Public match receipt
Aug 19, 05:05 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
8
Top Frag Rating · -23 · 1.37
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
4/7
Entries won / attempted
Trade impact
-23
6
Trade kills
Clutches
BluE
2/3
Clutches won / played
Utility
吸我鵰
149
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,903FACEIT— | 25 | 13 | 2 | 1.92 | 100.9 | 44% | 71% | 1.37 | +101 | 6 |
devilmmd CS6,643FACEIT— | 18 | 14 | 6 | 1.29 | 95.8 | 22% | 71% | 1.17 | +354 | 4 |
Robby CS4,541FACEIT— | 15 | 15 | 11 | 1.00 | 97.0 | 33% | 76% | 1.11 | +374 | 2 |
Martin CS—984 | 19 | 12 | 6 | 1.58 | 92.7 | 68% | 95% | 1.33 | — | 1 |
Crowzera CS3,098FACEIT— | 8 | 13 | 5 | 0.62 | 46.4 | 25% | 67% | 0.76 | +426 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BluE CS6,2971,032 | 22 | 16 | 6 | 1.38 | 103.3 | 36% | 76% | 1.25 | -324 | 3 |
Deathstroke CS2,430FACEIT— | 17 | 18 | 4 | 0.94 | 96.7 | 35% | 71% | 1.08 | -141 | 2 |
CouncilMandot CS3,344455 | 15 | 17 | 1 | 0.88 | 63.4 | 33% | 62% | 0.89 | -152 | 0 |
吸我鵰 CS3,595FACEIT— | 8 | 16 | 6 | 0.50 | 57.4 | 13% | 57% | 0.74 | -123 | 2 |
black CS6,019FACEIT— | 5 | 19 | 8 | 0.26 | 48.1 | 60% | 57% | 0.64 | -350 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 69 | 3 | 4/7 | 6 | 1/1 | 6 | 58 |
Martin | 63 | 14 | 0/0 | 2 | 0/4 | 1 | 41 |
BluE | 0 | 16 | 3/4 | 6 | 2/3 | 3 | 60 |
devilmmd | 37 | 1 | 2/4 | 0 | 0/1 | 4 | 47 |
Robby | 0 | 3 | 2/5 | 1 | 1/2 | 2 | 43 |
Deathstroke | 4 | 3 | 3/5 | 1 | 0/7 | 2 | 38 |
CouncilMandot | 0 | 5 | 3/4 | 4 | 0/1 | 0 | 30 |
Crowzera | 64 | 17 | 1/5 | 2 | 0/2 | 0 | 24 |
吸我鵰 | 149 | 6 | 0/3 | 2 | 0/4 | 2 | 22 |
black | 44 | 5 | 3/5 | 0 | 0/0 | 1 | 18 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 143ms · 13 | 10.6% | — | 17.7% | — | — | 3106 mdeg | 83% / 122% / 150% | None |
Martin | — | — / — | 90ms · 29 | 21.1% | — | 25.0% | — | — | 5730 mdeg | 128% / 112% / 124% | None |
BluE | — | — / — | 51ms · 41 | 28.8% | — | 19.1% | — | — | 5392 mdeg | 68% / 125% / 107% | None |
devilmmd | — | — / — | 141ms · 25 | 14.5% | — | 5.2% | — | — | 6433 mdeg | 42% / 116% / 100% | None |
Robby | — | — / — | 92ms · 34 | 21.4% | — | 10.4% | — | — | 3874 mdeg | 63% / 117% / 78% | None |
Deathstroke | — | — / — | 109ms · 35 | 32.1% | — | 10.6% | — | — | 12693 mdeg | 66% / 117% / 74% | None |
CouncilMandot | — | — / — | 277ms · 15 | 19.0% | — | 17.6% | — | — | 18606 mdeg | 63% / 77% / 69% | None |
Crowzera | — | — / — | 250ms · 9 | 5.2% | — | 10.6% | — | — | 5338 mdeg | 47% / 56% / 48% | None |
吸我鵰 | — | — / — | 102ms · 20 | 19.4% | — | 4.2% | — | — | 3574 mdeg | 24% / 69% / 39% | None |
black | — | — / — | 121ms · 16 | 16.4% | — | 10.8% | — | — | 6123 mdeg | 113% / 58% / 21% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+515 ticks
Martin threw a smoke
+810 ticks
Martin threw a molotov
+863 ticks
BluE eliminated Robby with usp silencerOpeningHeadshot+904 ticks
Martin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+993 ticks
Deathstroke eliminated Crowzera with Desert EagleHeadshot+999 ticks
Martin eliminated BluE with glock · assisted by RobbyTradeHeadshot+1,024 ticks
CouncilMandot eliminated -23 with usp silencerHeadshot+1,133 ticks
Martin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,353 ticks
Martin molotov expired
+1,477 ticks
devilmmd eliminated CouncilMandot with glock+1,755 ticks
devilmmd started planting
27.4s clock+1,865 ticks
Martin eliminated Deathstroke with glockHeadshot+1,955 ticks
devilmmd planted the bomb
30.5s clock+2,382 ticks
black eliminated devilmmd with usp silencer · assisted by CouncilMandotHeadshot+2,545 ticks
Martin smoke expired
+2,586 ticks
吸我鵰 eliminated Martin with glock · assisted by black+2,789 ticks
吸我鵰 started defusing
No kit43.6s clock+3,429 ticks
吸我鵰 defused the bomb
53.6s clock
Kill feed
153 exact match events
Objective
75 of unknown events
Grenades
645 of unknown events