | — | 1 |
terrifier CS1,322FACEIT— | 14 | 18 | 3 | 0.78 | 80.2 | 21% | 58% | 0.92 | -168 | 1 |
わeath ☠💀 CS—FACEIT— | 6 | 17 | 8 | 0.35 | 65.3 | 67% | 58% | 0.74 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 0 | 0 | 3/4 | 4 | 2/4 | 6 | 54 |
Husky-Hero | 7 | 3 | 2/3 | 1 | 0/1 | 2 | 47 |
alim | 0 | 0 | 7/9 | 2 | 1/1 | 3 | 47 |
Shinchan | 3 | 4 | 0/0 | 0 | 1/4 | 2 | 35 |
terrifier | 0 | 1 | 0/2 | 2 | 0/2 | 1 | 31 |
GSR3 | 0 | 0 | 1/4 | 3 | 1/8 | 2 | 37 |
/_Loona_\ | 0 | 5 | 5/6 | 1 | 0/0 | 1 | 32 |
Requiem | 0 | 2 | 0/0 | 0 | 0/2 | 1 | 28 |
わeath ☠💀 | 306 | 2 | 0/7 | 2 | 0/2 | 0 | 20 |
ZeUs | 0 | 0 | 1/3 | 1 | 0/0 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 118ms · 34 | 25.0% | — | 11.8% | — | — | 5754 mdeg | 47% / 147% / 171% | None |
Husky-Hero | — | — / — | 124ms · 15 | 25.8% | — | 15.9% | — | — | 5347 mdeg | 89% / 127% / 165% | None |
alim | — | — / — | 78ms · 16 | 20.7% | — | 13.3% | — | — | 3256 mdeg | 72% / 146% / 117% | None |
Shinchan | — | — / — | 100ms · 24 | 28.1% | — | 14.8% | — | — | 3748 mdeg | 63% / 104% / 78% | None |
terrifier | — | — / — | 181ms · 19 | 17.8% | — | 3.4% | — | — | 8117 mdeg | 40% / 97% / 61% | None |
GSR3 | — | — / — | 68ms · 22 | 25.5% | — | 25.0% | — | — | 2270 mdeg | 116% / 87% / 68% | None |
/_Loona_\ | — | — / — | 117ms · 18 | 11.6% | — | 29.4% | — | — | 2118 mdeg | 87% / 93% / 54% | None |
Requiem | — | — / — | 147ms · 16 | 17.0% | — | 12.2% | — | — | 4787 mdeg | 94% / 71% / 65% | None |
わeath ☠💀 | — | — / — | 247ms · 15 | 21.4% | — | 9.7% | — | — | 7835 mdeg | 125% / 79% / 28% | None |
ZeUs | — | — / — | 556ms · 9 | 4.3% | — | 5.4% | — | — | 7682 mdeg | 47% / 54% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+674 ticks
わeath ☠💀 threw a HE grenade
+785 ticks
わeath ☠💀 detonated a HE grenade
12 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+871 ticks
ZeUs eliminated わeath ☠💀 with AK-47OpeningHeadshot+935 ticks
/_Loona_\ eliminated ZeUs with usp silencer · assisted by わeath ☠💀Trade+1,268 ticks
Husky-Hero eliminated terrifier with AK-47+1,612 ticks
alim eliminated /_Loona_\ with glock+1,805 ticks
GSR3 eliminated -23 with AWP+2,893 ticks
Shinchan eliminated Husky-Hero with Desert EagleHeadshot+3,745 ticks
alim eliminated GSR3 with ssg08+3,936 ticks
Requiem started planting
61.5s clock+4,136 ticks
Requiem planted the bomb
64.6s clock+5,112 ticks
Requiem eliminated Shinchan with Desert Eagle
Kill feed
147 of 148 events
Objective
65 of unknown events
Grenades
238 of unknown events