Public match receipt
Jul 21, 01:09 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
9
Top Frag Rating · taka member · 1.53
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
taka member
8/10
Entries won / attempted
Trade impact
Wolf
10
Trade kills
Clutches
ELIGEBALDPEEK
1/8
Clutches won / played
Utility
Staged
184
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
taka member CS—1,418 | 26 | 13 | 8 | 2.00 | 128.2 | 50% | 77% | 1.53 | — | 4 |
Not orange CS—1,363 | 18 | 14 | 5 | 1.29 | 75.0 | 28% | 77% | 1.10 | — | 2 |
DripShop CS—857 | 19 | 13 | 2 | 1.46 | 85.3 | 47% | 77% | 1.20 | — | 4 |
bat0c CS—1,588 | 16 | 14 | 5 | 1.14 | 79.5 | 44% | 82% | 1.10 | — | 1 |
Staged CS—1,000 | 8 | 15 | 8 | 0.53 | 50.0 | 25% | 73% | 0.77 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Wolf CS20,4001,499 | 25 | 17 | 3 | 1.47 | 95.3 | 32% | 73% | 1.23 | — | 4 |
DaSCHILL CS23,001FACEIT— | 13 | 19 | 3 | 0.68 | 67.7 | 77% | 55% | 0.83 | — | 2 |
goprofed CS—2,029 | 12 | 15 | 4 | 0.80 | 58.2 | 58% | 73% | 0.88 | — | 2 |
ELIGEBALDPEEK CS—1,391 | 13 | 17 | 5 | 0.76 | 67.3 | 54% | 64% | 0.88 | — | 1 |
Shockplug CS17,434FACEIT— | 6 | 20 | 8 | 0.30 | 55.7 | 0% | 77% | 0.75 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
taka member | 31 | 3 | 8/10 | 5 | 0/1 | 4 | 61 |
Wolf | 0 | 13 | 0/2 | 10 | 1/3 | 4 | 57 |
DripShop | 10 | 6 | 2/2 | 5 | 0/3 | 4 | 40 |
Not orange | 88 | 0 | 4/4 | 4 | 0/0 | 2 | 41 |
bat0c | 85 | 3 | 3/3 | 3 | 1/3 | 1 | 36 |
goprofed | 7 | 2 | 0/2 | 2 | 0/3 | 2 | 28 |
ELIGEBALDPEEK | 42 | 5 | 2/4 | 1 | 1/8 | 1 | 28 |
DaSCHILL | 7 | 0 | 0/2 | 2 | 0/0 | 2 | 32 |
Staged | 184 | 5 | 1/3 | 1 | 1/4 | 2 | 21 |
Shockplug | 3 | 5 | 2/12 | 2 | 0/1 | 0 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
Aim measurements were not stored for this match. Older receipts and tracker-only rows stay blank rather than guessed.
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+1,397 ticks
Shockplug eliminated taka member with AK-47Opening+1,604 ticks
goprofed eliminated bat0c with AK-47Headshot+1,953 ticks
goprofed eliminated Not orange with AK-47 · assisted by Shockplug+2,146 ticks
Shockplug eliminated DripShop with AK-47+2,665 ticks
goprofed eliminated Staged with AK-47Headshot
Kill feed
157 exact match events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source