Public match receipt
Aug 28, 10:54 AM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
4
Top Frag Rating · -23 · 1.61
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Sadra2020AK
4/7
Entries won / attempted
Trade impact
NULL
5
Trade kills
Clutches
A.A_HL⛇☃
1/5
Clutches won / played
Utility
Ynky
80
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS3,136FACEIT— | 20 | 9 | 4 | 2.22 | 127.5 | 40% | 82% | 1.61 | — | 6 |
NULL CS—FACEIT— | 18 | 12 | 5 | 1.50 | 114.2 | 78% | 94% | 1.39 | — | 3 |
..$kk$%% CS—FACEIT— | 16 | 8 | 0 | 2.00 | 79.9 | 19% | 71% | 1.30 | — | 1 |
reza_88kj CS—FACEIT— | 12 | 10 | 3 | 1.20 | 65.7 | 8% | 82% | 1.06 | — | 2 |
AMK_20 CS—FACEIT— | 10 | 13 | 3 | 0.77 | 67.6 | 10% | 65% | 0.89 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Sadra2020AK CS—FACEIT— | 19 | 14 | 1 | 1.36 | 115.0 | 63% | 59% | 1.23 | — | 3 |
A.A_HL⛇☃ CS—1,000 | 9 | 16 | 1 | 0.56 | 67.6 | 22% | 47% | 0.77 | — | 1 |
Ynky CS—828 | 11 | 16 | 3 | 0.69 | 76.4 | 27% | 59% | 0.88 | — | 0 |
Jalil CS—FACEIT— | 9 | 15 | 2 | 0.60 | 56.2 | 78% | 65% | 0.79 | — | 0 |
Zaram CS—1,000 | 4 | 16 | 4 | 0.25 | 33.3 | 50% | 53% | 0.55 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 20 | 3 | 3/5 | 2 | 0/1 | 6 | 51 |
NULL | 0 | 2 | 4/5 | 5 | 0/2 | 3 | 45 |
..$kk$%% | 0 | 0 | 0/2 | 2 | 1/1 | 1 | 37 |
Sadra2020AK | 0 | 0 | 4/7 | 4 | 1/2 | 3 | 42 |
reza_88kj | 0 | 1 | 0/0 | 4 | 1/1 | 2 | 37 |
AMK_20 | 8 | 0 | 1/5 | 1 | 0/1 | 1 | 25 |
Ynky | 80 | 2 | 2/4 | 1 | 0/4 | 0 | 26 |
Jalil | 0 | 0 | 2/2 | 0 | 0/3 | 0 | 21 |
A.A_HL⛇☃ | 0 | 0 | 1/3 | 0 | 1/5 | 1 | 29 |
Zaram | 0 | 0 | 0/1 | 0 | 0/1 | 0 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 252ms · 16 | 6.5% | — | 12.3% | — | — | 2837 mdeg | 75% / 154% / 174% | None |
NULL | — | — / — | 184ms · 12 | 17.5% | — | 31.4% | — | — | 3065 mdeg | 146% / 138% / 117% | None |
..$kk$%% | — | — / — | 143ms · 8 | 11.1% | — | 5.8% | — | — | 3267 mdeg | 35% / 97% / 156% | None |
Sadra2020AK | — | — / — | 4ms · 23 | 45.8% | — | 31.0% | — | — | 1588 mdeg | 119% / 139% / 106% | None |
reza_88kj | — | — / — | 107ms · 13 | 23.1% | — | 6.5% | — | — | 4243 mdeg | 16% / 79% / 94% | None |
AMK_20 | — | — / — | 50ms · 10 | 21.6% | — | 11.4% | — | — | 3625 mdeg | 19% / 82% / 60% | None |
Ynky | — | — / — | 62ms · 20 | 26.8% | — | 12.8% | — | — | 2144 mdeg | 51% / 92% / 54% | None |
Jalil | — | — / — | 27ms · 20 | 41.0% | — | 31.8% | — | — | 4631 mdeg | 146% / 68% / 47% | None |
A.A_HL⛇☃ | — | — / — | 99ms · 12 | 19.4% | — | 5.4% | — | — | 6123 mdeg | 42% / 82% / 44% | None |
Zaram | — | — / — | 70ms · 11 | 16.7% | — | 9.5% | — | — | 1817 mdeg | 94% / 40% / 20% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 4 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+750 ticks
NULL threw a smoke
+858 ticks
Sadra2020AK eliminated -23 with Desert EagleOpeningHeadshot+889 ticks
NULL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+961 ticks
NULL threw a HE grenade
+1,071 ticks
NULL detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,688 ticks
A.A_HL⛇☃ dropped the bomb
26.4s clock+1,688 ticks
NULL eliminated A.A_HL⛇☃ with AK-47Headshot+1,970 ticks
reza_88kj eliminated Jalil with AWP+2,071 ticks
Sadra2020AK eliminated ..$kk$%% with Desert EagleHeadshot+2,244 ticks
reza_88kj eliminated Zaram with AWPHeadshot+2,301 ticks
NULL smoke expired
+2,492 ticks
Ynky eliminated NULL with AK-47Headshot+2,791 ticks
AMK_20 threw a incendiary
+2,849 ticks
Ynky threw a flashbang
+2,876 ticks
AMK_20 detonated a molotov
6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,959 ticks
Ynky detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.6s team blind
+3,152 ticks
reza_88kj eliminated Ynky with AWP · assisted by NULL+3,228 ticks
AMK_20 molotov expired
+3,891 ticks
reza_88kj eliminated Sadra2020AK with AWP · assisted by AMK_20
Kill feed
129 exact match events
Objective
61 of unknown events
Grenades
175 of unknown events