Public match receipt
Aug 28, 12:04 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
16
Top Frag Rating · ASSASSIN. · 1.14
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
tokyo
6/7
Entries won / attempted
Trade impact
b77
5
Trade kills
Clutches
RADICAL.BANGO
2/10
Clutches won / played
Utility
Ar4d
255
11 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
merdas CS1,327FACEIT— | 25 | 24 | 5 | 1.04 | 94.4 | 20% | 59% | 1.06 | -109 | 3 |
tokyo CS2,800FACEIT— | 25 | 25 | 5 | 1.00 | 86.4 | 16% | 76% | 1.07 | -119 | 2 |
Ar4d CS2,024FACEIT— | 23 | 23 | 6 | 1.00 | 101.0 | 48% | 69% | 1.11 | -100 | 2 |
RADICAL.BANGO CS1,933FACEIT— | 15 | 18 | 4 | 0.83 | 59.7 | 40% | 62% | 0.86 | -108 | 3 |
||= P S Y C }{ O =||® CS1,000FACEIT— | 14 | 20 | 5 | 0.70 | 60.1 | 36% | 69% | 0.85 | +0 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,537FACEIT— | 27 | 24 | 9 | 1.13 | 91.0 | 44% | 79% | 1.14 | +157 | 6 |
ASSASSIN. CS2,664457 | 23 | 20 | 10 | 1.15 | 90.5 | 13% | 79% | 1.14 | +101 | 5 |
b77 CS1,561924 | 22 | 17 | 6 | 1.29 | 77.4 | 27% | 69% | 1.09 | +113 | 3 |
Rc CS1,934FACEIT— | 19 | 22 | 9 | 0.86 | 75.3 | 47% | 76% | 0.98 | +105 | 1 |
DADDy COOL CS1,000FACEIT— | 18 | 21 | 7 | 0.86 | 68.6 | 28% | 69% | 0.93 | +117 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
ASSASSIN. | 79 | 8 | 3/6 | 3 | 0/1 | 5 | 62 |
-23 | 125 | 7 | 2/4 | 4 | 1/6 | 6 | 69 |
Ar4d | 255 | 11 | 5/10 | 3 | 0/2 | 2 | 56 |
b77 | 28 | 2 | 4/8 | 5 | 2/4 | 3 | 61 |
tokyo | 0 | 2 | 6/7 | 2 | 0/3 | 2 | 57 |
merdas | 200 | 2 | 3/9 | 4 | 1/2 | 3 | 61 |
Rc | 138 | 2 | 3/7 | 2 | 0/4 | 1 | 52 |
DADDy COOL | 0 | 0 | 1/4 | 3 | 0/1 | 1 | 45 |
RADICAL.BANGO | 49 | 1 | 1/1 | 3 | 2/10 | 3 | 48 |
||= P S Y C }{ O =||® | 81 | 4 | 1/2 | 1 | 1/2 | 3 | 40 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
ASSASSIN. | — | — / — | 172ms · 16 | 12.1% | — | 2.4% | — | — | 5407 mdeg | 25% / 109% / 90% | None |
-23 | — | — / — | 237ms · 31 | 8.8% | — | 12.5% | — | — | 4016 mdeg | 83% / 110% / 88% | None |
Ar4d | — | — / — | 160ms · 35 | 13.0% | — | 11.3% | — | — | 5589 mdeg | 90% / 122% / 78% | None |
b77 | — | — / — | 71ms · 32 | 33.3% | — | 6.5% | — | — | 5017 mdeg | 51% / 94% / 101% | None |
tokyo | — | — / — | 113ms · 39 | 44.1% | — | 11.5% | — | — | 3002 mdeg | 30% / 104% / 78% | None |
merdas | — | — / — | 122ms · 29 | 26.2% | — | 6.1% | — | — | 9895 mdeg | 38% / 114% / 81% | None |
Rc | — | — / — | 322ms · 17 | 4.0% | — | 13.7% | — | — | 3685 mdeg | 89% / 91% / 68% | None |
DADDy COOL | — | — / — | 135ms · 19 | 25.0% | — | 14.5% | — | — | 2609 mdeg | 52% / 83% / 67% | None |
RADICAL.BANGO | — | — / — | 84ms · 27 | 29.5% | — | 10.5% | — | — | 3130 mdeg | 75% / 72% / 65% | None |
||= P S Y C }{ O =||® | — | — / — | 162ms · 19 | 15.3% | — | 12.3% | — | — | 3916 mdeg | 67% / 73% / 55% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 24 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+544 ticks
ASSASSIN. threw a incendiary
+592 ticks
b77 threw a smoke
+642 ticks
ASSASSIN. detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+647 ticks
ASSASSIN. threw a smoke
+732 ticks
b77 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+772 ticks
RADICAL.BANGO threw a flashbang
+780 ticks
ASSASSIN. detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+803 ticks
DADDy COOL threw a smoke
+877 ticks
-23 threw a incendiary
+890 ticks
RADICAL.BANGO detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 2.3s enemy blind · 0.0s team blind
+890 ticks
DADDy COOL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+938 ticks
Rc threw a HE grenade
+959 ticks
-23 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+994 ticks
ASSASSIN. molotov expired
+1,048 ticks
Rc detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,064 ticks
ASSASSIN. eliminated Ar4d with M4A1-SOpening+1,175 ticks
Rc threw a incendiary
+1,192 ticks
tokyo eliminated ASSASSIN. with Galil AR · assisted by Ar4dTrade+1,203 ticks
DADDy COOL threw a incendiary
+1,263 ticks
-23 threw a smoke
+1,307 ticks
DADDy COOL detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,311 ticks
-23 molotov expired
+1,356 ticks
-23 threw a HE grenade
+1,414 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,466 ticks
-23 detonated a HE grenade
10 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,659 ticks
DADDy COOL molotov expired
+1,987 ticks
tokyo eliminated b77 with Galil AR · assisted by merdas+2,066 ticks
DADDy COOL threw a HE grenade
+2,075 ticks
||= P S Y C }{ O =||® eliminated DADDy COOL with Galil ARHeadshot+2,144 ticks
b77 smoke expired
+2,160 ticks
merdas threw a HE grenade
+2,176 ticks
DADDy COOL detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,192 ticks
ASSASSIN. smoke expired
+2,270 ticks
merdas detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,302 ticks
DADDy COOL smoke expired
+2,390 ticks
-23 eliminated ||= P S Y C }{ O =||® with M4A1-STradeHeadshot+2,826 ticks
-23 smoke expired
+2,855 ticks
merdas started planting
44.6s clock+3,055 ticks
merdas planted the bomb
47.7s clock+4,337 ticks
RADICAL.BANGO threw a smoke
+4,472 ticks
RADICAL.BANGO detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,561 ticks
-23 eliminated merdas with M4A1-S · assisted by b77+4,860 ticks
Rc eliminated tokyo with M4A1-S · assisted by b77Headshot+4,934 ticks
RADICAL.BANGO eliminated -23 with Galil AR+5,432 ticks
Rc started defusing
Kit84.9s clock+5,509 ticks
RADICAL.BANGO eliminated Rc with Galil AR
Kill feed
210 of 214 events
Objective
97 of unknown events
Grenades
667 of unknown events