Public match receipt
Aug 28, 12:04 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
16
Top Frag Rating · ASSASSIN. · 1.14
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
tokyo
6/7
Entries won / attempted
Trade impact
b77
5
Trade kills
Clutches
RADICAL.BANGO
2/10
Clutches won / played
Utility
Ar4d
255
11 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
merdas CS1,327FACEIT— | 25 | 24 | 5 | 1.04 | 94.4 | 20% | 59% | 1.06 | -109 | 3 |
tokyo CS2,800FACEIT— | 25 | 25 | 5 | 1.00 | 86.4 | 16% | 76% | 1.07 | -119 | 2 |
Ar4d CS2,024FACEIT— | 23 | 23 | 6 | 1.00 | 101.0 | 48% | 69% | 1.11 | -100 | 2 |
RADICAL.BANGO CS1,933FACEIT— | 15 | 18 | 4 | 0.83 | 59.7 | 40% | 62% | 0.86 | -108 | 3 |
||= P S Y C }{ O =||® CS1,000FACEIT— | 14 | 20 | 5 | 0.70 | 60.1 | 36% | 69% | 0.85 | +0 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,537FACEIT— | 27 | 24 | 9 | 1.13 | 91.0 | 44% | 79% | 1.14 | +157 | 6 |
ASSASSIN. CS2,664457 | 23 | 20 | 10 | 1.15 | 90.5 | 13% | 79% | 1.14 | +101 | 5 |
b77 CS1,561924 | 22 | 17 | 6 | 1.29 | 77.4 | 27% | 69% | 1.09 | +113 | 3 |
Rc CS1,934FACEIT— | 19 | 22 | 9 | 0.86 | 75.3 | 47% | 76% | 0.98 | +105 | 1 |
DADDy COOL CS1,000FACEIT— | 18 | 21 | 7 | 0.86 | 68.6 | 28% | 69% | 0.93 | +117 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
ASSASSIN. | 79 | 8 | 3/6 | 3 | 0/1 | 5 | 62 |
-23 | 125 | 7 | 2/4 | 4 | 1/6 | 6 | 69 |
Ar4d | 255 | 11 | 5/10 | 3 | 0/2 | 2 | 56 |
b77 | 28 | 2 | 4/8 | 5 | 2/4 | 3 | 61 |
tokyo | 0 | 2 | 6/7 | 2 | 0/3 | 2 | 57 |
merdas | 200 | 2 | 3/9 | 4 | 1/2 | 3 | 61 |
Rc | 138 | 2 | 3/7 | 2 | 0/4 | 1 | 52 |
DADDy COOL | 0 | 0 | 1/4 | 3 | 0/1 | 1 | 45 |
RADICAL.BANGO | 49 | 1 | 1/1 | 3 | 2/10 | 3 | 48 |
||= P S Y C }{ O =||® | 81 | 4 | 1/2 | 1 | 1/2 | 3 | 40 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
ASSASSIN. | — | — / — | 172ms · 16 | 12.1% | — | 2.4% | — | — | 5407 mdeg | 25% / 109% / 90% | None |
-23 | — | — / — | 237ms · 31 | 8.8% | — | 12.5% | — | — | 4016 mdeg | 83% / 110% / 88% | None |
Ar4d | — | — / — | 160ms · 35 | 13.0% | — | 11.3% | — | — | 5589 mdeg | 90% / 122% / 78% | None |
b77 | — | — / — | 71ms · 32 | 33.3% | — | 6.5% | — | — | 5017 mdeg | 51% / 94% / 101% | None |
tokyo | — | — / — | 113ms · 39 | 44.1% | — | 11.5% | — | — | 3002 mdeg | 30% / 104% / 78% | None |
merdas | — | — / — | 122ms · 29 | 26.2% | — | 6.1% | — | — | 9895 mdeg | 38% / 114% / 81% | None |
Rc | — | — / — | 322ms · 17 | 4.0% | — | 13.7% | — | — | 3685 mdeg | 89% / 91% / 68% | None |
DADDy COOL | — | — / — | 135ms · 19 | 25.0% | — | 14.5% | — | — | 2609 mdeg | 52% / 83% / 67% | None |
RADICAL.BANGO | — | — / — | 84ms · 27 | 29.5% | — | 10.5% | — | — | 3130 mdeg | 75% / 72% / 65% | None |
||= P S Y C }{ O =||® | — | — / — | 162ms · 19 | 15.3% | — | 12.3% | — | — | 3916 mdeg | 67% / 73% / 55% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 28 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+343 ticks
||= P S Y C }{ O =||® threw a smoke
+343 ticks
b77 dropped the bomb
5.4s clock+350 ticks
DADDy COOL picked up the bomb
5.5s clock+357 ticks
-23 threw a smoke
+414 ticks
ASSASSIN. threw a smoke
+504 ticks
||= P S Y C }{ O =||® detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+549 ticks
Ar4d threw a incendiary
+598 ticks
merdas threw a incendiary
+616 ticks
Ar4d detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+638 ticks
Ar4d threw a HE grenade
+713 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+733 ticks
Ar4d detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+748 ticks
Ar4d detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+968 ticks
Ar4d molotov expired
+996 ticks
ASSASSIN. detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,085 ticks
Ar4d molotov expired
+1,166 ticks
Rc threw a HE grenade
+1,276 ticks
Rc detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,351 ticks
b77 threw a smoke
+1,455 ticks
tokyo eliminated ASSASSIN. with AWPOpening+1,458 ticks
-23 eliminated tokyo with AK-47 · assisted by ASSASSIN.TradeHeadshot+1,511 ticks
b77 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,745 ticks
DADDy COOL started planting
27.3s clock+1,772 ticks
||= P S Y C }{ O =||® threw a flashbang
+1,883 ticks
||= P S Y C }{ O =||® detonated a flashbang
0 dmg · 4 enemies · 1 teammates · 3.7s enemy blind · 3.6s team blind
+1,903 ticks
b77 threw a molotov
+1,911 ticks
-23 eliminated ||= P S Y C }{ O =||® with AK-47+1,916 ticks
||= P S Y C }{ O =||® smoke expired
+1,945 ticks
DADDy COOL planted the bomb
30.4s clock+1,974 ticks
b77 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,036 ticks
RADICAL.BANGO threw a HE grenade
+2,125 ticks
-23 smoke expired
+2,147 ticks
RADICAL.BANGO detonated a HE grenade
0 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,408 ticks
ASSASSIN. smoke expired
+2,423 ticks
b77 molotov expired
+2,432 ticks
RADICAL.BANGO threw a flashbang
+2,443 ticks
merdas eliminated RADICAL.BANGO with AWP · assisted by RcHeadshotTeamkill+2,543 ticks
RADICAL.BANGO detonated a flashbang
0 dmg · 2 enemies · 2 teammates · 5.7s enemy blind · 9.3s team blind
+2,923 ticks
b77 smoke expired
+3,350 ticks
merdas eliminated -23 with AWP+3,584 ticks
DADDy COOL eliminated merdas with AK-47 · assisted by RcTrade+3,601 ticks
Ar4d threw a smoke
+3,697 ticks
Ar4d detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,701 ticks
Ar4d eliminated DADDy COOL with M4A1-STrade+3,785 ticks
Ar4d started defusing
Kit59.1s clock+3,967 ticks
b77 threw a HE grenade
+4,074 ticks
Rc eliminated Ar4d with AK-47 · assisted by DADDy COOLThrough smoke
Kill feed
210 of 214 events
Objective
97 of unknown events
Grenades
667 of unknown events