Public match receipt
Aug 6, 03:45 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · -23 · 1.54
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
alim
7/9
Entries won / attempted
Trade impact
-23
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
わeath ☠💀
306
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,631FACEIT— | 24 | 11 | 1 | 2.18 | 121.6 | 25% | 74% | 1.54 | +147 | 6 |
Husky-Hero CS1,100FACEIT— | 19 | 9 | 4 | 2.11 | 105.2 | 47% | 84% | 1.49 | +107 | 2 |
alim CS2,464FACEIT— | 21 | 14 | 3 | 1.50 | 121.1 | 38% | 74% | 1.35 | +117 | 3 |
Requiem CS1,217FACEIT— | 10 | 12 | 3 | 0.83 | 58.9 | 50% | 68% | 0.88 | +102 | 1 |
ZeUs CS1,107FACEIT— | 8 | 18 | 3 | 0.44 | 44.8 | 25% | 47% | 0.64 | +122 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
GSR3 CS1,175FACEIT— | 13 | 15 | 3 | 0.87 | 72.3 | 62% | 58% | 0.91 | -115 | 2 |
Shinchan CS—FACEIT— | 15 | 15 | 1 | 1.00 | 86.3 | 33% | 47% | 0.97 | — | 2 |
/_Loona_\ CS—FACEIT— | 13 | 19 | 3 | 0.68 | 76.7 | 46% | 63% | 0.90 | — | 1 |
terrifier CS1,322FACEIT— | 14 | 18 | 3 | 0.78 | 80.2 | 21% | 58% | 0.92 | -168 | 1 |
わeath ☠💀 CS—FACEIT— | 6 | 17 | 8 | 0.35 | 65.3 | 67% | 58% | 0.74 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 0 | 0 | 3/4 | 4 | 2/4 | 6 | 54 |
Husky-Hero | 7 | 3 | 2/3 | 1 | 0/1 | 2 | 47 |
alim | 0 | 0 | 7/9 | 2 | 1/1 | 3 | 47 |
Shinchan | 3 | 4 | 0/0 | 0 | 1/4 | 2 | 35 |
terrifier | 0 | 1 | 0/2 | 2 | 0/2 | 1 | 31 |
GSR3 | 0 | 0 | 1/4 | 3 | 1/8 | 2 | 37 |
/_Loona_\ | 0 | 5 | 5/6 | 1 | 0/0 | 1 | 32 |
Requiem | 0 | 2 | 0/0 | 0 | 0/2 | 1 | 28 |
わeath ☠💀 | 306 | 2 | 0/7 | 2 | 0/2 | 0 | 20 |
ZeUs | 0 | 0 | 1/3 | 1 | 0/0 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 118ms · 34 | 25.0% | — | 11.8% | — | — | 5754 mdeg | 47% / 147% / 171% | None |
Husky-Hero | — | — / — | 124ms · 15 | 25.8% | — | 15.9% | — | — | 5347 mdeg | 89% / 127% / 165% | None |
alim | — | — / — | 78ms · 16 | 20.7% | — | 13.3% | — | — | 3256 mdeg | 72% / 146% / 117% | None |
Shinchan | — | — / — | 100ms · 24 | 28.1% | — | 14.8% | — | — | 3748 mdeg | 63% / 104% / 78% | None |
terrifier | — | — / — | 181ms · 19 | 17.8% | — | 3.4% | — | — | 8117 mdeg | 40% / 97% / 61% | None |
GSR3 | — | — / — | 68ms · 22 | 25.5% | — | 25.0% | — | — | 2270 mdeg | 116% / 87% / 68% | None |
/_Loona_\ | — | — / — | 117ms · 18 | 11.6% | — | 29.4% | — | — | 2118 mdeg | 87% / 93% / 54% | None |
Requiem | — | — / — | 147ms · 16 | 17.0% | — | 12.2% | — | — | 4787 mdeg | 94% / 71% / 65% | None |
わeath ☠💀 | — | — / — | 247ms · 15 | 21.4% | — | 9.7% | — | — | 7835 mdeg | 125% / 79% / 28% | None |
ZeUs | — | — / — | 556ms · 9 | 4.3% | — | 5.4% | — | — | 7682 mdeg | 47% / 54% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+641 ticks
Husky-Hero threw a smoke
+685 ticks
わeath ☠💀 threw a HE grenade
+795 ticks
わeath ☠💀 detonated a HE grenade
27 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+803 ticks
/_Loona_\ eliminated Husky-Hero with ssg08OpeningHeadshot+806 ticks
わeath ☠💀 threw a incendiary
+825 ticks
alim eliminated わeath ☠💀 with mp5sd+850 ticks
わeath ☠💀 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+856 ticks
Husky-Hero detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+890 ticks
-23 threw a smoke
+1,027 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,202 ticks
わeath ☠💀 molotov expired
+1,362 ticks
Requiem eliminated terrifier with Desert EagleHeadshot+1,725 ticks
ZeUs dropped the bomb
27.0s clock+1,725 ticks
/_Loona_\ eliminated ZeUs with ssg08Headshot+2,268 ticks
Husky-Hero smoke expired
+2,439 ticks
-23 smoke expired
+2,685 ticks
alim eliminated Shinchan with mp5sdHeadshot+3,378 ticks
alim picked up the bomb
52.8s clock+3,563 ticks
alim eliminated /_Loona_\ with mp5sdHeadshot+4,257 ticks
alim started planting
66.5s clock+4,457 ticks
alim planted the bomb
69.6s clock+4,488 ticks
GSR3 eliminated alim with Desert Eagle · assisted by Shinchan+4,843 ticks
GSR3 eliminated -23 with Desert EagleHeadshot+5,561 ticks
GSR3 started defusing
No kit86.9s clock+5,994 ticks
GSR3 eliminated Requiem with mp5sd · assisted by terrifier+6,093 ticks
GSR3 started defusing
No kit95.2s clock+6,733 ticks
GSR3 defused the bomb
105.2s clock
Kill feed
147 of 148 events
Objective
65 of unknown events
Grenades
238 of unknown events