Public match receipt
Aug 19, 06:15 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · THE ONE's · 1.35
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
wa7sh
5/10
Entries won / attempted
Trade impact
DADDY
7
Trade kills
Clutches
TROY
1/4
Clutches won / played
Utility
DADDY
306
13 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
wa7sh CS—FACEIT— | 20 | 19 | 2 | 1.05 | 82.2 | 35% | 63% | 1.02 | — | 4 |
DADDY CS3,492FACEIT— | 21 | 15 | 9 | 1.40 | 99.3 | 38% | 79% | 1.25 | -110 | 3 |
Mmd_hidden CS2,205FACEIT— | 16 | 21 | 4 | 0.76 | 80.8 | 56% | 63% | 0.93 | -103 | 2 |
TROY CS3,382FACEIT— | 7 | 15 | 3 | 0.47 | 36.9 | 14% | 71% | 0.69 | -115 | 2 |
InFecTAddY CS1,040FACEIT— | 8 | 15 | 1 | 0.53 | 55.8 | 25% | 63% | 0.76 | -40 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
AG_AMIR CS3,845FACEIT— | 24 | 16 | 5 | 1.50 | 104.0 | 38% | 79% | 1.29 | +100 | 2 |
THE ONE's CS3,725764 | 23 | 15 | 5 | 1.53 | 117.0 | 39% | 75% | 1.35 | +242 | 5 |
-23 CS3,110FACEIT— | 19 | 20 | 6 | 0.95 | 84.6 | 42% | 79% | 1.06 | +115 | 1 |
mr fox CS3,105FACEIT— | 12 | 15 | 5 | 0.80 | 56.5 | 25% | 71% | 0.87 | +118 | 4 |
3RUC3-L33 CS3,147929 | 5 | 7 | 2 | 0.71 | 57.0 | 40% | 88% | 0.90 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
THE ONE's | 85 | 4 | 5/7 | 5 | 0/1 | 5 | 57 |
AG_AMIR | 1 | 0 | 3/3 | 2 | 1/1 | 2 | 61 |
DADDY | 306 | 13 | 0/0 | 7 | 0/0 | 3 | 48 |
-23 | 45 | 0 | 3/6 | 3 | 0/2 | 1 | 48 |
wa7sh | 0 | 4 | 5/10 | 3 | 0/1 | 4 | 51 |
Mmd_hidden | 0 | 0 | 5/8 | 2 | 0/2 | 2 | 40 |
3RUC3-L33 | 141 | 6 | 0/2 | 2 | 0/6 | 1 | 12 |
mr fox | 159 | 3 | 1/6 | 2 | 1/1 | 4 | 32 |
InFecTAddY | 0 | 0 | 2/3 | 0 | 0/7 | 0 | 14 |
TROY | 47 | 6 | 0/3 | 1 | 1/4 | 2 | 27 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
THE ONE's | — | — / — | 290ms · 28 | 7.1% | — | 12.0% | — | — | 3820 mdeg | 73% / 141% / 120% | None |
AG_AMIR | — | — / — | 118ms · 24 | 16.9% | — | 14.6% | — | — | 4868 mdeg | 70% / 126% / 117% | None |
DADDY | — | — / — | 210ms · 24 | 16.8% | — | 15.0% | — | — | 5280 mdeg | 72% / 120% / 109% | None |
-23 | — | — / — | 212ms · 24 | 17.5% | — | 13.5% | — | — | 4331 mdeg | 79% / 102% / 74% | None |
wa7sh | — | — / — | 258ms · 21 | 12.3% | — | 11.4% | — | — | 5478 mdeg | 66% / 99% / 82% | None |
Mmd_hidden | — | — / — | 107ms · 16 | 15.2% | — | 23.1% | — | — | 4098 mdeg | 106% / 98% / 60% | None |
3RUC3-L33 | — | — / — | 123ms · 7 | 16.7% | — | 10.0% | — | — | 4084 mdeg | 75% / 69% / 56% | None |
mr fox | — | — / — | 156ms · 19 | 13.0% | — | 10.3% | — | — | 9262 mdeg | 47% / 68% / 63% | None |
InFecTAddY | — | — / — | 48ms · 13 | 30.0% | — | 5.4% | — | — | 3449 mdeg | 47% / 67% / 42% | None |
TROY | — | — / — | 139ms · 13 | 19.2% | — | 3.9% | — | — | 4879 mdeg | 27% / 45% / 37% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+571 ticks
mr fox threw a HE grenade
+681 ticks
mr fox detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+802 ticks
THE ONE's eliminated wa7sh with m4a1OpeningHeadshot+961 ticks
Mmd_hidden dropped the bomb
15.0s clock+1,276 ticks
mr fox eliminated DADDY with p90+1,490 ticks
Mmd_hidden picked up the bomb
23.3s clock+2,744 ticks
Mmd_hidden eliminated -23 with mac10Headshot+3,139 ticks
Mmd_hidden dropped the bomb
49.0s clock+3,139 ticks
THE ONE's eliminated Mmd_hidden with m4a1Headshot+3,445 ticks
TROY threw a smoke
+3,447 ticks
mr fox eliminated TROY with p90
Kill feed
157 of 158 events
Objective
78 of unknown events
Grenades
465 of unknown events