Public match receipt
Aug 3, 12:10 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · PANTHER · 1.46
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
PANTHER
7/10
Entries won / attempted
Trade impact
PANTHER
7
Trade kills
Clutches
behart
1/5
Clutches won / played
Utility
PinnAt
127
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
behart CS1,565500 | 21 | 15 | 2 | 1.40 | 93.0 | 14% | 67% | 1.18 | -115 | 4 |
PinnAt CS3,344593 | 18 | 18 | 6 | 1.00 | 93.1 | 22% | 75% | 1.09 | -101 | 3 |
TeNsY.. ( kourosh ) CS1,239600 | 19 | 20 | 2 | 0.95 | 81.6 | 47% | 63% | 0.99 | -102 | 2 |
AGENT 777 CS2,342FACEIT— | 17 | 17 | 3 | 1.00 | 65.3 | 35% | 58% | 0.92 | -109 | 2 |
corton CS2,5341,000 | 9 | 22 | 7 | 0.41 | 59.6 | 33% | 63% | 0.74 | -131 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
PANTHER CS2,623FACEIT— | 33 | 17 | 3 | 1.94 | 114.5 | 21% | 79% | 1.46 | +133 | 5 |
Bad soldier CS1,655FACEIT— | 19 | 17 | 5 | 1.12 | 88.8 | 58% | 71% | 1.09 | +132 | 4 |
CHE CS2,848FACEIT— | 19 | 16 | 4 | 1.19 | 81.1 | 47% | 71% | 1.08 | +107 | 1 |
-23 CS2,717FACEIT— | 14 | 18 | 8 | 0.78 | 85.6 | 57% | 79% | 1.01 | +121 | 2 |
Hadō #90, Kurohitsugi CS2,493FACEIT— | 6 | 17 | 2 | 0.35 | 36.5 | 17% | 46% | 0.57 | +102 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
PANTHER | 0 | 0 | 7/10 | 7 | 0/3 | 5 | 76 |
behart | 49 | 6 | 0/0 | 0 | 1/5 | 4 | 48 |
Bad soldier | 24 | 3 | 1/4 | 1 | 1/3 | 4 | 50 |
PinnAt | 127 | 3 | 1/2 | 3 | 1/5 | 3 | 44 |
CHE | 87 | 7 | 2/4 | 2 | 1/3 | 1 | 39 |
-23 | 37 | 0 | 2/5 | 1 | 1/4 | 2 | 37 |
TeNsY.. ( kourosh ) | 27 | 5 | 7/8 | 0 | 0/2 | 2 | 42 |
AGENT 777 | 52 | 0 | 2/4 | 2 | 1/1 | 2 | 42 |
corton | 102 | 4 | 2/10 | 3 | 0/2 | 0 | 23 |
Hadō #90, Kurohitsugi | 33 | 0 | 0/1 | 1 | 0/1 | 1 | 14 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
PANTHER | — | — / — | 144ms · 42 | 27.0% | — | 9.6% | — | — | 4453 mdeg | 40% / 138% / 152% | None |
behart | — | — / — | 219ms · 36 | 20.6% | — | 2.7% | — | — | 6084 mdeg | 27% / 112% / 109% | None |
Bad soldier | — | — / — | 116ms · 26 | 14.4% | — | 23.0% | — | — | 4735 mdeg | 109% / 107% / 87% | None |
PinnAt | — | — / — | 263ms · 30 | 14.1% | — | 4.1% | — | — | 6489 mdeg | 42% / 113% / 78% | None |
CHE | — | — / — | 90ms · 27 | 36.0% | — | 14.3% | — | — | 7044 mdeg | 89% / 98% / 93% | None |
-23 | — | — / — | 69ms · 25 | 19.0% | — | 16.4% | — | — | 3460 mdeg | 107% / 103% / 61% | None |
TeNsY.. ( kourosh ) | — | — / — | 115ms · 24 | 21.0% | — | 17.8% | — | — | 4712 mdeg | 89% / 99% / 74% | None |
AGENT 777 | — | — / — | 261ms · 25 | 14.3% | — | 16.4% | — | — | 5418 mdeg | 66% / 79% / 78% | None |
corton | — | — / — | 192ms · 22 | 10.3% | — | 14.6% | — | — | 3492 mdeg | 63% / 72% / 32% | None |
Hadō #90, Kurohitsugi | — | — / — | 353ms · 15 | 20.0% | — | 9.1% | — | — | 8778 mdeg | 31% / 44% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 23 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+245 ticks
corton threw a smoke
+310 ticks
behart threw a smoke
+331 ticks
PinnAt threw a smoke
+382 ticks
TeNsY.. ( kourosh ) threw a flashbang
+447 ticks
corton threw a flashbang
+488 ticks
Hadō #90, Kurohitsugi threw a decoy
+492 ticks
TeNsY.. ( kourosh ) detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.6s enemy blind · 0.0s team blind
