Public match receipt
Aug 26, 05:54 AM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · PJ · 1.22
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Ghost:(
7/10
Entries won / attempted
Trade impact
Tired Man
4
Trade kills
Clutches
mhnd
4/6
Clutches won / played
Utility
iimlook77
83
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HASHOOOO CS1,1521,000 | 16 | 15 | 4 | 1.07 | 94.3 | 50% | 74% | 1.11 | -108 | 3 |
Ghost:( CS3,203FACEIT— | 17 | 16 | 2 | 1.06 | 99.7 | 41% | 63% | 1.10 | -175 | 1 |
Mr.Red CS3,476FACEIT— | 10 | 16 | 4 | 0.63 | 70.4 | 60% | 74% | 0.89 | -119 | 0 |
Nightprince CS4,170FACEIT— | 11 | 14 | 2 | 0.79 | 65.3 | 36% | 58% | 0.86 | — | 2 |
-23 CS4,783FACEIT— | 8 | 15 | 1 | 0.53 | 35.3 | 38% | 63% | 0.68 | -235 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Tired Man CS5,000FACEIT— | 18 | 15 | 4 | 1.20 | 98.3 | 28% | 74% | 1.17 | +377 | 4 |
PJ CS4,566FACEIT— | 15 | 14 | 8 | 1.07 | 114.4 | 40% | 79% | 1.22 | +229 | 2 |
M9l7 𒉭 CS2,884FACEIT— | 18 | 12 | 5 | 1.50 | 86.4 | 17% | 68% | 1.18 | +273 | 4 |
mhnd CS2,674FACEIT— | 14 | 8 | 1 | 1.75 | 52.9 | 21% | 79% | 1.15 | — | 1 |
iimlook77 CS3,077FACEIT— | 11 | 15 | 5 | 0.73 | 76.9 | 55% | 63% | 0.91 | +240 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
PJ | 50 | 0 | 0/2 | 1 | 0/2 | 2 | 41 |
M9l7 𒉭 | 7 | 0 | 1/6 | 2 | 0/0 | 4 | 41 |
Tired Man | 0 | 0 | 1/3 | 4 | 1/2 | 4 | 47 |
mhnd | 19 | 0 | 0/0 | 3 | 4/6 | 1 | 39 |
HASHOOOO | 0 | 0 | 1/2 | 3 | 0/2 | 3 | 37 |
Ghost:( | 18 | 4 | 7/10 | 1 | 1/3 | 1 | 36 |
iimlook77 | 83 | 7 | 3/8 | 1 | 0/1 | 1 | 29 |
Mr.Red | 0 | 0 | 4/4 | 2 | 0/1 | 0 | 28 |
Nightprince | 0 | 0 | 1/1 | 2 | 0/3 | 2 | 24 |
-23 | 4 | 2 | 1/2 | 1 | 0/4 | 1 | 19 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
PJ | — | — / — | 130ms · 32 | 34.1% | — | 7.4% | — | — | 4777 mdeg | 75% / 138% / 84% | None |
M9l7 𒉭 | — | — / — | 199ms · 26 | 21.6% | — | 4.5% | — | — | 2137 mdeg | 31% / 104% / 117% | None |
Tired Man | — | — / — | 176ms · 24 | 18.2% | — | 12.4% | — | — | 5904 mdeg | 52% / 119% / 94% | None |
mhnd | — | — / — | 105ms · 16 | 36.0% | — | 7.1% | — | — | 4736 mdeg | 40% / 64% / 137% | None |
HASHOOOO | — | — / — | 153ms · 16 | 18.9% | — | 25.0% | — | — | 1673 mdeg | 94% / 114% / 83% | None |
Ghost:( | — | — / — | 113ms · 15 | 14.6% | — | 20.3% | — | — | 4761 mdeg | 77% / 120% / 83% | None |
iimlook77 | — | — / — | 106ms · 17 | 19.0% | — | 19.6% | — | — | 2537 mdeg | 102% / 93% / 57% | None |
Mr.Red | — | — / — | 84ms · 22 | 30.2% | — | 22.5% | — | — | 1317 mdeg | 113% / 85% / 49% | None |
Nightprince | — | — / — | 218ms · 19 | 19.4% | — | 14.3% | — | — | 3969 mdeg | 68% / 79% / 61% | None |
-23 | — | — / — | 236ms · 17 | 25.9% | — | 8.8% | — | — | 4731 mdeg | 70% / 43% / 42% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+533 ticks
Ghost:( threw a HE grenade
+589 ticks
iimlook77 threw a HE grenade
+643 ticks
Ghost:( detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+699 ticks
iimlook77 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,010 ticks
Mr.Red eliminated Tired Man with mp5sd · assisted by HASHOOOOOpening+1,286 ticks
M9l7 𒉭 eliminated Mr.Red with aug · assisted by Tired ManTrade+1,349 ticks
HASHOOOO dropped the bomb
21.1s clock+1,349 ticks
M9l7 𒉭 eliminated HASHOOOO with augHeadshot+1,453 ticks
PJ eliminated Ghost:( with m4a1+1,723 ticks
Nightprince picked up the bomb
26.9s clock+1,740 ticks
Nightprince dropped the bomb
27.2s clock+1,740 ticks
M9l7 𒉭 eliminated Nightprince with aug · assisted by Tired Man+2,579 ticks
-23 eliminated PJ with mac10 · assisted by Ghost:(+3,248 ticks
iimlook77 eliminated -23 with M4A1-S · assisted by PJ
Kill feed
139 of 140 events
Objective
62 of unknown events
Grenades
165 of unknown events