Public match receipt
Aug 26, 02:01 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
9
Team B
13
Top Frag Rating · merajf2 · 1.24
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ASSASSIN.
4/8
Entries won / attempted
Trade impact
GARFELID
7
Trade kills
Clutches
b77
3/4
Clutches won / played
Utility
slo
147
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
merajf2 CS4,1481,000 | 22 | 16 | 4 | 1.38 | 108.3 | 64% | 68% | 1.24 | -157 | 3 |
GARFELID CS2,310734 | 20 | 17 | 5 | 1.18 | 97.9 | 20% | 77% | 1.17 | -110 | 2 |
ssummorexx CS4,188943 | 18 | 18 | 7 | 1.00 | 91.6 | 33% | 73% | 1.08 | -182 | 2 |
SHADOW69 CS2,464FACEIT— | 10 | 16 | 5 | 0.63 | 71.2 | 30% | 73% | 0.89 | -113 | 2 |
erfan CS1,000FACEIT— | 5 | 12 | 0 | 0.42 | 39.5 | 40% | 59% | 0.65 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
༒VIENO༒ CS3,8651,000 | 20 | 14 | 7 | 1.43 | 85.0 | 40% | 73% | 1.17 | +101 | 3 |
-23 CS4,952FACEIT— | 17 | 18 | 10 | 0.94 | 96.5 | 18% | 73% | 1.09 | +47 | 3 |
ASSASSIN. CS2,903457 | 17 | 15 | 3 | 1.13 | 82.3 | 53% | 68% | 1.06 | +119 | 2 |
slo CS2,517118 | 14 | 15 | 11 | 0.93 | 74.2 | 36% | 82% | 1.02 | +124 | 3 |
b77 CS1,781924 | 10 | 16 | 3 | 0.63 | 50.4 | 40% | 68% | 0.78 | +118 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
merajf2 | 110 | 8 | 3/7 | 5 | 0/1 | 3 | 48 |
༒VIENO༒ | 0 | 7 | 3/4 | 6 | 2/4 | 3 | 49 |
GARFELID | 17 | 27 | 2/4 | 7 | 0/1 | 2 | 48 |
-23 | 0 | 4 | 3/4 | 2 | 0/3 | 3 | 46 |
ssummorexx | 0 | 13 | 1/5 | 2 | 1/4 | 2 | 42 |
ASSASSIN. | 30 | 1 | 4/8 | 3 | 0/1 | 2 | 39 |
slo | 147 | 3 | 1/3 | 3 | 0/2 | 3 | 36 |
SHADOW69 | 51 | 3 | 2/3 | 2 | 0/4 | 2 | 26 |
b77 | 71 | 8 | 3/3 | 3 | 3/4 | 2 | 27 |
erfan | 0 | 0 | 0/3 | 2 | 0/4 | 0 | 8 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
merajf2 | — | — / — | 30ms · 43 | 41.0% | — | 21.1% | — | — | 1275 mdeg | 119% / 131% / 107% | None |
༒VIENO༒ | — | — / — | 147ms · 25 | 22.0% | — | 16.1% | — | — | 3909 mdeg | 75% / 103% / 112% | None |
GARFELID | — | — / — | 66ms · 28 | 20.2% | — | 7.9% | — | — | 1852 mdeg | 38% / 118% / 92% | None |
-23 | — | — / — | 123ms · 36 | 21.5% | — | 4.9% | — | — | 5508 mdeg | 33% / 117% / 74% | None |
ssummorexx | — | — / — | 123ms · 21 | 20.6% | — | 10.6% | — | — | 3243 mdeg | 63% / 111% / 78% | None |
ASSASSIN. | — | — / — | 197ms · 19 | 9.0% | — | 20.0% | — | — | 3230 mdeg | 99% / 99% / 89% | None |
slo | — | — / — | 146ms · 22 | 19.4% | — | 10.6% | — | — | 3907 mdeg | 67% / 90% / 73% | None |
SHADOW69 | — | — / — | 120ms · 20 | 23.6% | — | 17.0% | — | — | 17160 mdeg | 56% / 86% / 49% | None |
b77 | — | — / — | 43ms · 17 | 19.4% | — | 10.2% | — | — | 5003 mdeg | 75% / 61% / 49% | None |
erfan | — | — / — | 57ms · 3 | 3.4% | — | 10.5% | — | — | 3824 mdeg | 75% / 48% / 33% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+144 ticks
ssummorexx threw a smoke
+386 ticks
merajf2 threw a flashbang
+433 ticks
ssummorexx threw a flashbang
+496 ticks
merajf2 detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+520 ticks
slo threw a HE grenade
+543 ticks
ssummorexx detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+549 ticks
ssummorexx detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+591 ticks
SHADOW69 eliminated ASSASSIN. with AWPOpening+631 ticks
slo detonated a HE grenade
0 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+880 ticks
ssummorexx eliminated b77 with AK-47+1,002 ticks
ssummorexx eliminated slo with AK-47+1,211 ticks
SHADOW69 eliminated -23 with AWP+1,961 ticks
ssummorexx smoke expired
+2,186 ticks
GARFELID eliminated ༒VIENO༒ with Galil AR
Kill feed
157 exact match events
Objective
64 of unknown events
Grenades
495 of unknown events