+500 ticks
behart detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+527 ticks
corton detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+557 ticks
corton detonated a flashbang
0 dmg · 3 enemies · 1 teammates · 7.5s enemy blind · 3.3s team blind
+570 ticks
-23 threw a smoke
+622 ticks
Hadō #90, Kurohitsugi detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+681 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+689 ticks
Bad soldier threw a smoke
+716 ticks
PinnAt threw a molotov
+762 ticks
Hadō #90, Kurohitsugi threw a flashbang
+783 ticks
Bad soldier detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+819 ticks
corton threw a flashbang
+823 ticks
behart threw a molotov
+830 ticks
behart detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+872 ticks
PinnAt detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+872 ticks
Hadō #90, Kurohitsugi detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+929 ticks
corton detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.9s enemy blind · 3.1s team blind
+934 ticks
behart detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,031 ticks
behart threw a HE grenade
+1,141 ticks
behart detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,217 ticks
TeNsY.. ( kourosh ) threw a HE grenade
+1,262 ticks
behart threw a flashbang
+1,279 ticks
behart molotov expired
+1,327 ticks
TeNsY.. ( kourosh ) detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,372 ticks
behart detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.3s enemy blind · 0.0s team blind
+1,383 ticks
behart molotov expired
+1,490 ticks
CHE eliminated corton with mp7Opening+1,522 ticks
Hadō #90, Kurohitsugi decoy expired
+1,677 ticks
PinnAt threw a HE grenade
+1,787 ticks
PinnAt detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,910 ticks
behart eliminated Hadō #90, Kurohitsugi with AK-47 · assisted by corton+1,912 ticks
behart smoke expired
+1,939 ticks
corton smoke expired
+2,093 ticks
-23 smoke expired
+2,195 ticks
Bad soldier smoke expired
+2,266 ticks
PinnAt threw a flashbang
+2,284 ticks
PinnAt smoke expired
+2,376 ticks
PinnAt detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,587 ticks
Bad soldier eliminated TeNsY.. ( kourosh ) with M4A1-S+2,852 ticks
PinnAt dropped the bomb
44.6s clock+2,852 ticks
PANTHER eliminated PinnAt with m4a1+2,864 ticks
AGENT 777 picked up the bomb
44.8s clock+2,896 ticks
AGENT 777 eliminated PANTHER with Galil ARTrade+3,154 ticks
AGENT 777 threw a smoke
+3,238 ticks
AGENT 777 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,246 ticks
AGENT 777 started planting
50.7s clock+3,446 ticks
AGENT 777 planted the bomb
53.8s clock+3,779 ticks
Bad soldier eliminated AGENT 777 with M4A1-SHeadshot+4,036 ticks
CHE threw a incendiary
+4,071 ticks
CHE detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,291 ticks
CHE threw a HE grenade
+4,299 ticks
Bad soldier started defusing
Kit67.2s clock+4,401 ticks
CHE detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,423 ticks
CHE molotov expired
+4,542 ticks
CHE eliminated behart with mp7Headshot+4,619 ticks
Bad soldier defused the bomb
72.2s clock
Kill feed
177 exact match events
Objective
79 of unknown events
Grenades
663 of unknown events