Public match receipt
Aug 10, 11:18 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · YaKYaK · 1.39
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
FENIX
5/5
Entries won / attempted
Trade impact
b77
7
Trade kills
Clutches
KING NOTHING
2/4
Clutches won / played
Utility
E H T E S H A M
249
16 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YaKYaK CS5,000865 | 29 | 18 | 7 | 1.61 | 118.9 | 62% | 79% | 1.39 | -125 | 4 |
EHSANASA CS2,419FACEIT— | 20 | 15 | 5 | 1.33 | 86.0 | 45% | 75% | 1.16 | -157 | 2 |
E H T E S H A M CS3,943FACEIT— | 14 | 16 | 7 | 0.88 | 69.3 | 36% | 79% | 0.97 | -151 | 2 |
SAEED AHVAZE CS4,158FACEIT— | 17 | 20 | 1 | 0.85 | 58.6 | 35% | 58% | 0.85 | -242 | 2 |
HAVva CS1,360FACEIT— | 11 | 19 | 8 | 0.58 | 63.2 | 45% | 63% | 0.81 | -179 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
b77 CS1,783924 | 20 | 20 | 5 | 1.00 | 83.0 | 30% | 79% | 1.07 | +161 | 2 |
FENIX CS2,691FACEIT— | 22 | 21 | 7 | 1.05 | 104.4 | 45% | 79% | 1.17 | +168 | 2 |
ASSASSIN. CS3,075457 | 16 | 21 | 7 | 0.76 | 85.3 | 25% | 75% | 0.99 | +153 | 2 |
KING NOTHING CS2,9831,000 | 16 | 15 | 1 | 1.07 | 72.8 | 38% | 67% | 1.00 | +173 | 4 |
-23 CS3,174FACEIT— | 14 | 15 | 2 | 0.93 | 53.5 | 21% | 67% | 0.88 | +171 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YaKYaK | 178 | 9 | 2/2 | 3 | 0/4 | 4 | 70 |
FENIX | 47 | 0 | 5/5 | 3 | 0/6 | 2 | 53 |
EHSANASA | 65 | 2 | 0/5 | 2 | 1/5 | 2 | 47 |
b77 | 0 | 8 | 3/4 | 7 | 1/1 | 2 | 54 |
KING NOTHING | 0 | 6 | 4/4 | 1 | 2/4 | 4 | 41 |
ASSASSIN. | 0 | 2 | 4/7 | 3 | 0/0 | 2 | 44 |
E H T E S H A M | 249 | 16 | 0/2 | 2 | 0/3 | 2 | 40 |
-23 | 96 | 4 | 1/4 | 2 | 0/3 | 3 | 36 |
SAEED AHVAZE | 111 | 5 | 2/7 | 1 | 0/1 | 2 | 34 |
HAVva | 144 | 8 | 3/8 | 1 | 0/1 | 1 | 33 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YaKYaK | — | — / — | 79ms · 45 | 23.5% | — | 26.6% | — | — | — | 117% / 144% / 126% | None |
FENIX | — | — / — | 213ms · 27 | 19.6% | — | 16.0% | — | — | — | 85% / 126% / 82% | None |
EHSANASA | — | — / — | 153ms · 21 | 10.7% | — | 14.5% | — | — | — | 84% / 104% / 104% | None |
b77 | — | — / — | 104ms · 29 | 27.9% | — | 8.8% | — | — | — | 56% / 100% / 78% | None |
KING NOTHING | — | — / — | 113ms · 20 | 14.4% | — | 12.0% | — | — | — | 70% / 88% / 83% | None |
ASSASSIN. | — | — / — | 98ms · 29 | 26.9% | — | 5.1% | — | — | — | 47% / 103% / 60% | None |
E H T E S H A M | — | — / — | 124ms · 24 | 18.8% | — | 9.9% | — | — | — | 67% / 84% / 68% | None |
-23 | — | — / — | 81ms · 19 | 14.9% | — | 5.0% | — | — | — | 40% / 65% / 73% | None |
SAEED AHVAZE | — | — / — | 148ms · 25 | 15.9% | — | 13.0% | — | — | — | 66% / 71% / 66% | None |
HAVva | — | — / — | 120ms · 19 | 14.8% | — | 14.0% | — | — | — | 85% / 76% / 45% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+367 ticks
YaKYaK threw a smoke
+471 ticks
-23 threw a HE grenade
+525 ticks
KING NOTHING threw a HE grenade
+581 ticks
-23 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+635 ticks
KING NOTHING detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+705 ticks
YaKYaK detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+963 ticks
b77 eliminated EHSANASA with usp silencerOpeningHeadshot+1,122 ticks
E H T E S H A M eliminated b77 with tec9TradeHeadshot+1,502 ticks
YaKYaK eliminated -23 with p250Headshot+1,642 ticks
KING NOTHING eliminated YaKYaK with usp silencerTradeHeadshot+1,880 ticks
E H T E S H A M eliminated ASSASSIN. with tec9Headshot+1,924 ticks
HAVva eliminated FENIX with glockHeadshot+2,117 ticks
YaKYaK smoke expired
+2,137 ticks
SAEED AHVAZE eliminated KING NOTHING with glock · assisted by HAVva
Kill feed
178 of 180 events
Objective
68 of unknown events
Grenades
641 of unknown events